I stand corrected. [e digicons]:D[/e]
Publius of NV
I think the first hero was changed to 3 fame very late, like in the .95 beta.
Just to clarify, is this when the sovereign is defending in a town? Or when it is attacking a town?
Some previous version (FE beta? I don't remember exactly when) allowed multiple weaknesses, each of which gave +1 ability point. At that time there were several "free" choices like the one available in the OP, which is why the number of weaknesses was limited to one. Like Gandalftheredskin said, I don't think this qualifies as a bug, just a choice available to the player.
The developers are already trying to fix your items 1 and 2. See this thread for previous conversation and a modified module that developer Nakor would like someone to try.
Just did it and it worked for me. It can be difficult in certain tactical maps to select the proper tile with the mouse. Have you tried rotating the map and/or zooming in with the mouse wheel?
Crash on turn 8. Could not find a dump zip. Debug.err is here.
[quote who="Lexchess" reply="7" id="3360263"]I would +1 anything that Parrott suggests though.[/quote] So say we all!
The description of Resoln says it can't use any armor above leather, and indeed the armor techs above leather are missing from their tech tree. However, some of the pre-defined units for Resoln are wasting trait slots with chain or plate proficiency. For example, Axemen have chain, Sentinels of Haugudst have plate, Chosen and Swordmen have plate.
I've never seen that. Is it always Clerics?
Thanks, parrottmath. I had seen you mention that tag in another thread but didn't realize that it hid the entry in the tech tree as well as the Hiergamenon. I hope there's still time left to do something about this before release.
Ok, I've now researched Immortal Codex, and despite it throwing up a blank screen where it tells you what the tech unlocks, I can now upgrade my altars to shrines. So it seems like there's something wrong.
I think I started out with the shard harvesting tech already researched. All of the shards I've acquired so far are altars. Let me research Immortal Codex and see if anything changes.
This is my first game playing as Resoln, so there might be a good explanation for this. In the magic tech tree I see the Immortal Codex tech, but it apparently doesn't yield anything for researching it:
I suppose it's possible that one of the AI factions had managed to kill Albeix but then the remnants of their army were killed by the rock spider. Still doesn't seem right, though.
[quote who="Wizard1200" reply="8" id="3359651"]The AI uses strategic spells like Pillar of Flame in the sandbox game, too [/quote] Yes, just saw that in a sandbox game last night - Wither, though, not Pillar of Flame.
I clicked on my sovereign's icon in the upper left corner to select his army, and the game crashed. Debug.err is here.
I've seen the same behavior, although rare, in FE. Haven't seen it yet in LH, but it wouldn't surprise me if it's still there, as I said it was rare.
[quote who="Bakka" reply="2" id="3359114"]stack then has movement points left to move to the founding square of the city[/quote] Strange that it wanted to move me onto a quest, then.
A few turns later I defeated Resoln and achieved an alliance victory. So the treaties apparently didn't expire, and the notification that they had is a bug.
I just made alliance treaties with Tarth and Capitar. On the very next turn, I received a notification that both treaties had expired. The Foreign Relations window still shows them as allies, though, but does not show alliance as an active treaty.
Has anyone else noticed that if you take a city and then immediately raze it, the army that took it always moves a tile or two to the southwest (or if it has no movement points it will move there on the next turn)? I've been seeing this for several beta releases now, but haven't brought it up because I considered it fairly harmless - until tonight. In my current game my army moved out of the razed city and right onto a deadly quest, which I would have preferred to take u
[quote who="Chibiabos" reply="14" id="3358654"]seemingly making half a movement point for some reason rounding up to 2.[/quote] Old math joke: 1+1=3, for very large values of 1 and very small values of 3.
#2 was reported by several people (including me) in the FE beta, but has never been fixed. I don't know whether it is particularly hard to fix or just has never gotten any attention.
Right, they changed it but didn't change the description.