davrovana

davrovana

Joined Member # 3610268
86 Posts 1,177 Replies 22,632 Reputation

Bring 4 companies of ice mages brimming to the hilt with ice damage, and max out their initiative and spell resistance (if you've gotten them up a few levels to have good HP, all the better). Use heroes to slow waelorga and haste the mages. Occupy him anyway you can. The ice mages will kill him for sure if given 2-3 shots each. Melee units are nearly useless against him, but might get his attention away from casting despair. In my experience, he likes to attack adjacent

13 Replies 12,823 Views

[quote who="Replicators" reply="21" id="3359962"] So you are saying, it isn't overpowered if you choose not to use it(fyi, 1 dragon is enough to win the game)? [/quote] No. I am not saying that at all. You are using a straw man. http://en.wikipedia.org/wiki/Straw_man I am saying that the only reason you are winning with dragons is because you are outplaying the AI opponents. <

36 Replies 55,673 Views

Any chance the special effects of summons can be put in their trait description in the mage tree? How are new players supposed to know that a grave warden gives deathward? That crag spawn cause stinking mud? I don't think lightbringers says that they blind enemies either. Wisps seem to be the only summon that have a description of their special tactical effect.

29 Replies 20,997 Views

Giving the option to "mount-ify" any tamed beast would be very cool. Or maybe have another magic item - "magic bridle" - that converts any eligible beast into a mount. Because then you could get an ASHWAKE DRAGON mount.

8 Replies 12,865 Views

I can't believe this thread is still going. SevenAus, you AGREED with his suggestions? Are you all paying attention? The original poster is playing on challenging/normal. He clearly has played the game a few times. He likely is playing a huge map, with resources set to dense. I know this because dragon caves are not common, and always guarded by - you know, DRAGONS. He is exploiting the system and farming dragons. Then, he complains that dragons are

36 Replies 55,673 Views

If you think dragons are too powerful, I think the real problem is that you need to play on a higher difficulty level. If you get dance with dragons before armor, you either need that dragon desperately to save your ass from the AI hordes invading you, or the AI just isn't a threat to you in general.

36 Replies 55,673 Views

Cyndrum demons are pretty amazing for free troops. Get them up to a group of five, and you can do a lot of damage...for 0 wage. Crow demons can scout out the whole map for you, and are excellent for harrassment tactics r taking distant outposts. Grave elementals are good damage sinks. Have your champions rely heavily on magic. Design all your troops to have the "hallowed rite" trait, so they can earn you mana as they kill. Design your units to have

28 Replies 28,827 Views

I dunno, low init units with 50-60 defense are still hard to kill, and can devastate you with crushing blow once they get their turn. Agreed that the AI needs to increase priority on init, but slow units with high defense and attack are still a threat.

35 Replies 125,149 Views

[quote who="BioLogos" reply="31" id="3358029"] 10. Curgen''s volcano. Still looks useless even after the changes in the patch notes. Compare to spell of making cost, 500 mana, Curgen's volcano is much more difficult to pull off. Yet it only kills one city. It is typically much better to conquer the city... honestly one of the early battle reports where Frogboy won the game by spamming Curgen's Volcano was pretty cool. The mana cost could be like 300-500 mana,

45 Replies 42,385 Views

I need to apologize, I was wrong. Clearly, grammar Nazis are Stardock's target market. People who play fantasy games are never exposed to typos or poor grammar, and have ZERO tolerance for it. And whining from gamers too refined to tolerate small problems is the ONLY way a game company will listen to suggestions. SOMEONE WITH TASTE has to keep them in line! I was so wrong. Above all, you are an utterly enlightened Buddha, who perfectly grasps sarcasm.

9 Replies 4,307 Views

[quote who="Chibiabos" reply="2" id="3357958"] Replete spelling errors in game text in a commercial product is not the best way to come off as professional nor well-polished. I do have a number of friends who are programmers ... it truly baffles me how poor computer programmers tend to be at spelling and grammar. Computers tend to be far less forgiving of typos than humans (grammar nazis like myself aside, perhaps) ... so how is it a mind that can type thousands or even mill

9 Replies 4,307 Views

[quote quoting="post"] Oi ... there are a huge number of typos throughout LH. :/ Would it kill Stardock to hire a grammar nazi for $10/hour? :/ I would think with Brad's mention on how many lawyers he's had to hire, Stardock would have a grammarian on hand, as certain common grammar errors can flip the intended meaning of a message ... sorry, big pet peeve of mine ... maybe a thread could be started where we could list all the grammar malfunctions we find instead of

9 Replies 4,307 Views

For the record, blizzard is amazing and does not need any adjustment, it is a fearful army killer. It scales with shards and benefits from evoker traits. Yet the 2 turn casting time forces some strategy (or just get the savant trait). For those who think it is useless, I humbly suggest you try playing with it more. I am afraid of blizzard getting nerfed or buffed, it is perfect as-is.

45 Replies 42,385 Views

I know it is late in development, so this would probably have to wait for after v1. A big annoyance in unit design is the way upgrades work now. Specifically, when iron-costing and crystal-costing items are all available for upgrade. Is there a way to make magic swords and mundane swords, metal armor and magic armor, etc, into separate categories? While it is possible you would sometimes want the "best item period" on some unit designs, I think players would usually want

1 Replies 4,150 Views