Well thank you for the praise Polistes. Since it seems people actually did read this and I played through to turn 301 in the end for other reasons (mainly for Frogboy's request for save games, and I found several bugs). I decided to make one last diary entry for this and conclude the story. Week 301: It’s been almost a full year since I last wrote, my memory is failing and taking time to write often aggravates my condition forcing me to retrac
Dhraconus
[quote who="kouv" reply="260" id="2797098"]Does multiplayer feature work yet? I've seen some post about people playing multiplayer but for some reason when I tried clicking on multiplayer it just tells me to go to impulse for pre-release update. I've checked the show pre-release (alpha/beta) update but nothing is happening. There is also nothing else to update because I'm at version 1.09 already. Anyone knows how to enable multiplayer? Help is appreciated thanks.[/quote]
Playing kingdom I captured a empire city and constructed 2 recruit time reduction buildings, with the 2 already there it gave a combined total of 100%. Now I can produce any unit in 1 turn. Not sure if this was intended or not, but it certainly makes creating an army easier.
Not sure if this existed prior to 1.09 but the spell Pariden's Return says it can only be cast once. In my current game I have cast it twice, not simultaneously though, going to test that shortly. **checked this and had 3 simultaneously, 1 per caster** Fun spell by the way, one man army using blink to kite.
In my current game I've been training veteran companies of archers. After the first battle they usually get a level or two which is fine, except when a unit gains a level and has taken even 1 damage their current health doesn't increase. This means a unit that starts with 200/200 health, gets hit for 1 and ends the battle at 199/200 then gains levels can end up with something like 199/500. This also means on the next turn instead of 12 guys being in the company it re
[quote who="MOIISKA" reply="6" id="2796634"]I won't write what first came to mind, nor the second or third thing. I'll leave it at that.[/quote] I will write the first thing that came to mind "Hahahahaha... No." The second and third things I won't write though except to say see Hertston and Tydorius's posts, they said it quite well.
Personally I don't bother marrying off my kids for several reasons. The main reason is my games don't last long enough that grandchildren have even a remote possibility of growing up in time to make any sort of difference (games are effectively over at around turn 100, mop up stage starts around turn 200, get bored around 250-300). Otherwise the AI female children aren't usually worth much to me, and marrying off my daughters... well I may as well just get them killed for the good
This is a game I was playing and made an AAR/diary (sort of) out of. There's a save file every 50 turns up to turn 250 in the zip. I know it's not as long as some people but the game is effectively over. I included all the screenshots I took while playing (more than what's in the AAR) though many are kind of pointless I think. http://www.mediafire.com/?458bh2k06w
I've never seen this mentioned here so forgive me if it's been mentioned. I'm 161 turns into a game which I am writing an AAR for (shameless plug). When I realized I could hire Gara, Raline the Weaver, and Inaey for less than 200 gilder (27, 64, and 78 I think it was but didn't write it down). I then spoke with Capitar who I'm on good terms with and traded them with a combined perceived value of 2490 (note that the play
[quote who="Das123" reply="37" id="2794346"] *Snip* No more ability to build massive unstoppable summoned armies of giants etc. *Snip* [/quote] I agree with everything you said except this which I think should read: No more ability to build massive unstoppable summoned armies in the beginning of the game. Summoned armies should require a significant investment in magical research equal to the investment required for armies of troops of roughly equiva
Sovereign's charisma is the only thing that matters. Unless it's changed in 1.09 champion charisma is worthless.
Week 158: Asgard has grown into a metropolis. I have demanded construction of the Tower of Ereog begin immediately. Soon I will have a continuous flow of essence and then all shall burn… stupid bees making me use fire… I’m told the last of the pioneers are on there way to filling the last unpopulated areas of my lands. It is time to turn my attention to war! Week 160: I traded sold Ratek to Pariden for 50 Crystal… That’s what he
Week 52: Discovered some Ventri Ore near Asgard… perhaps this precious metal can be used to create bee armor. Week 55: Cuessusaa has found a man named Markinn who claims to be the ruler of the kingdom of Gilden. Gilden sounds a lot like Gildar… I wonder if they’re rich? For now we shall remain peaceful… still need that bee armor. Week 62: Cuessusaa has found another kingdom this time they are calling themselves Tarth and their ruler is I
Out of character text will be in italics. Game settings are large world, all options enabled except master quest, ridiculous difficulty. Before anyone asks, yes I have thing for Norse mythology. Sovereign used is Lif. Faction is the Children of Yggdrasil (there is also Egalitarian
[quote who="chanbrothers" reply="6" id="2793835"]I agree most ppl do not read the manual. But I actually did read the manual before starting my first game... Can I say I was disappointed... [/quote] You're not alone in that disappointment. I read the manual after a few games though... and it made me want to cry as I explained here .
[quote who="random_target" reply="51" id="2792894"]What about gates/portals as a building instead of a spell? It can be a building that requires a lvl 3 city, or maybe even 4. You can teleport any unit from a city with a gate to any other city that has a gate, but limit the use to 1 per turn (like the airports in civ 4) In that way, most of the problems mentioned here are solved: 1) It will not be able to pass strategic bott
[quote who="Istari" reply="43" id="2787049"] -New Game within the Game: 'Elementary: War of Lunchbox'. Sovereigns revert back to their grade school psyche. This has certain ramifications, for one thing they no longer generate offspring, as girls have cooties. All 'cracks' are magically removed from the footpaths, to prevent the Sovereign's mama's backs from breaking. All doors and gates come with Germ-Locks as standard. Needles are always on hand to be stuck into the eyes of treaty break
This happens if you take over an Empire city that has a Warg Den already built. Same goes for the monster units like Demons. Probably is a bug but that's the cause as far as I know. Seems to give the city "as is" without any checks to see if it should stop X or change Y (like whether you can still build "1 per faction" buildings).
Just replied to a similar question earlier today here . Short answer is yes once a map is loaded just ignore the map size.
I read the whole thing, and while I agree with you on almost everything that's not what really struck me as interesting. It's obvious you put a lot of thought into this and you came up with some really good points. But, well... the difference between the types of issues you bring up in this thread and the threads like this from previous patches (mostly pre-1.08+hotfixes) really shows the game has come a long way. Basically this thread made me step back and think about ho
[quote who="cpl_rk" reply="25" id="2792449"] Quoting Frogboy, reply 24 Quoting gsitetfs, reply 23 Well, it'll take many years of work before the AI is good enough to defeat the top 5%tile of players and it'll never be good enough to beat the top 1%tile of players without getting bonuses and such. On a setting of "ridiculous" the AI should *always* beat the human regardless of percentile unless the huma
[quote quoting="post"] Master Quest: This was actually a bit of a challenge as far as some of the battles. You'll have to run all over the map (which is no problem if you have non-ag packs with everyone) but the real problem was the final fight that includes a guy with 100 defense. Liberal use of the Deflect and Berserk spells got me through that. I will update after another couple hundred hours of gameplay In the meantime, how do you win? [/quot
[quote who="Frogboy" reply="21" id="2792346"]I have a pretty lengthy list of things I want to play around with this month and next (for starters). If you guys want to see what I've been doing in my spare time, check out this video: Now, in case anyone wants to know why AIs are generally done this way the reason is that it's commercially unviable to build AIs that do lengthy-multiturn planning because you can make an AI that challenges players without having to do this (e
1) There currently is no land mass option (one of many things listed in the manual not in game [e digicons]:([/e] ) 2) When you load a custom map it does not show any change to the settings but if you just click "next" it will use the map you loaded. I've never had it fail, but "having faith" it worked without feedback is a little confusing. 3) There isn't actually "random maps" when you start a new game it will default to loading 1 of X (not sure exact number for each
I agree with DKL and Phylast, I've never really had substantial gold problems late, except once. The only time I had a gold income problem it was caused by too many units. I had built a lot of units at different stages and none of them ever died. I solved my gold problem by dismissing a bunch of weakling units I still had floating around. Also recruiting +1 gilder heroes can help (a little).