Is there an option to break an Alliance? There should be a massive penalty for doing so, but I don't even see the option to do it.
KingHobbit
Thanks. I will look for that next time. I did mean material instead of production.
I would like to see bridges over water
Juggernauts should have little to no armor. Although I did notice they lose all of their attack when shrunk.
The screen also really needs to list the grain, production, and essence
If it is not a bug it sure seems like it should be. I was in the Arena Quest. I had Procipinee, Svedd, my Storm Dragon, and 4 archers (good ones). The Obsidian Golems are immune to the Storm Dragons fire breath and tail sweep. I think the fire breath is a stretch, but okay. The tail sweep makes no sense though. It is just a big club hitting them. I also tried to use some of Svedd's special. The Obsidian Golems were immun
You could also change growth and shrink so the effects only last three turns. The resistance of the dragon makes the shrink about a 50/50 proposition. Also, other spells have the three turn limit built into them. ***edit***you can also limit the number of potions, pork, bread, and herbs you can carry at one time. There is a limit on the number of items, but no limit other stuff. I think is hilarious that you are going into a fight carry 8 p
I ran into the same thing. Guanathor called it. Alliance is not an option unless you have close relations with the Sovereign. When you are talking with the Sovereign, at the top of the screen is a slide. You need to get it farther over to the right where it says close. Than you can over an alliance once you have researched it.
Fun to watch. Thanks for doing it. Couple things I just did not do when I tried to fight him. The only thing weird is I played that thing ten times and it used fire breathe every single time as a first attack. He usually smoked about two or three units every time. I would usually shrink him on the second try, but got him on the first try once. Never tried slow, I was always trying to maximize damage by using growth on the ones that were left. Still, bad desci
38 and this is my first, well second, (Is Elemental 1 or 2 games now) Stardock game.
I would prefer outposts cost my materials to build and actually had a build time. But it sounds like you want to create a keep. Which you already can do that. In fact some of my more important outposts, that are in key locations. I create a small force and place it on the outpost. Then I have them guard. I usually like either two mage units or bow units, with the ability to act first. A mounted unit with the charge ability. And then a big
If anyone wants to try to beat a Clambercoil Dragon. I have Procipinee level 9, practically no gear, but she does have level 3 life magic Svedd, with a pike, leather armor, They have tutelage, evade, and nature's cloak cast on them. Both champions are also on horses. I also have 5 leather clad Destiney's Guard. They also have nature's cloak and evade cast on them I am not sure how to share files
+1 and a play through forum
[quote who="Martimus" reply="35" id="3272413"]Dragons are already immensely powerful. Put two of them in your army and nothing can ever win but you. Having overpowered spells isnt an issue unless they have low mana costs. having all weak well balanced spells makes for very boring gameplay. You did a good job killjng the dragon, but that does not mean that shrink and grow are too powerfull. [/quote] exactly, the players are just better at using their abilities then the AI.</
[quote who="harmonius_" reply="33" id="3272306"]Suggestions besides magic: Add Trample ability to strongest dragons: inflict damage to target equal to 75% of target max HP. Add non blocking Counterattack to strongest dragons (can't be blocked by spears). Add Immunity to Curses: Shrink, Blindness, Curse, etc.[/quote] i don't think they should be immune but I do think they need boost to their resistance. But I still think the
Right, but before I get Fireball in the fire string, and Thunder Strike and Storm in Air. For some reason I think Blizzard is level 4. Every game has that spell that just changes things completely. Once you get it, it is the turning point in the game and things start turning. This game seems to be level three spells. Your tactic will get even better once you get well spring and you can start healing multiple units at the same time. To be perfectly h
Giant Ravenous Harridan I ran into this the other day. Not sure if I was in 1.00 or 1.01. If the poisonous spider is left alone, they become the giant ravenous harridan. I usually kill them before they make it that far.
I still think it is just a good battle. Your level 14 and the dragon is level 13. You are well equiped. You effectively use items and were able to shrink the dragon on the second attempt. The first match you were able to do it on the thrid try. You were able to resist the effects of fear, which is a big deal when fighting any of the dragons. Since you are essentially the same level as the dragon, I really don't see why you are saying life mag
You also used an air elemental. Which is probably the storngest of the elementals, and is not life or death. Life or Death magic didn't kill the Dragon and it was a good battle. It took your three tries to shrink him. What happens if it never worked. I don't see it as overpowered as much as using the things you have gathered and finally get the spell to work, without him shrunk, that fight is completely different. The biggest of which was an ai
[quote who="Lord Xia" reply="149" id="3271918"]I don't want standard fantasy races. Lets add races that are in the lore that haven't previously been playable. Edar? Iru? Maybe Sions as a race of it's own? And the Drath should make a comeback too. [/quote] [quote who="Emperor_Nero" reply="148" id="3271911"]I don't want to see fantasy races in FE. I am not sure why people do. It's not in the lore and when you dump in fantasy races y
it is the Tear of Cyndrum or something to that effect. Looks like a purple crystal. I haven't found one in a while.
The two that I seem to do the best with are Verga and Magnar. It might just be how I play though. Verga is all go. I usually declare war as soon as I see someone. I like Verga to have the best two handed weapon I can find--mace, sword, axe---doesn't matter. Just something big and nasty that does a lot of damage. The best armor, I can find. Usually go Path of the Warrior. Anything and everything to maximize damage. Pretty much s
[quote who="Lord Xia" reply="2" id="3271807"] The campaign sword and the sandbox sword are different swords, have different stats, so one might work and the other not. Same name, from the same guy, but different swords, the campaign one has really lower damage and the sandbox has really high damage. [/quote] Didn't know that, I also think I was talking about a different sword. I don't think the sword of wrath in sandbox recovers h
Was Relias already at full health. I had the sword in 1.00 and it seemed to be working. But damn, isn't that sword awesome. I was using Verga. He was like Sauron fighting the elves and humans.
I went to battle with Procipinee and my shadow warg against a darkling shaman. He cast shrink on my warg, and then blinded the warg. Then after a couple pointless swings, the shaman cast shrink on the warg again and made him regular size. I thanked him as my warg killed him.