[quote who="cpl_rk" reply="24" id="2821455"]Well, I think the city building aspect of this game is minimal at best. Like I said, it seems to me the game wanted to be a city builder like civ, but only got 50% of the way there & they didn't get the balance right as far as costs vs upkeep. Personally, I'd like a good city builder in this game (100% instead of 50%), but only if they get the "balance" right. That's just my opinion. Right now, I just want them to improve t
KingHobbit
Roads, where we are going, we don't need roads. Sorry
[quote who="Dopplex" reply="34" id="2821460"]There's a distinct difference, I believe, between "expansion" and "spam". Expansion is indeed a key part of any 4x, and part of what makes the game fun. A large part of why it adds so much, however, is because expanding can typically be quite difficult, which makes expanding successfully much more of an accomplishment. The point at which expansion turns into spam is when expanding is so easy that you don't n
I agree with Trojasmic, there are better ways to expand. Building an entire city because one resource is somewhere is stupid. Developing a major city near several resources is a more strategic game. Exploiting available extra resources with units and buildings is also more strategic. Do I need to protect it or not, is it close enough that I can respond. It opens an entire world of attacks and counterattacks. cpl_rk--I think your MOO example is a completel
[quote who="Tridus" reply="21" id="2821428"] And that's one of the biggest problems with the game. You don't think about bulidings. You just plop them down whenever you gain the ability to do so. Adding more of that doesn't fix the problem. It's just more problem. Adding sanitation for the sake of adding sanitation does nothing to make the game better. That's the part I'm waiting for - what game mechanic goes with this and how it improves the game.[/quote] I'm not sayi
[quote who="Goldmos" reply="19" id="2821424"] Well, I dont think that the poster wanted to "add" sanitation in the game, but add some building that reflect a good sanitation and add some bonus for clean city.[/quote] It could go straight to prestige and increase your population growth. There are things built into the game this could already effect. I am fine with it not being in the game, but if it were added it would be fine with me.
[quote who="Tridus" reply="15" id="2821408"] You spend the time to build it, and then you forget it exists for the rest of the game. [/quote] That is what you do with every building in the game. Unless it gets destroyed. Once it is built, it just goes about it business. The only way to change that is if each building had some type of upgrade it could develop--sort of like Age of Empires. You could upgrade your loggers and miners.
[quote who="Lord Xia" reply="16" id="2821391"]I really, really don't want the spider web of roads that develob in other games like Civ. I want to be able to connect cities with roads and put them where I want, but not have them every damn where.[/quote] excellent point, point I want to be able to build a road to absolutely no where. Just wander off into the wilderness.
Very detailed, I tried to give you a Karma point for your clear and concise criticism but for some reason it wouldn't let me.
I like the caravans developing roads, but I would like to be to make a road where ever I want. So I am for both methods.
[quote who="Istari" reply="4" id="2821040"]I would be quite willing to wait a good deal longer than we already have. I'm fine just browsing the forums and making design plans with the MoM MOD team. I'd go so far as to say that if 1.1 took another 6 months, but included unit abilities and polished features, I would be delighted. Having said that, it probably isn't a good idea from a business strategy perspective.[/quote] I also think the two expansions are going to address m
[quote who="cpl_rk" reply="21" id="2821311"]This is flat out wrong. Spam is a game strategy that is present in all 4x strategy games, from founding multiple settlements in "civilization" to colonizing as many worlds as you can in space games such as MOO, Distant worlds, Stars! etc. Maybe 4x strategy games are not for you, perhaps you'd like FPS or MMPOG games more? The second "x" in stands for "expand" ("explore, expand, exploit, and exterminate"). Spam matches the "expa
The sanitation was part of the Stronghold series. They had the both Falconeers to get rid of mice and gong farmers to clean up waste. If either or both got out of hand, your castle would start losing population. In fact it was a bad tactic to go in and destroy those buildings. It didn't take long for those to be problem. Not sure it fits in with Elemental, but it did add some depth to the game. I liked Stronghold 2 the best.
I think to some degree there is a disconnect between SD and how big some people view the city spamming problem is. City Spamming is not a gaming strategy, it is a flaw in the game. Unfortunately for me, it is almost a deal breaker. It is ridiculous to watch the AI build city after city that doesn't develop into anything, or just found a city to get an Arcane Library. There is no strategy in spamming, it is just find a resource and plop. I truly hope 1.1 fixes it,
[quote who="landisaurus" reply="3" id="2820457"]Also, 1.1 is going to be pretty big, but it has a lot of ground to cover before elemental is 'awesome', and city spam is not exactly the highest priority next to some other features and polish it needs. So I would expect baby steps in that area but nothing particularly huge.[/quote] I agree there are a couple things that need some improvement, but for me, the city spamming is one of the biggest turn offs in the game.
I laughed almost completely through this Cari-Elf. I have know idea what you are talking about. However, is it going to help the city spamming.
[quote who="genchaos33" reply="6" id="2807441"]I have found sometimes that when capturing towns and your food goes negative, you need to demolish a few huts in that town to get the food back to positive. When I check the population of the town, it seems to have way too much housing hence why food is negative and wasted.[/quote] Unfortunately I had to demolish half the town because of how it was constructed. The shantys were all on the inside so I had to destroy some of the
Last night, I took over two cities in a two pronged attack and went from plus two food, to minus 18. The two cities had a food count of -11 and -9. The Magnar only had 4 cities total remaining. There is no way they could have possible been positive on their food count. The game let me play even though I couldn't balance the cities enough to get it back to even 0. I am not sure I understand the food system. You can't build things to become negative, but if y
[quote who="Nesrie" reply="23" id="2806418"]I don't recall anyone claiming that Stardock is not trying to make good. That still doesn't excuse poor releases, not just from Stardock but from other companies. I am also tired of people trying to claim that some of these issues is all the hardware fault when it is not. Is it harder, sure, but you know what, MS, SNY and NIN are not running around sucking out their profits for the privlege of publishing on a closed system either. PC's can als
sounds good. looking forward to it.
I am willing to accept some level of hardware issues as long as the company patches them. I do think compatibility would be a nightmare for any development company. The fact some companies are better at addressing this is why several companies have earned my repeat business and others will not get any more of my money (no matter what the title is). As far as Elemental, Frogboy has been pretty open with the fact that Elemental was released in poor shape. 
I would like to the ability to make magical items. That being said, I agree with most everybody else. Two rings and 1 amulet.
[quote who="Sherekhaan" reply="7" id="2804782"] I guess from my perspective TBS don't have to be arduous to complete simple tasks. I hate clicking the mouse 4 times for something that one keystroke could accomplish is all. [/quote] I guess I haven't come across any tasks that I find arduous. But I also play pretty methodically. This could be simply a difference in playing styles.
The recent changes to the Stardock team were so Frogboy could devote more time to the AI I hope that some of those changes include multiple personality types. Each with their own playing style.
[quote who="cpl_rk" reply="4" id="2804494"] Since it's a TB game shortcuts frankly aren't important. With very few exceptions, the only time I use shortcut keys are hand-eye type games where you need to group & move units quickly in a real-time environment, games like age of mythology, otherwise I can't think of any cases I need a shortcut key. The game defintely needs some more windows. The city list should include what's in teh city, and there needs to be a caravan listi