Also, your perma-allies offering you tribute doesn't make sense.
davrovana
Brutal Yew Longbow is 33 attack. Give that to a high level assassin, and no one will complain about underpowered bows. The problem is, I have only ever seen it once. Too rare.
[quote who="Gandalftheredskin" reply="6" id="3357310"] Wait, isn't Steam evil?[/quote] That's right, some other reputable forum dwellers said it was evil. So steam is EVIL. But Stardock is...good? Monkey have cognitive dissonance!
[quote quoting="post"] All the Armor Proficiencies for Defenders, Warriors, Commanders and Assassins are at the front of the trait tree with level prereqs on them instead of being blocked by other traits [/quote] THANK YOU. This is a very welcome tweak.
I have to chime in here, too, stability has been near perfect since .9
The downside of the excellent unit design in this game is that you have to use it thoroughly to get the most from the game. This is one of those cases where not everyone may be happy, but complexity triumphs over accessibility.
Makes a lot of sense.
They never landed on beaches for me-units on beaches could board the ship if it was adjacent to a beach. In the real lifes, ships like that can't just come up to a beach, rowboats ferry you to and fro.
I cured it, and got a lot of fame. Can't remember how much, but it bumped me up to the next champion.
Hooray!
Trog warts would make a good champion injury: "-3 to relations with other factions"
[quote who="Bakka" reply="12" id="3354996"] Should there be an option to to hand over a captured city to an ally and get fame when you do this? Evil warmongering enermy attacked qnd capture an allies city. So you send your knight in shiny armour or mage with a big stick with your mongral hoards of pikemen on wargs to the rescue. After kicking the crud out of the evil city sapping bad dude you then hand the keys of the city back to
[quote who="Stupidity10" reply="7" id="3354899"] Id say both defeating enemy Sov's (the first time) and entire factions should give fame for sure. Defeating a faction/Sov should be treated like a quest with a reward screen. Also I don't think defeating a faction is genocide. The population in their conquered cities is still around. (Unless they surrender, in which case I always thought they all suicided from depression). If you get the unrest down, you coul
[quote who="Gandalftheredskin" reply="215" id="3354883"] I'm inclined to think...it's the total amount of xp available in a typical game. [/quote] EXACTLY. Give more and more varied ways to earn xp -especially outside combat - and there is no reason to whine about an xp split. You earn xp, by expending the time/troops/risk to fight monsters OR you expend your civ's resources to train your heroes. Only reason people dislike xp split is because monster hun
Never happened to me. However, every single time, without fail, that I have fought a crow demon (going back to FE, I believe), it casts thunderstrike, and this happens. I take damage, but it stays put. Probably related.
Giving it 50% armor penetration would really make it useful. Even 25% would make it worth fielding.
Well, this game already glorifies violence on a disturbing scale, so adding fame as one extra incentive to wipe out races barely moves the needle. Those people should stfu.
Funny, in my game it was Quendar crabs.
I wish boats and islands would appear in random maps...that'd be so swell, I'd spit out my soft drink.
It isn't a moral issue. No one will ever forget Hitler, or the mongols, or the Romans. Well, unless humans go extinct, then they'll be forgotten.
[quote who="Azunai_" reply="19" id="3354684"] i always wondered why they didn't just unlock the road building trait at economics, instead of (or in addition to) auto-buildng roads to outposts. would make perfect sense to me. capitar still has the advantage, since they can do it from the start; an early admin hero can still give you the ability early on if it's really important - and if it's not a big deal, you just get it later towards the end of the civ tech tree. i think t
Regarding the empty AI city - the Ai razes some buildings on conquest, hence why you see empty spots inside the city fence. Not a bug, I don't think.
But of course, TOO MANY roads means dragons can reach your cities quickly. : )
Necardan- Mounts+Tireless March+road building = attack almost whenever/wherever you want. The right road structure means defenders can respond to incoming troops in 2-3 turns instead of 3-8, and possibly not arrive in time. Sometimes the AI will attack 2-3 turns after declaring war, this can be huge. I'd recommend you play as Capitar, and design some custom road building scouts. If you build roads as you scout out the map from early game, I think you'll s