KingHobbit

KingHobbit

Joined Member # 4019918
41 Posts 716 Replies 13,233 Reputation

Last night my game took an unfortunate turn. I was playing as the Umber, large map, and I think I started with 7 Enemy Sovereigns (all the Kingdoms, Magnar, and Kraxis). For some reason, no matter what side I pick I love to crush the Kraxis. Anyway, after a couple weeks of play, I usually only play about one hour to an hour and half every other day or so, It was down to me (the mighty Kul-al-Kulan), Pariden and the Tarth. According to the numbers, Tarth was in really b

7 Replies 5,485 Views

[quote who="Lord Xia" reply="7" id="2838662"]Yea, I like having that 25 gold. And why would you not have the key afterward? It's not going to just vanish, and maybe it's made of gold or something and that why you can sell it. I'm good with it.[/quote] Has anyone found a use for it later in the game. Is there a another quest perhaps that you need it for?

11 Replies 5,383 Views

[quote who="WhiteElk" reply="20" id="2837603"] I think it possible that there is a notable disparity between what some of us are getting for resource spawning. But I think there are others that just want a simplified game with fewer cities. And I think phrases like "to prevent stupid noob city spamming" speaks towards someone who doesn't want to deal with numerous cities, and wants to impose that on others.[/quote] Everyone agrees with expansi

23 Replies 15,232 Views

[quote who="Trojasmic" reply="3" id="2836358"]do not add more food. this game is finally starting to have the right food balance. we don't want city spam.[/quote] Agree, I think there is already too much food already. [quote who="Dairuka" reply="15" id="2837265"] Quoting Trojasmic, reply 14i guess to make everyone happy, Stardock needs to make a slider on the world creation screen that lets the player choose food resources between few, normal

23 Replies 15,232 Views

[quote who="MartialDoc" reply="34" id="2834795"] Quoting TheProgress, reply 20Flaw regarding all 4X games: The diplomacy is always based on who has the biggest sword (who's got the strongest, largest army). Every AI leader has the same mentality / character: "if my nation can conquer their nation, then it will." Please set Elemental apart from all other 4X games and do something unique. Give AI leaders some hidden stats such as: aggressiveness: How

64 Replies 213,881 Views

Can you really say the AI isn't better if it kills you around turn 150 [e digicons]:grin:[/e] ? Thanks for the post Frogboy, looking forward to the upcoming changes. [quote who="RavenX" reply="22" id="2833289"]Everything AI wise sounds awesome. One thing from the pics bugs me though. Some of those cities look WAY too close together. In my mind we should have at least the distance of an entire blank screen between each city so they don't look so bunched up, close

35 Replies 89,160 Views

Unfortunately I would have to agree with being disenchanted with the purchase. I am holding on to hope that 1.1 and the expansions are going to fix the issues I have with the game. [quote who="Sethai" reply="4" id="2833509"]lol actually quite surprised there are no complaints about game mechanics, ai or pacing though. i always thought that the main downer would simply be that the game just isn't really entertaining until you get about 30 techs in and have a level 3 city.[/quote]

19 Replies 21,221 Views

[quote who="Tiberonmagnus" reply="28" id="2831449"] I would also like to have it where a sovereign can be killed, and the heir to the throne takes over. But, having that happen can be pretty harsh, perhaps your kingdom/empire splits between two heirs, rebellions pop up, etc. The heirs to the throne would represent "extra lives" that can move your dynasty forward in the game. If you want to kill off a rival sovereign and his heirs to the throne, you'll need to track them down and do it. T

30 Replies 18,942 Views

[quote who="OsirisDawn" reply="25" id="2830744"]Yes MoM was great, i agree. But it had a buttload of flaws. My problem is that every single one of those who post of how great MoM was never tell us anything new. At all. I just think the devs know by now how cool MoM was, really, they got it by now. Even the guy who wrote Fences must be thinking about a MoM mod for it. The next window blind comes in nature or chaos flavor with little trees and fireballs. And the next animated desktop

30 Replies 18,942 Views

[quote who="Devon_v" reply="21" id="2828998"]Re: the rights to Master of Magic, that's actually where Elemental started. Stardock tried to purchase them, Atari wanted too much or there were strings attached, and they started making their own instead. Now, I will agree that the setting is to MoM as MoO3 is to MoO, which is to say "realistic" to the point of ruining the fun of the lighthearted nature of the original, but that ultimately doesn't bother me for two reasons. One, Stardoc

30 Replies 18,942 Views

[quote who="pad152" reply="4" id="2827635"]1.1 Beta is just another buggy broken beta, after 7-8 months one would expect something better, this version isn't much better than the crap they put out in April! The magic system blows chunks, tactical combat is just boring and the game just keeps on crashing! They should consider renaming Elemental to "Beta Testing the Broken Game"! [/quote] The game was released at the end of August, stability was improved with the subsequent pa

30 Replies 18,942 Views

I agree it was supposed to be the spiritual successor. Plus, I think Atari has the rights and perhaps they don't want to sell (or the price is ridiculous). A spiritual successor is fine with me. To the rest of your post. Races--absolutely need more distinction between them. Race specific units. Spell--oh boy! Need lots more Champions--more plus have two kinds. Heroes that help cities, heroes that fight. Better equipment. Shou

30 Replies 18,942 Views

[quote who="Gwenio1" reply="10" id="2826877"]They have previously stated that resource tiles will be reduced, and the ability of cities to create resources without tiles increased.[/quote] I heard that as well. In my opinion it was getting silly how they started every starting position with food, gold, plus one other. I just wanted it to be harder than that. Do you know if they are going to bring back the random monsters and bandits. I really t

12 Replies 6,689 Views

[quote who="charon2112" reply="5" id="2826286"]Now that the caravans create money and not food, how do we make up for that lost food in the game? Will there be more food resources?[/quote] I hope not, they are all ready seeding to much resources and food into the game as it is. Edit**** I want them to add the random creatures back in to kill the caravans that aren't protected.

12 Replies 6,689 Views
Reply to ETA on 1.1 in War of Magic

[quote who="LujanD" reply="20" id="2825416"]I'd rather wait an extra month or two for the patch than suffer another wave of whining and overly-dramatic "goodbye" threads. I doubt Stardock is keen on repeating history by pulling the same mistake which led to the game's poor release. [/quote] Unfortunately I have not play a game in about a month. 1.1 does have a lot of pressure on it to fix quite a few things. I do think the AI is going to have

36 Replies 26,429 Views
Reply to ETA on 1.1 in War of Magic

The more things it fixes and improves, the more we all will forgive on time. Its like a little equation.

36 Replies 26,429 Views
Reply to ETA on 1.1 in War of Magic

Don't get me wrong, I am fine with a month or so for 1.1. If we start getting past Christmas, then I think there is a bigger problem.

36 Replies 26,429 Views
Reply to ETA on 1.1 in War of Magic

I agree with Mtn_Man. They have a fine line that they are going to ride between getting the update out and making sure it is right. I will still hold to my prediction of it being released in the first to weeks of December.

36 Replies 26,429 Views
Reply to ETA on 1.1 in War of Magic

I think you can mostly expect it after Thanksgiving sometime.

36 Replies 26,429 Views

I think you have described most us. The premise and possibilities are truly fantastic. There is a pretty major update coming (hopefully soon). Hopefully between the update and future expansions the game is truly become what everyone is hoping for and has envisioned. As far as dedication, this was also my first Stardock purchase. So far I am pretty impressed with their communication with the community. They recently hired a new Lead Producer to focus on maki

19 Replies 11,328 Views

There has been some discussion on the boards about how an entire kingdom disappears because the sovereign dies. I think the heir should take over, or if none are available, it should split into a couple NPC city states.

36 Replies 22,785 Views

[quote who="cpl_rk" reply="42" id="2821581"]Now, it may be an unintended consequence that the designer had intended this, but this seems *extremely* unlikely to me. I woud've known after implementing this mechanism that 20 cities are are going to improve kingdom wide food supply by X amount, 40 will improve by Y amount, and 80 will improve by Z amount. This would be a very basic consequence that anyone "thinking up" a rule saying "caravans imp

62 Replies 216,291 Views

[quote who="cpl_rk" reply="38" id="2821505"] Quoting KingHobbit, reply 33 I disagree, colonizing a bunch of planets is no different from founding a bunch of cities. You're not going to tell me you got any more value from one of those little barren "tiny" planets that need a biodome (whatever it's called, can't remember now offhand) to increase its population cap to 4 any more than a "spammed" city in this game with a population of 1 and no buildings that's just there to support a ca

62 Replies 216,291 Views

cpl-rk I couldn't agree with you more. In some other threads I have suggested a slider to control the amount of food available on the map. That way those who want to play a game with a lot of cities could crank it up and have more. Those who want to play the game with hardly any resources available and trudge through. Both sides could be satisfied. The sliders could be for food and resources. I think food needs to be separated out because it is the glue that ho

62 Replies 216,291 Views