[1.1] Some bugs I ran into

1. Out of Combat bugs

1a. I started my game with premade Kul-al-kulan sovereign and Capitar side. What I noticed right away that I could not buy traveling boots with my sovereign (and I took him because he had Organized talent :( ). Buying them with another champion and giving them to him didn't work as he could not see them in this inventory.

Later as I started researching new equipment he would be able to buy new weapons but not new armors. Other champions could normally buy all equipment

1b. Within 5 turns I was attacked twice by huge armies. I only survived because in addition to Janusk, 2 more champions appeared next to my starting city so I had 4 units against 6 spiders. I must say I am playing on Normal and I cannot see this being not a bug.

 

2. Tactical bugs

2a. Still in tactical when I click on a square the unit goes into a different neighbouring square. This is so irritating not to mention can cost me the fight (or death of that unit). I am not 100% sure but I think this mostly happened on the squares that were not just empty area.

2b. Still units damage or block or dodge and no text appears. Only way to know what happened is to follow the heath line on the bottom of the screen.

 

I will post more bugs as I run into them.

3,181 views 6 replies
Reply #1 Top

1a) Hopefully this bug is fixed when they remove Organized from said default, Organized was so over powered it wasn't funny.

1b) Right with you their,. we need a good 20-50 turn lag on the monsters grouping together, we are pushing for this!

2a) Haven't seen this in so long its not funny, cant help you, other then maybe turn on 9or off) Hardware curse in the options

2b) Haven't noticed this one again, but I have noticed that both sides results can sit right on top of each others!

Reply #2 Top

Lets continue with more bugs I found:

EDIT: Also you need to check the loading screen text, it is giving out info that is no longer valid for 1.1

Strategy map:

1c. Moving your units into a square at the same time as other creatures move to that square will end with all of them in the same square while combat not starting. Also you cannot attack said creature although putting the mouse in the right position within the square will change the icon to the combat one.

1d. Attacking creatures in the neighbouring square does not expend one movement point. Once the combat ends you still have your full movement although you end up in their square. EDIT: This does not happen everytime. I will test more to see if it only happens in certain situations.

1e. That fire Inferno spell does not work. I select it and the icon changes to the casting one (wand) and when I left click on the square with the creature stack nothing happens and only my icon changes to a normal one. Well by nothing I mean there is no visual indication that a spell was cast, but I do not remember if my mana was still used up. Also if this is due to spell actually having a limited range the games does not tell me so after I try to cast it.

 

Tactical map:

2c. Using bows against targets that are outside bows range is a pain in the ass. If you right click on them you units will try to move to range automatically. This will use up his actions for that turn although the player (me) would have tried to attack a closer target if I was somehow warned the target is outside of range. Also this action will get remembered for the next round as well and the unit will continue to move into range to fire.

This automatic behaviour might be OK for melee units, but needs to be turned off for units with ranged weapons or some kind of area indicator should be implemented like in HOMM games or like in MoM.

2d. The spellcasting limit of 1 spell per combat round that was implemented is pointless as it is now. Why? Because it does not cost one round but one action. So my caster can with 4 action points attack in melee 3 times and cast one spell or attack with ranged weapon once and then cast one spell. This makes spellcasting even more stupid as balancing them is never going to work. You need to make is so spellcasting costs all attack actions points (only maybe allowing units to move before casting spells) and then balance it to be on par with 2 ranged attacks normal units do per round and for short range spells to be on par with 3-4 attacks melee units do per combat round.

 

Reply #3 Top

Lets continue:

1f. I just got my 3rd invisible child. What I mean, it has the been the 3rd time the game asking me what is the name of my child and then I cannot find that child anywhere on the map.

1g. I researched Arcane Weapons but cannot choose them when designing units. I got the Legendary armor that I got through Arcane Armor research but no weapons.

Reply #4 Top

2.b - i confirm - damage/block/dodge still not show correctly ...

i play on ridiculous only and i have never been attack within first 50 turns or so ... 

Reply #5 Top

Quoting TorinReborn, reply 3
Lets continue:

1f. I just got my 3rd invisible child. What I mean, it has the been the 3rd time the game asking me what is the name of my child and then I cannot find that child anywhere on the map.
End of TorinReborn's quote

 

Children need to come of age, not just be born. Check the Dynasty screen to see more info on them.

Reply #6 Top

Quoting sjwt, reply 5
Quoting TorinReborn, reply 3Lets continue:

1f. I just got my 3rd invisible child. What I mean, it has the been the 3rd time the game asking me what is the name of my child and then I cannot find that child anywhere on the map.

 

Children need to come of age, not just be born. Check the Dynasty screen to see more info on them.
End of sjwt's quote

Ok, that is cool, but the game should move you to that screen each time after your child is born.