Hey, does anyone else have the problem of it ... being difficult to tell new posts from old posts ( or visited posts from updated posts) ... So I would propose that old/visited posts be a different color. Perhaps visited posts are more orange, while newly updated posts are brighter/yellower/whiter thoughts/discussion?
Tasunke
4-10 rings (w/e) ... 1-2 amulets, 1 pack
Still ... 6 people shouldn't have one massive additive attack, but 6 smaller attacks same goes for damage dealt to a 6 person unit. Damage should (probably) be dealt one unit at a time ... so that assuming each man has 10 HP, if its dealt 15 Damage, one person permanently dies. And if the unit has 1 HP left ... then really only one person is still alive.
World of Darkness Throw in Demons, Werewolves, Mages, Wraiths, and Vampires ... and I guess a human faction as well (or just have humans as your general NPCs, meatshield troops, cannonfodder, food, and playthings) As my parenthesis states ... just have all factions own humans (as slaves or second class citizens, or simply unaware henchmen), with the Champions being the particular monster of choice. Although I would Imagine the "Mage" faction would be the closest
Well ... having 6 archers with an attack rating of 4 each ... instead of a single attack of "24" it should be 6 separate attacks of 4. additionally, a single target attack should only be able to kill a max of one person imho (unless its a spell that targets a single tile, or a cleave/sweep attack). Meaning ... I attack into a 4 soldier unit with a simple attack using a sword. I deal 9000 damage, each soldier has only 30 HP. I kill ONE soldier, leaving it as a 3 soldier unit.</
heh ... you "could" simply leave them alone you know :p although, if such weak creatures were attacking caravans .. then there should be a way to assign units to auto-move with a caravan (act as its guard) but Im a supporter of weak mooks infinitely spawning in the wilds, and stronger mooks inside caves/dungeons ... with the rare Ultra-strong mook both in the wilds and in caves/dungeons
A good movie, for me, is something that is worth watching at least once. A great movie is something that I would be willing to watch again in order to show someone else. beyond that ... it depends on your favorite genre, your favorite type of movie, your current mood, and the time of day. For instance, currently I consider Jurassic Park, Pandorum, and Identity as the top 3 movies of the hour. another hour I may prefer the 3rd LOTR,
Hmm, so has the game been released yet? Back in April didn't he say "sometime in June/July?"
Do you hear what your saying? Anyways, the whole point was that Contitution /= HP ... but that each Champion gets "free HP" based on Constitution (not directly tied to it).
Actually ... Max HP = Contitution + (Con/5)*level is a possibility. Alternatively Max HP could = starting Constitution + (Con/5)*level ... and further alternatives can be derived by changing the denominator.
some arrows as well
How is the retail market in Japan and Korea? I would of thought there might have been an Asian market ...
No. Intelligence = spell power Wisdom = regeneration ... so far normal starting essence = ??? (has been starting Int, has been starting Wis) I'd suggest ((Int/10+Wis/10)/2 * level) + Starting Essence = base essence basically current essence + spent essence = base essence
Yea, the soft lighting (advanced lighting) gives FAR more eye-strain
/later
I like the first one (the one on the left) I think its superior // and yea, its really more of a hard lighting vs soft/blurred lighting
Yes. The amount of HP that increases on level-up (applied retroactively) would be tied to Constitution and The amount of Essence ... ditto ... with either Wisdom, Intelligence, or both
Have each shard beyond the requirement reduce cost and increase power somewhat.
Look here now ... the ORIGINAL IDEA was to have extra points for level up. That would allow for specialization. The weakness of that, ofcourse, was the assumption that there are ALREADY techs that increase essence by itself. 1. Essence and HP should automatically rise at each level up 2. These "points" gained by Adventurer tech can be used on Con, Dex, Str, Int, Wis, or Char
So possibly shards are disabled for Beta4 ... I still haven't tested much of the actual gameplay since Beta 3C, although I have gotten my fair share of CtDs while in Workshop. Usually happens from clicking buttons too many times, and it happend the one time I tried to place a robed peasant onto a tile creator.
Maybe shards can allow magic resistant armor to be built ... (as opposed to or in addition to crystal mines)
Priliminary Jobs/ Career Sketch Scout -> Explorer -> Mapmaker Scout -> Explorer -> Conquistador Scout -> Hunter -> Ranger -> Beastmaster Scout -> Hunter -> Manhunter -> Slaver Lord Scout -> Dare-devil -> Force Recon -> Berserker Scout -> Dare-devil -> Adventurer -> Hero Scout -> Dare-devil -> Treasure Hunter Pickpocket -> Thief -> Treasure Hunter Pickpocket ->
I am really curious as to how possible the Second Step is ... seems like the hardest step by far imho.
Want a world of thousands of faceless filler mooks? Want that world also populated with hundreds of separate, interactive NPCs that are living, breeding, and dying? Then perhaps this idea/mod is for you! First step-> Create a complex professions mod and rig it to existing Adventurers/NPCs Second Step-> Make 90% of NPCs living, breathing citizens of your nation (and the nations of your opponents) Third Step-> Make the game playabl
I like how we can make spinning Statues .. :) I have a spinning house hovering over a smokey pit of lava, guarded by a front lawn of pretty flowers and spinning statues, and guarded by a backlawn littered with tiny man-sized skeletons and a massive drake ;)