davrovana

davrovana

Joined Member # 3610268
86 Posts 1,177 Replies 22,632 Reputation

[quote who="tjashen" reply="17" id="3354431"] Yeah, I want to know where the code is to add encumberance back in too. Last time I checked the .str and .def files there was no trigger for this. [/quote] I believe the mod is called FallenEnchantress.exe. I may go back soon, and see how different the two have truly become.

28 Replies 109,375 Views

Totally second this. Right now there isn't much advantage to fighting an enemy sovereign (they lose mana, no big deal). If you got fame for it, or better yet, they LOST fame, now that'd be a strategy. Grief their sovereign, and you'll have better heroes than they do, overall. Not a huge bonus, but it could be a strategy.

1 Replies 6,951 Views

I say remove the tree prereqs to get to chain/plate. Instead of forcing me to choose traits I don't want (Enmity, defender) to get the trait I do, just de-branch it and give it a level requirement. That way, when you find that shiny armor, you can decide to spend your next trait point to use the armor you found. Now, if you find that nice armor, you have to re-plan your next 3-4 trait choices. Which ruins a lot of the fun of progressing up the trait tree.

28 Replies 109,375 Views

Crushing blow is situational but very powerful. It can overcome defensive bonuses to an extent. And most importantly, blunts allow shields.

56 Replies 142,152 Views

Sounds like the AI just doesn't play Tarth like Tarth. Quelling unrest is a huge priority for them, maybe the Ai doesn't prioritize that.

1 Replies 5,757 Views

[quote who="Aviator64" reply="34" id="3353954"] I do not find spear superior to any other unit type. Each unit type has its advantages/disadvantages and the key is learning how to effectively deploy them. The hammer/mace units can be devastating as well. The bash trait can as effective if not more than the impale trait if appropriate tactics are employed. It has the advantage that you are not reliant on the opposition aligning themselves properly as is required by impale. Unit mix

56 Replies 142,152 Views

[quote who="Azunai_" reply="25" id="3353974"] re-using the scout for the weakness trait works, but the trait is removed when you change gender or randomize their look, so you are pretty much stuck with the default look of the scout.[/quote] True. Have you tried porting the weak trait over to another custom design, then randomizing THAT unit?

29 Replies 123,627 Views

Monster lairs should spawn at random throughout the game. That'd solve a lot of problems, and probably continue the supply of bandits to recruit. Hasn't the "Recruit Bandit" ability always been there? I used it back in FE.

8 Replies 55,924 Views

Funny, I swear I got Kodrin in my first LH playthrough, and he worked fine. v.5 maybe? Don't still have that save.

9 Replies 14,598 Views

If I were Stardock, I would have pools going to see, once a change is made in the game based on forums feedback, how many people complain about the change. Honestly. "HORSES ARE TOO NERFED THEY ARE USELESS NOW." Ugh. Wargs still give +2 initiative, that bonus alone is huge. 2 extra move on horses is worth it, with first turn combat bonuses to boot. Right now, I think the mount dynamic is very good. Wages seem to be 30% higher for mounted units, and the supply of

40 Replies 107,925 Views

[quote who="Wizard1200" reply="5" id="3353767"] As suggested multiple times: Rain of arrows should be the bow special attack. The assassin ability expert archer should increase the damage of rain of arrows by 25 % and master archer should increase the damage of rain of arrows by 50 %.[/quote] I like the idea, but wouldn't that make trained archers TOO good, once again?

6 Replies 7,339 Views