sjwt

sjwt

Joined Member # 4110623
75 Posts 194 Replies 11,930 Reputation

[quote who="Glowing_Ember" reply="97" id="2855751"]the exe file goes in the game directory where you installed it [/quote][quote who="AlLanMandragoran" reply="94" id="2855740"] Quoting sjwt, reply 93Heads up Brad and all. The bug where the AI is not seting its self to the world difficulty when you add them to the game appears to be back, ive been playing on 'normal' AI when I though I was on ridicules.. I think that w

153 Replies 283,641 Views

[quote who="aeligos" reply="95" id="2855748"] Is the .EXE update automatically unzipped/assigned to the proper folder? I can't seem to locate the "directory" file. Can someone list for me the path on C drive? [/quote] Under a 64bit install you should be looking at C:\Program Files (x86)\Stardock Games\Elemental under a 32bit C:\Program Files\Stardock Games\Elemental <p

153 Replies 283,641 Views

Heads up Brad and all. The bug where the AI is not seting its self to the world difficulty when you add them to the game appears to be back, ive been playing on 'normal' AI when I though I was on ridicules..

153 Replies 283,641 Views

[quote who="tjashen" reply="43" id="2855656"]As far as implementing an AI 'cheat, I'd suggest bonuses to production, gildar, tech, arcane, etc. Nothing huge (except on ridiculous). Just make the AI 10% better at stuff, as an example. .[/quote] NO! never make the AI 'earn' more, then you are stuck with the horrible real

90 Replies 178,177 Views

One of the big things I originally liked about the concept of EWoM, was the talk about being able to play any style of game, from spamming cities, to working on just one of the tech trees, to possibly not even having a base city and still being able to fight and build up your one chr to a point that you could TAKE ON THE WORLD!! MUGHHHARHAHRHAHRHHRAHARHRH.. Umm sorry, not sure where that last bit came from but yes, it is&nbs

4 Replies 2,459 Views

1. Techs First tier priories (order is depending on the agressivness ect of the AI) Armour (at lest one level)Weapons(at lest one level),Shrines,Houses, Libraries and the techs associated with mining and the spell and research temples. Second tire would be parties and exper

90 Replies 178,177 Views

[quote who="stevelamperti" reply="56" id="2854681"]Someone already mentioned a form of this bug, but it's making the game much less enjoyable for me, so I think it bears repeating. When I lose a fight, by fighting and fleeing with some of my heroes, any units that were killed in the fight are still alive in the fleeing stack with zero hit points. This really ruins the feeling of immersion for me, as I really don't like seeing units that should be dead still alive. I sup

153 Replies 283,641 Views

Also Brad, why more resources? If something make the game easer, it should still only have a minimal effect on the ridiculous setting, the same as if something makes the game harder, it should be barely noticeable on the easy settings.

153 Replies 283,641 Views

1.1c bug, repeatable. This is repatable for either of two saves, by marching northeasth and attacking the AI city their. After combat and defeating all AI members, my Sov. hits the leave up screen twice for 3 points each time (most likely did get enough points to level twice, but should be getting just the once for 6 points) and then all the defeated AI units move out of the conquered city after I have been told I'v

0 Replies 2,662 Views

1.1c bug, repeatable. This is repatable for either of two saves, by marching northeasth and attacking the AI city their. After combat and defeating all AI members, my Sov. hits the leave up screen twice for 3 points each time (most likely did get enough points to level twice, but should be getting just the once for 6

153 Replies 283,641 Views

[quote who="mentalinstra" reply="4" id="2852686"]This post is funny. You should learn more about the game before you complain so much.[/quote] This reply is funny, you should properly play the game before mocking the poster.

21 Replies 7,079 Views

[quote who="Frogboy" reply="2" id="2848169"]I'm on the AI today actually. But I need your help for those of you who are stream rolling. The AI's weaknesses are more to do with strategy than anything else. To use a Starcraft analogy, it would be like the AI developer not realizing how important it is to block off their base making it easy for the Zerg to win.[/quote] Frogboy, I've made a few posts about setting up the

101 Replies 215,550 Views

[quote who="TorinReborn" reply="3" id="2849250"]Lets continue: 1f. I just got my 3rd invisible child. What I mean, it has the been the 3rd time the game asking me what is the name of my child and then I cannot find that child anywhere on the map. [/quote] Children need to come of age, not just be born. Check the Dynasty screen to see more info on them.

6 Replies 3,179 Views

1a) Hopefully this bug is fixed when they remove Organized from said default, Organized was so over powered it wasn't funny. 1b) Right with you their,. we need a good 20-50 turn lag on the monsters grouping together, we are pushing for this! 2a) Haven't seen this in so long its not funny, cant help you, other then maybe turn on 9or off) Hardware curse in the options 2b) Haven't noticed this one again, but I have noticed that

6 Replies 3,179 Views

Sounds like your city reached the next level, and as your level up bonus you have chosen "Spawn random guardian units"

4 Replies 8,533 Views

Yes, VM can help, but 2 gig should be ok, so long as you are not using any other programs at the same time, I wouldn't tab in and out of EWoM to surf the nets, and I would go no where near photoshop. Saved and custom files would be a simply copy and past, but make sure you are up-to-date before you do this, and after. Your EWoM CD key is linked to your impulse account, you can install impulse on any

3 Replies 3,752 Views

I think its all an issue of balance, to start off with early magic was over powered, but mid was well matched, and late magic was lacking.. now i have seen many requests to nerf later and early magic spells, but I have yet to get to late magic.

41 Replies 31,299 Views

[quote who="WhiteElk" reply="1" id="2846531"]The Habitation tech (Proper Living) is for Empires only. You've choosen to play as a Kingdom, so Habitation is unavailable. Unfortunatly we aren't told this when making a custom faction. So I've posted a list of which techs belong to who... link. [/quote] Odd, I was playing in beta with it.

4 Replies 4,810 Views

[quote who="Ratatosk7" reply="1" id="2846407"]Well if you are wondering if you can still have... ...a fast guy with no armor and a pair of shoes run circles around the map while armies try to chase after him and you slaughter them without taking any damage. or ...a single unit with some basic armor that can take on a million spearmen without breaking a sweat. Then the answer is "yes". The AI has no clue how to fig

8 Replies 6,536 Views

Just started a game with custom fraction and sov, and Ive noticed (and started a second game, and loaded it to check) that I don't have the proper living tech as selected in the fraction. debug.err and saved file + custom fract and sov provided. http://ewom.sjwt.org/2010-12-15/01/ <

4 Replies 4,810 Views

[quote who="LightofAbraxas" reply="4" id="2846494"]I was under the impression that world difficulty was dissociated from faction difficulty on purpose at the request of the community.[/quote] Its linked, you change world, and it changes all fractions by default, you can then change the fractions around after

12 Replies 10,293 Views