Leveled up a champion after a battle. Pressed end of turn, game crashed. In 0.75 I noticed that most of the end of turn crashes happened directly after leveling up a champion and I'm beginning to suspect there is a connection. http://dl.dropbox.com/u/58121063/%5BCRASH%5D%5B0.77%5D%20End%20Of%20Turn%20After%20Leveling
juryal
I can confirm this in 0.77 as well. The effect is listed on the champions tooltip when they fail the resistance check but has no apparent effect.
2 patches in two days! Keep up the good work, Stardock!
I leveled up a champion and it crashed after pressing end turn. I believe that more often than not if the game crashes after pressing end turn, I leveled up a champion that turn. http://dl.dropbox.com/u/58121063/%5BCRASH%5D%20After%20Leveling%20Up/FallenEnchantress0_75-2012-01-24T17-21-53-80.zip
Crashed after pressing end turn. I recruited a champion and built a second Oracle. http://dl.dropbox.com/u/58121063/%5BCrash%5D%20Random%20crash%20after%20pressing%20end%20turn/FallenEnchantress0_75-2012-01-24T02-56-52-136.zip
A group of trolls destroyed an iron mine. I selected a group of heroes and sent them to attack the band. It crashed when I hit end turn after the heroes stopped moving. http://dl.dropbox.com/u/58121063/%5BCRASH%5D%20Ending%20Turn%20After%20Iron%20Mine%20Was%20Pillaged/FallenEnchantress0_75-2012-01-23T16-07-06-654.zip
I'm happy to see they fixed clay pits and the special recruiting tiles. I hope they release it soon!
[quote who="KPAC77" reply="10" id="3062490"] I had the same issue. The actual issue was with my system rather than the game. I had updated my motherboard bios and forgot to turn off the onboard sound as I have a dedicated sound card. My clue that the sound card was the issue was the sound crackled and seemed to skip regularly. Your errors may have nothing to do with this but it may not be a programming issue.[/quote] This is not the case for me; I'm usi
Playing as Pariden on Normal difficulty on a tiny map with one opponent I won a conquest victory because Ceresa apparently died in a battle with monsters. I hadn't even discovered the other empire. http://dl.dropbox.com/u/58121063/%5BBUG%5D%20Winning%20Without%20Doing%20Anything/FallenEnchantress0_75-2012-01-22T13-56-41-455.zip
Here's the .zip file: http://dl.dropbox.com/u/58121063/FallenEnchantress0_75-2012-01-21T14-55-34-994.zip
[quote who="seanw3" reply="6" id="3061292"]I think Omnax1 hit it right on the money. random events are an acceptable way to see new lairs. Consistent spawning would get boring and become a chore. But if a random event box popped up and heralded the coming of a a legion of demons or shadow warriors, that would be epic. I would split it into different levels of new lairs that have a random chance after a number of turns. At turn 200 you might see a crime syndicate and at turn 5
Completed a battle with an air elemental, leveled up the sovereign, set the army to move on to the air elemental's sanctum, hit end turn, CTD. http://dl.dropbox.com/u/58121063/debug.err
I encountered the same bug. I built a city next to a clay pit. The pit disappeared on the 3D map but is still present as shown in the screenshots. It was not listed in the city as a building and did not add a material to the city. http://dl.dropbox.com/u/58121063/Clay%20Pit.EleSav http://dl.dropbox.com/u/58121063/debug.err <a href="http://
I second this. It's annoying not having that information; it should be a tooltip during tactical battles.
I also had a crash at the end of turn. Traded equipment between two champions, closed the trade dialog, hit end of turn, and then it crashed. http://dl.dropbox.com/u/58121063/debug%20-%20eot%20crash.err
[quote who="Heavenfall" reply="8" id="3059548"]I agree, imbue champion feels perfect as it is now. Keep in mind just because you imbue someone doesn't really mean much. You also have to level his/her magic a lot. You can't just go around imbuing low-level champions and gain totally overpowered spells.[/quote] That's true. It takes a lot of levels before champions can get access to the higher tier spells. Now that I've played with it longer I think you guys might be rig
The units you train really do end up being trash that just screens your champions and casters. It reminds me of Lord of the Rings, with characters taking down dozens and dozens of enemies by themselves.
I disagree. Having multiple casters is a huge advantage over a single caster. If you have them in the same battle you can pull off insane combos that you can't with a single caster. I like how crazy powerful the magic is, don't get me wrong. I'm just wondering if imbuing multiple champions should come with a heavier price, like maintenance or an increasing one time cost. Of course, this is after a measly few hours with the game.
They've always said they wanted late game magic to be extremely powerful. I like it so far. Your casters feel powerful but so do some of the creatures. It's your run of the mill soldier who is essentially cannon fodder.
http://dl.dropbox.com/u/58121063/Drake%20Pit.EleSav http://dl.dropbox.com/u/58121063/debug%20-%20Copy.err Built a city next to a drake pit. Selected the pit and selected the build option. Pit seemed to disapear on regular map. City doesn't re
That's a shame. I've only had one crash so far.
It is difficult to demolish specific buildings. In the city screen is a list of all the buildings but you can't destroy them there. You have to do it when viewing the city on the map and it can be difficult to tell buildings apart there. A tooltip would fix it; I'm pretty sure there was one in this scenario in WoM.
Oh, did I mention giant growth actually makes your unit bigger? An enormous earth elemental stomping around is hilarious as long as it's on my side.
I've already posted a couple bugs and it isn't perfect but FE is awesome. Maybe it's just because it's more recent but I feel like it's already way more fun than WoM. The tactical combat is especially awesome. The new initiative system and some of the magic makes it deliciously sweet. I just went up against a drake that had beaten down some of my best units earlier. So I went in with three casters. One summoned an earth elemental, another cast giant
http://dl.dropbox.com/u/58121063/Bugged%20Quest.EleSav http://pastebin.com/8q15MeBe After completing the second leg of the Exile of Ice Quest, battling two serpent things, the quest tracker says to bring the "Staff of the Furnace to the Pit of Utheron." When you move onto the pit with the sovereign, the character who has interacted with both locations, a popup comes