[quote who="3DGrunge" reply="17" id="2799446"] Honestly pc games are most commonly sold at walmart and bestbuy. For marketing they should go for a viral marketing plan on youtube or something of the like. Or simply hitting up all the game websites and make themselves known. [/quote] Heads up Frogboy, this reminds me of the total balls up that was the release of an energy drink out hear in .au, it was called Mother, they promoted the shit out of it
sjwt
[quote who="RickeyLee" reply="22" id="2799470"]Paul Mason's slogan was, "We serve NO WINE BEFORE it's TIME." If Elemental was a car, it would be subject to the "Lemon-Laws" and I could take back for a refund or a replacement. In fact, EVERY PRODUCT sold at Best Buy, Wal-Mart and any other reputable retail chain in the country offers no questions asked replacements and refunds and every single item in their stores EXCEPT underwear and computer games. A problem
[quote who="cpl_rk" reply="3" id="2799060"] Quoting MOIISKA, reply 2 This space for rent. I'll wait for 1.1 before my final review. I expect a whole lot of improvement in 1.1, especially in regards to AI capability. [/quote] In deed, mostly I expect the bugs that have been in and are still in from the orignal betas to be fixed..
[quote quoting="post"]I would like to see a couple things happen when a sovereign dies. 1. The first in line offspring takes over after the enemy sovereign dies. [/quote] I think it should be 'The most powerfull offspring', otherwise we would just not beef up the first in line..
Hear are some bugs that have been around since the Beta and are not yet fix, can we please have these addresed for 1.1.. Thanks. If you ahve any to add, please just list them, no need for discussions, etc. Custom and built in Fraction - Death worship Neither gives the +10 HP as listed. Custom and built in sovereign - Brilliant - when taking this, the tech screen dose not pup up by default for three turns, it is as if these points aren't going anywhere for those tu
[quote who="vieuxchat" reply="21" id="2536499"] Great Worm [/quote] I think you meen Regenerating, Iron skined Great Worms
I Think I know why this happens, it seems to happen only after you set a predetruemend path for your units. I havent had it happen when I jsut move them their maximun amount.
* Add 'Dateing' and 'one night stands' to the game, also will have a percentage of catching an STD, effecting your reputation or ending in devoice (or all three)
[quote who="Malsqueek" reply="47" id="2772224"] Quoting Frogboy, reply 46 I'm seeing checkins coming across my email so it won't be tomorrow morning. Thursday is our typical release update window which is what I'd plan on. Disappointing, but cool. I'll still have an extra whiskey for you guys while I play 1.07 tomorrow. [/quote] But thats good, we want polished.. :P
Thanks for a responce, but often it dosent seem like some of them are, take the bug where the cloth map disapres when you access differnt screens, that somethign that shoudl of been fixed when reproted in beta, but is still around, it and others jsut seem to be eitehr sidlined for long times or forgoten.
*bump*
[quote quoting="post"] So what is it about this particular game that so much rides on its success or failure? I've only recently become aware of this game but I've been PC gaming since 56k modems allowed me to play Dune II and Warcraft: Orcs and Humans with my neighbor across the street. Don't get me wrong, more awsome games to choose from is something everybody wants but what am I missing? [/quote] I think its the belief in the promiss f
[quote who="Raven X" reply="116" id="2753573"] Quoting Frogboy, reply 111 Quoting MysterD, reply 107 Quoting Frogboy, reply 87 Stardock will be working on Elemental for years to come. Literally. Let me be specific: Stardock will NOT release a new game next year. It'll all be Elemental related. All Elemental-related, as in...what? Patches? Expansion packs? DLC's? Some of t
I though I had managed to squease in a city inbetween two others, but after building it, I can not build in it, not a thing. I belive the bug is that for some reason the game has let me build in too close to another city, and thus wont let me devolpe the land. err log, saved game are in the link section in the title
After reading a post by frog boy about how the AI cant keep up with the speed that weapons are developed, I have looked over the vales for the weapons(in black the second table) and proposed some new values in the first (green table). At the moment the difference between the weakest and strongest weapon is 20 fold, with a prosed new value of 4. We would need to increase all units etc with a health of bellow 20 by 10 base, with a health of bellow 40 by 5 base. And all magic damage spells
Zoom in and zoom out, this is a BUG that has been reported from Beta 3 or earlyer, that has not been fixed, please Stardock fix this! I have reproted this and seen others. The game dose not handle chaning the defult clothmap level at all, when you go into and out of some screens it forces teh game back into the onormal map. PLEASE FIX ME!!!
The intro screen *MUST* read and use the sound preferences from the game, it is still running independent of them. I have all my sound turned down to 5, and its about where I like it, the intro screen when I go to show this to friends nearly blows my computers 5.1 apart. I have requested this more then once though the beta, please fix it, or buy me a much bigger 5.1 system that can handle this [e digicons]:D[/e] Another useful feather would be an "all" slider for th
Minor fractions suck, you get one crystal per turn from them, and I've yet to take over one and get the orger camp or anything else useful. Their just doesn't seem to be a real reason for limiting them, its like you wanted to make the game hard to understand for new players, and add in extra code workings. And add up the effort to take out the giant guardian unit. These guys have drakes and dragons, and they sit in a level 1 city? Beta players reported that as a bug, some reviews have
Looks like nice work their.
I think you are confusings a familiar with an Avatar, an Avatar being a represntaion of another power, and a familiar being a magical compaion creature. For a Familiar think of a witchs cat, for an Avatar, well think of any god who showed their face on earth, they would take a form, that form representing thire power. by killing the representation, you dont kill the god. And in some instances its also discribed as being able to redirect a dethly blow to your Avatar, and thus
Thanks for addressing this in the current patch.
[quote who="TheProgress" reply="1" id="2736188"]I've been asking for this since the beta. [/quote] A lot of that still going around :(
During the beta, it seems no one understood the two difficulty options, and even then we still didn't get the point of setting each AI to its own level, we need a dedicated difficulty screen when starting a new game, otherwise this is all not only counter intuitive, it is annoying having to set 8 players to the desired difficulty each and every game. My suggestion would be to put both difficulty options on the one screen, no confusion then. Possibly call one World Difficulty a
[quote who="harpo99999" reply="43" id="2720278"]and that HELLection was the reason I was trying to obtain a copy before saterday so that I could gently de-stress and unwind with 10+ hours of exploring the updated game. the voting took me an HOUR waiting in a queue before I could vote and only 15 minutes to vote. TWO hours income lost to blood sucking insects. bloody pissed off. harpo [/quote] Hencwe why I was so happy to goto paintball.
Sham sueing is not an option, if you did thet, no one would carry any of your realses any more..