Just yesterday I had a kid with just over 2,000 (not a typo) essence. All the other stats were pretty terrible though. I did have enough essence bonuses that my sovereign had aroudn 230 essence instead of the (I think) 18 base he had, but still over 2,000 is insane especially when the kid came with full essence. I do have a screenshot of this and will be posting it soon(ish), I'm working on an aar/story in the form of journal entries for that game just for fun.</
Dhraconus
Just wanted to add my voice to this (because of the whole post count = priority thing). I would like very much to be able to turn off walk/attack animations. I enjoy the challenge of a good game because it's like a puzzle. After a while I don't want to have to "wait" for the game to catch up to me which the animations force me to do. I understand some (maybe most?) people like watching the dragon spit fire at the enemy over and over and over again. I don't.
[quote who="Gene1966" reply="4" id="2772378"]so why haven't you increased the pacing setting? I'm trying a medium map on hard with a fast pacing to see what happens if you will... In 4x games as well as RTS games the early game matter a ton going into the mid and late game era's since these games are essentially economic or population growth games they are geometric or logarithmic growth sims to some degree and the faster your growth engine the less handicap or greater streng
Resurrecting this thread because it's still doing it. If I load an auto-save (which happens often due to out of memory crashing) and it was a turn I was supposed to get a tech I don't get the tech and the research counter resets as though I learned it. Especially bad with the scaling costs of research.
At first I was saving a lot to avoid the OOM errors, but then I realized that I can turn down the auto-save intervals, I have it set to 3 turns currently, thinking about changing it to 2 turns. I don't load an old game to fix mistakes ever anyway, feels wrong to me.
First, I should point out I play on large maps (challenging to ridiculous difficulty for world) with 6-8 AIs (ridiculous only now) and normal pacing. Something I've noticed which maybe should be looked at is how much each turn matters. I know this is a rather complicated balancing issue that deals with everything from movement, to construction times, to research. Basically what I've noticed is almost every game is more or less decided in the first 50 turns. Obvious
[quote who="Trojasmic" reply="7" id="2771784"]F5 or Q for Quicksave, but it hasn't been implemented yet.[/quote] Ctrl+S = Quicksave Otherwise V to vacate the settlement is a wonderful button.
With the way things sit currently I don't think this will be a problem. With non-champion units levels only give a small increase to health. For example, a level 50 (ridiculous level I know) Familiar will still get slaughtered by a level 1 Ice Lord (love that summon). The familiar just doesn't have the attack and defense to compete, though obviously the Ice Lord may have to spent a few rounds smacking the familiar around while it misses. Now if one player has a coupl
I'm pretty sure the limit on counter-attacks is 3. It may be based on action points but I can't say as the only units I've really fought against (that I've let counter-attack) get 3 attacks per round normally. But there is definitely a limit as I've used a strategy of letting 3 units each attack once to spread out the damage then each unit finishes attacking without any counter-attack on the last 6 attacks (2 each).
Press 1, 2, 3, and 4 on the keyboard for some different views, several of which are north is up alignments. They have different levels of zoom as well I believe.
@WhiteElk, point taken and suggestion applied.
So I read the manual (for a change) and I noticed a few things that made me want to cry a little [e digicons]:'([/e] I'm not complaining exactly, rather I'm making "suggestions" for improving the game by way of pointing out things Stardock obviously intended to do but didn't. Page 8 under "Spellbook: ... This doesn't limit their ability to learn spells from other schools , simply what they initially have access to." This is true of enchantme
[quote who="p22" reply="12" id="2769619"]Sure, it's not outright broken, due to low mana regen, but still... With insane essence value, you can imbue every hero in the game, have enough mana left for sovereign and not need to increase essence for new imbued heroes at level up at all. For example, starting 3 essence for freshly imbued heroes becomes 18 mana, if you have 10 cities with temple of essence (+500% bonus). That can't be indented behavior.[/quote]