[0.91][Bugs] bugs I encountered in my current playthrough

  1. In my most recent game, I was able to cast the spell of making while still building the Forge of the Overlord.  I would expect that this spell can only be cast once the Forge is complete.
  2. If you win the game on the same turn that a research project completes, the research dialog appears but the normal "Done", "Close" and "Cancel" buttons are unresponsive.  There is no way that I have found to close the modal dialog.  The only solution I have found is to ctr+alt+delete and kill the game process, then reload and switch your research in the prior round to prevent the research project from completing in the same round.
  3. An AI cast "Freeze" on my armies and they became stuck as expected.  However, after the 3 turns ended the immobilized icon did not disappear from above one of my armies.  It did from the other one that was also frozen at the same time.  The icon remained for several turns until I entered and exited a city.  The units could move normally.
  4. After researching "Economics", roads do not appear to any outpost you capture either through moving an army on top of the outpost, or because it was absorbed by one of your cities expanding borders.  I would expect that these outposts should receive roads a turn after capture.
  5. In the Strategic Spell List, "Curgen's Volcano" appears with "..." where normally the mana cost would be shown.  I presume this is because the spell cost is 2000 Mana, which has 4 digits.
  6. In the "Ledger" screen if you click the "Economy" button, on the "Cities" row you see "Cities generate income with improvements and taxes and spend gildar on building maintenance."  As far as I know building maintenance is not present in Legendary Heroes, so this is incorrect.
  7. Again under the "Ledger" -> "Economy" screen, the "Details" button is not functional.  I expect this is supposed to work like the other ledger screens, where I can click a unit or city to highlight it and click "Details" to view the details for that unit/city.  Clicking on the units or cities in the list has no effect.
  8. Tooltips seem to appear inconsistently on many screens.  This is easily seen on a screen with many widgets such as the "Customize Your Faction" -> "Strengths" screen.  Tooltips do not always appear, particularly if you quickly move from one widget to one far away
  9. Frequently the turn indicators that appear showing how long it will take to move an army to a particular tile are incorrect.  Often they seem to not take roads or cities into account.
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#2 was reported by several people (including me) in the FE beta, but has never been fixed.  I don't know whether it is particularly hard to fix or just has never gotten any attention.