Sometimes there's no spider, and you can complete the quest with no combat.
Publius of NV
The same thing frequently happens with the air shrill's attack.
I think it might be a significant code effort to get rid of caravans at this point, but I do agree with the original post, it would be great if they were either skipped over in the enemies in your territory list, or at least shown last.
I've seen units miss turns, with the word "Afraid" floating above their heads. Are all your units resisting the effect? For example, when a dragon auto-casts fear, you should see "Resist" floating above some of your units and "Afraid" above the ones that don't resist. Later, when the fearful units turn comes along they don't act and the "afraid" floats above them again.
Resoln was considerably more powerful than Pariden, you're right. Earlier in the game Pariden had been paying them tribute. So perhaps that explains it.
[quote who="BrianLightfoot" reply="2" id="3369685"]but it's much better than WoM.[/quote] True, but I find it odd that I've never seen it in any other software, game or otherwise.
It must be a very difficult fix [e digicons]:grin:[/e]
A few turns later and both the trade and technology treaties Tarth had with Resoln have disappeared without notice, and relations have gone from warm to neutral to cool. Could this be because of Ceresa's unstable trait?
I think I might have seen this happen in an FE game a while back. If a city's influence grows large enough near a hostile outpost, it can flip the allegiance of the outpost. I wonder if wildlands have the same influence effect?
I just noticed this, so I kind of doubt that it's new with 1.1, and for all I know there could be a reasonable explanation. But it seems really odd that the foreign relations window could show that Resoln is hostile to Pariden: Yet Pariden is close to Resoln: Note that I'm
BTW, I reloaded from a save I had made prior to the battle, re-fought it manually just as I had before, and this time the Ogre used throw boulder.
I didn't use auto-resolve, so that's not it. Although maybe it is broken in auto-resolve too, who knows?
I just had a battle with a Bone Ogre's army where the Bone Ogre "cast" crushing blow like it was a spell instead of a skill, annihilating one of my units across the battlefield. In case it's not clear, it used the crushing blow skill as a ranged attack on a unit 7 tiles away.
Several others of us have complained about this, so it's not unique to your display. I also hope it gets fixed.
That particular map is one I reported broken in this thread , and parrottmath provided a link to a fixed map in the last post in that thread. The fix apparently didn't make it into 1.1, I hope it will be in the next patch.
[quote who="dano0523" reply="4" id="3368234"]B: have an active support desk to help customers rather than making them wander through forums.[/quote] Have you tried emailing [email protected]? They are usually very responsive, except on holiday weekends.
[quote who="jmccrea" reply="2" id="3367079"]Looks like now you have to find something called "Breon's Letters" to build this now? Is that a quest perhaps??[/quote] It's a tech you have to research.
I don't recall ever seeing this problem before 1.1.
I just saw an AI unit apparently move off the tactical map, like in the OP, but on a different map. I'm not going to be able to test whether it can be targeted by ranged units, though, since I'm playing as Yithril which has no ranged units. See here at the bottom:
[quote who="parrottmath" reply="1" id="3366204"]4. Sometimes armies that were pulled out of city are forced back in after choosing a building for that city. This was implemented since armies on top of cities were not automatically entering cities again. Highly doubt their will be any change here.[/quote] I see this most often on founding my first city. When that is done, the sovereign's army is moved to a tile adjacent to the new city. If the game chooses to
Could you supply a screenshot so that the developers (or parrottmath [e digicons]:grin:[/e] ) could identify the map or maps with this problem?
I hit this again in my latest (1.1) game, and discovered that while a unit is on the broken tile it cannot be targeted with ranged or magical attacks, but can be attacked by melee units.
This has a few similarities to the bug I posted in this thread , where a unit on a broken tile cannot be targeted by ranged or magical attacks but can be by melee attacks. Yours looks much stranger, though. [e digicons]:D[/e]
This isn't a 1.1 bug, I've seen it before on 1.0 and I think on one or more of the beta releases before that. Sometimes (rarely), when I select a spell on the action bar, the border around the spell becomes red, and I can't cast it. Right clicking on the map will usually deselect the spell and clear the red border, but when I try to reselect the spell the same thing happens. If I bring up the spell list instead, I can successfully select and cast the spell, so
The Ghost Helm quest says "There are no tomb's here ..." It should be "tombs", not "tomb's".