davrovana

davrovana

Joined Member # 3610268
86 Posts 1,177 Replies 22,632 Reputation

Hey Primal- i definitely did not design that ability in the context of a mod where other choices would make the Sorcerer useless. You're totally on the money about why I made it - as a counterbalance. I think you should make any modification you think is appropriate. Since you know the X.D. context better than me, you might know better how to make a change, and I am totally cool with the Sorcerer mod inside X.D. being redefined by you.

2,228 Replies 8,551,555 Views

[quote who="Primal_Savage" reply="1596" id="3637808"] The game looks great, seriously! Played a few Seasons w/ version 1.4 and lost when Relias got murdered by a bandit (Wait, Sovereigns don't respawn in EWOM?!)... [/quote] I believe sovereigns were only 'immortal' inside their own territory. How did you get a copy???

2,228 Replies 8,551,555 Views

[quote who="Primal_Savage" reply="1445" id="3629901"] At any rate, if the issue is mod-related... [/quote] Same issue occurs for me in my mod all the time. So either not mod-related, or both our mods are doing it. I copied your idea of making curgen's volcano a city-targeting spell...I wonder if that is leading to the tactical unit error you mentioned as a possible explanation?

2,228 Replies 8,551,555 Views

Update coming, lots of small tweaks along with bugfixes that should have the mod smoother overall. New feature coming - forging 'ultimate' weapons with the Forge Of The Overlord

19 Replies 270,599 Views

[quote who="Cruithni" reply="347" id="3626224"] There are no pictures for the summoner, priest or ranger path choices - just an empty box with the class name, but that's a minor issue [/quote] Check your mods/gfx folder. I think it only searches for images two directories deep - nest your folder more than that and the game may not find images. You did place the gfx in the gfx folder, right?

349 Replies 1,262,699 Views

[quote who="Cruithni" reply="3" id="3625768"] Just realised it's showing an area of effect whenever i target to fire with her , so maybe it is working and a passive ability [/quote] hmm. Do you have mods installed?

5 Replies 27,208 Views

[quote who="BernieTime" reply="14" id="3618740"] Just noticed something that I don't think is working as intended. On the Sorceror Path, the Concentration Skill adds +1 to casting times. The unintended consequence is that it also added a time delay to using a Bow. [/quote] I am aware of this - it affects bows and staves. I don't know how to fix it so that only 'true' spells are affected (in game terms, bows and staves cast a spell to do ranged att

19 Replies 270,599 Views

[quote who="BernieTime" reply="12" id="3616650"] Just started playing a new game with your mod and really like what I've seen so far. The 2.0 update is also new to me as well. Are you aware of any incompatibilities with the v2 patch? I've been having a fair amount of game crashes, though I doubt it's Mod related [Microsoft Visual Studio ftw =P]. For all the good in 2.0, the new bugs are really, really annoying. [/quote] It should be totall

19 Replies 270,599 Views

[quote who="GFireflyE" reply="189" id="3615810"] Are all of these mods still compatible with the latest version of the game, LH 2.0 ? [/quote] Only parrotmath can give the final word, of course. But I use Riverbridge and snaking with LH 2.0, no observed issues.

191 Replies 533,208 Views

[quote who="jakedx6" reply="5" id="3613531"] Interesting, It surprises me that UX hasn't changed the game development industry much yet. With the epic fails of games the past few years. A user centric approach would match up very well with the way games are starting to involve players in on the development early. I was looking at the RTS build flows posted not long ago and it reminds me very much of the work I do day to day. Getting user feedback is great but a UX person could interp

6 Replies 94,907 Views

My guess, based on my knowledge of games and my brief exposure to UX: Playtesters, QA, etc fill in the role of UX in the games industry, I would think. That's in terms of UI. As for new products and experiences, this industry is mostly churning out shiner new versions of old game genres (like hollywood) but with a higher polygon count or RAM requirement. It's not that a UX mindset wouldn't help create better types of games - it would - it's that innovation migh

6 Replies 94,907 Views

[quote who="BlackSmokeDMax" reply="2" id="3604604"] As far as I know the FE mod manager was never ported to work with FE:LH. Did you do some work to get that going for LH? [/quote] Ah. Mod manager! I know nothing about that program. I'd recommend following the original manufacturer's installation instructions.

4 Replies 8,586 Views