Tasunke

Tasunke

Joined Member # 3846508
78 Posts 3,839 Replies 852 Reputation

Actually ... the sword in your off-hand is usually better for blocking (so it could still add defense :P ) Perhaps N is its attack power on your main hand ... and if in your off-hand a Sword gives N/2 attack and N/2 defense? perhaps it only gives the N/2 attack until you learn a "Duel Sword feat" that gives you the N/2 defense as well?

7 Replies 9,555 Views
Reply to Sim Elemental? in WOM Mods

A full Dwarf Fortress mod might be about as much work as a Dark Republic mod though ... well other than Modeling/ Animation/ Tech Tree I suppose

19 Replies 14,114 Views

If Shogun 2 was a slightly updated Shogun 1 using CLOTH MAP!!! Then just mod Shogun 1 for goodness sake :p even if Shogun 2 was just a slightly updated Shogun 1 WITH MODERN GRAPHICS!!!, just mod Shogun 1 for goodness sake xD I mean, then only people like ME would buy the game due to not having already bought Shogun 1 ... that and people that rely heavily on graphics This is why games with extra moddability

103 Replies 331,164 Views

certainly not for vanilla game ... but maybe if any mod went for a more Simulation or Elaborate environment. My Vanilla suggestions would be as follows Warlord -> General Warrior -> Combat Master (or Berserker) Assassin -> Marksman (or Shadow-dancer) Hunter -> Ranger (alt Beast-Master) Thief -> Treasure Hunter Researcher -> Archivist Trader -> Merchant Bureaucrat -> Overseer

5 Replies 6,639 Views

Transformations X -> Werewolf -> Werewolf soldier -> Werewolf Berserker (HP regeneration, Attack increases inverse to HP) + (Defense slightly increases inverse to HP) + (attack temp increases with each kill) X -> Werewolf -> Werewolf soldier -> Werewolf Lord (Higher troop morale, less troop maintenance, all converts immediately loyal, extreme Defense increase inverse to HP) X -> Vampire -> Vampire soldier -> Vampire Assassin (n

5 Replies 6,639 Views

Scout -> Adventurer Scout -> Explorer -> Mapmaker Scout -> Explorer -> Conquistador Scout -> Hunter -> Ranger -> Beastmaster Scout -> Hunter -> Manhunter -> Slaver Lord Scout -> Dare-devil -> Force Recon -> Berserker Scout -> Dare-devil -> Adventurer -> Hero Scout -> Dare-devil -> Treasure Hunter Pickpocket -> Thief -&g

5 Replies 6,639 Views

Assymetric balance is usually the preference (I think) of SP/MP goers ... with especially SP goers liking their few but powerful balanced against their opponents' weak yet myriads.

6 Replies 4,279 Views

..... Oh. :p Im guessing Napoleon is Steam only? Quote: Napoleon is to Empire how Warband is to Mount and Blade

103 Replies 331,164 Views

[quote who="Wylaryzel" reply="25" id="2697750"]Remake the Tactical combat in such a way that you can zoom in from the normal map. Every turn are considered as 2-n turns in TC. This means a TC could last longer than only one turn in normal gameplay. And as a spice, add the possibility for reinforcements [/quote] This would really be nice. And make every battle map large enough to potentially fill the entire strategic tile. Meaning ... that while for smaller battles you could "c

35 Replies 96,947 Views

where would one go to find out how to rig a model to an animation? Also, how to create an animation.

5 Replies 3,519 Views
Reply to Sim Elemental? in WOM Mods

I suppose you could try a Fantasy Sim with possible inspiration from the original "majesty" game. Or even a more magical and less dwarf-oriented (in-depth fantasy sim) parallel to Dwarf Fortress

19 Replies 14,114 Views

[quote who="Raven X" reply="3" id="2691412"]Don't do it!!!! NooooOooOoOoooooo!!!!! Gotta Kill Em All, Gotta Kill em All!!! LoL... J/K More power to you my friend. I was a little too old for Pokemen when it came out so I never got into it. I thought the "concept" was cool, but the art and animation was too "cutesy" for my tastes. I wouldn't mind seeing a Magic The Gathering Mod for Elemental though.[/quote] I think you should try Persona 3 for the PS2.

25 Replies 28,973 Views

Heh, if you fully develop (or partially develop) the mod ... I might want to steal some stuff for a possible "Persona Mod" especially if its possible to make the Sovereign character "move around" during summoning (like holding an evoker and pointing it at his head) and of course sound (like saying "persona" w/ the sound of crystal or glass shattering)

25 Replies 28,973 Views

yep, the movies always have more units xD As for the Shogun movie ... the only part they didn't use from in-game (I bet) is where the Samurai actually " mounted! " the horses. Like, they went from dismount, to mount. I doubt that kind of stuff is in-game :p Though yea ... if its Steam exclusive I may have to break out the Ninja/Spec-Op gear ^_^

103 Replies 331,164 Views

Bear Caves and Bandit Caves in the hills and forests. Maybe also some sort of deformed goblinoid that came from some mutation post cataclysm ... low in pop and hides in certain lairs in forests preying off of passerby.

2 Replies 1,938 Views

Or you could just have *always tactical battles* selected during the time your weak newbs are leveling :p but yea, I still think there should always be at least a "little" mook to level on.

6 Replies 5,365 Views

Just paper-doll it. 1. Only Champion equipped lewt can be picked up (starter lewt CAN and SHOULD be removed!) 2. Lewt you don't pick up off a fallen champions corpse will STILL BE ON THEM if and when they are resurrected. 3. If you sell Items, there will be a small chance that they show up on New Champions' inventory ... or as lewt in new goody huts.

62 Replies 22,176 Views

Apparantly FFH- Rife Doviello have Bear Cavalry ... the Rife version of Doviello are more animal themed ... and their HorseArcher replacement is 8 str bear cavalry!!! Thats basically 3 move Iron Champions at Stirrups!!! Might as well hand them the game :p ... but yea, I haven't actually tested the Doviello in Rife yet, but I would assume they are quite powerful with the new stuff. Especially a strat that focuses on Bear Cavalry.

35 Replies 96,947 Views

Even if it wasn't highly moddable ... what a game dev team wants to be done can be easily accomplished/ balanced/ rebuilt once the groundwork is done. That being said ... due to the high moddability of elemental, not only can the original dev team radically change the game within the blink of an eye ... but also your average joe modder. That ... plus the fact that (due to less hard coding) those radical changes can be rather far reaching.

24 Replies 70,147 Views

Yea ... and with LOS, make it different than on the overland map certainly. Like ... most units have an LOS of 10, and a Hill costs 5 LOS, a forest Tile costs 5 LOS, and a mountain costs 10. Then, some units could have greater LOS and some could have less ... and a flat tile would cost 1 (or less) LOS. Of course ... if instead of simply having a "flat", "hill", or "mountain" tile we had varying Z values ... this could get a lot more fun.

12 Replies 48,959 Views

[quote who="John_Hughes" reply="17" id="2697011"]Being able to Move after Attacking on the Tactical Map... [/quote] Nah ... just make the cost to move "outside of ZoC" 3x more expensive than regular movement. In otherwords, moving into combat range costs 0.1-1 movement, while moving out of range costs 2.1-3 movement. Honestly, Hit and Run tactics for anything other than mounted vs non mounted seems rather silly.

35 Replies 96,947 Views