If you could supply a saved game that exhibits the problems it would probably help the developers.
Publius of NV
This has been asked for before, so you're not alone. As far as I know, the only way to do it now is to delete the files manually from the Documents\My Games\LegendaryHeroes\Race and/or Documents\My Games\LegendaryHeroes\Units folder. Make sure you have Steam cloud sync turned off, though, or they might come back.
I don't consider this a bug, but a polish item. When you see messages from the haunter, it looks like he's leaning on a staff held in his right hand, but there is no staff there:
In my latest game, Capitar has popped up to "Offer Tribute". They're offering me 50 gildar up front. But hovering over the "Offer Tribute" brings up a tooltip that says it gives 10% "of your income to the other faction". You can see my confusion. But after actually accepting it, I see that it works the way you say it does, which as I said seems stupid.
Training says it increases the army size by one, but it doesn't:
I was glad to see that the tutorial had been redone for LH so that it shows the new hero system. A couple of minor nits, which might not be worth it to fix: 1) A couple of the videos show tiles with 4/4/3 yields, which I believe is too high for the current tile cap (isn't it set to 9 now?) 2) The video showing the tech tree shows an old tree, with at least one obsolete tech (Recruiting).
[quote who="davrovana" reply="5" id="3357709"]How's it a loan?[/quote] I'm going from memory, in an earlier beta it worked like I said. They would ask for 10% of your income and offer to pay you some amount for it. Trying to do it now in the scenario I see that I can't offer a similar deal. If the AI player offers you 10% of their income and says that they would be willing to pay you some amount more to convince you to take it, it's even stupider than
[quote who="davrovana" reply="2" id="3357487"]Also, your perma-allies offering you tribute doesn't make sense. [/quote] I think the "Tribute" options are misnamed. It's not a demand for money or else you'll attack. It's more of a loan, paid back over time. In the typical case it involves you paying 10% of your income for some number of turns in return for an immediate cash payment, or vice versa. Also typically, I don't have enough informati
[quote who="XWerewolfX" reply="62" id="3357295"]Either way, thank you for sticking with it. You guys are my favorite developer studio. I've spent more time with your games than any other developer, ever.[/quote] Seconded! I've been playing Stardock games since their OS/2 days. And this one is really fun. Since .90 was released I've been playing the campaign, and it's far better than the FE campaign. Really enjoying it!
Saves are in Documents\My Games\LegendaryHeroes\Saves, except for the campaign, which are in the Documents\My Games\LegendaryHeroes\Saves\Campaign folder.
Outposts are supposed to be 3 tiles apart, aren't they? Somehow on the .90 scenario map Magnar has managed to put two right next to each other:
I'm seeing this in the scenario, but I'm not sure it's a scenario-only problem, since I think I've seen it before. I have just captured the Magnar city of Khaffara, defeating an army of 18 defenders. After the battle, my army appears to be standing on top of the city, instead of inside it: If I select the city, I see that Relias and all but one member of his arm
Same map as in my post #7. This time, 12 defenders inside city, 3 outside:
Have you tried emailing [email protected]?
I think someone already reported this, but just in case not, in the scenario the Magnar city of Imperium is built on a 0/0/0 tile: I took the screenshot immediately after capturing the city.
Magnar cast a strategic damage spell on my army led by Lady Irane. I was notified that the shieldman (henchman) had escaped the battle to my nearest town, and would be immobilized for 3 turns. If I looked at the troops stationed in the town, the shieldman was there. The army was not transported, and if I looked at it, the shieldman was there also (although greyed out in both cases). After 3 turns, I was notified that the shieldman was available again at the town. Thi
[quote who="parrottmath" reply="3" id="3356852"]Any unit immune to knockdown is immune to this spell.[/quote] Thanks.
[quote who="ElanaAhova" reply="19" id="3356846"]Ah, just curious, why do you play EH with internet active?[/quote] Perhaps I'm not as paranoid as I should be? I have a firewall on my router, I have a firewall on my laptop, and my antivirus has never reported a threat. Maybe I should not trust them?
I just saw an army consisting of the "Pioneer" champion plus a real pioneer unit. Amusingly enough, when I fought them, when I moused over BOTH units in the tactical map, it showed the info card (in the lower right corner) for the Pioneer champion.
[quote who="ElanaAhova" reply="17" id="3356825"]Oh, I always play off line, except last turn of game to get 'achievements.'[/quote] Ah, thanks for the information. I have not yet played in offline mode, so I didn't know that.
[quote who="ElanaAhova" reply="15" id="3356807"]Its just a pain getting steam offline to 'let go' of an already closed LH game.[/quote] It speeds it up if you turn off the cloud sync in Steam.
I've never tried it on Abeix, but when I cast it on mounted units I usually see the +Crushed but the units are still able to act on their next turn. Are mounted units immune?
[quote who="Gandalftheredskin" reply="12" id="3356779"]Good plan, think I'll follow your advice. Kraxis dies first.[/quote] Took a while, but now he's dead, Jim. I won't be reporting any more of these [e digicons]:grin:[/e]
[quote who="Gandalftheredskin" reply="11" id="3356778"]Is everyone experiencing this able to continue the game after saving and reloading?[/quote] That gets around it every time for me, so far.
Just saw it again, in the same map I posted in reply #7. This time, 13 defenders, 12 inside the city, 1 outside the map, in roughly (or maybe exactly) the same spot as before.