Birth of Summer. Comes too late in the game, and costs too much mana for its unpredictable results. I love, love, love the idea of this spell, but early to mid game is when it makes a difference. By late game, there is almost zero chance this could swing you to victory. It's a great spell to play around with, of course, but it has little strategic value. If you lack land to settle, you'll never get to this spell in time to avoid losing to the real-estate rich players.<
davrovana
Curgen's Volcano. Got excessively over-nerfed, is now completely useless. As it stands now, if you can cast this, you have already won. You might as well just cast the Spell of Making and Win. Or cast every damage causing strategic spell you have, multiple times. Some of us used it to make mountains, not destroy. How else can you make mountains? Keep the 10 turn casting time with immobilization. Just bring the casting cost down to 750, so that it remain
Agree on guardian wind. Since it is so situational, then it should make ranged attacks almost un-usable. IE, make it even better at what it does. Otherwise, there needs to be an additional benefit. +1 init also? That way it can be a weaker haste that works on the whole army.
Nature's call. Somewhat expensive. And the randomized nature makes it harder to use strategically. Will it be swarming wolves, poisoning naja, mauling bear? It's always great to use a disposable unit to distract the enemy, but this spell has no use outside suiciding what you get. I like the randomized animal, but make it 3 packs of wolves if you get wolves, not 1. 2 naja if you get naja, not 1. The bear should come with a bear cub. Also, have a chance of summoning 1 gr
Oh, and what is "AI intelligence factor?"
[quote who="BlackRainZ" reply="3" id="3357675"] You can edit the difficulty settings so that expert is more challenging or so that ridiculous is easier, if you want me to do it for you, I can.[/quote] You copy CoreDifficultyLevels.xml into the mods folder, then just mess with the ratio values for HP and economy, right?
I have seen this happen in the sandbox game, too.
I've only seen Deorcnysse get retaken by wildlands once, and I have played a whole lotta games. However, the AI always, always gets Deorcnysse before me, precisely because they just send in a crappy unit to take it. Small garrison makes sense. But just taking it from the AI players makes sense too.
Heart of Fire costs 100 mana- not cheap. I can see how it is OP in player hands, but the high mana cost is a decent offset. Aura of grace, on the other hand, is much cheaper. 30 I think? I think if Aura of Grace also cost 100 mana, it'd be hard to do both.
[quote who="Publius of NV" reply="3" id="3357700"] Quoting davrovana, reply 2Also, your perma-allies offering you tribute doesn't make sense. I think the "Tribute" options are misnamed. It's not a demand for money or else you'll attack. It's more of a loan, paid back over time. In the typical case it involves you paying 10% of your income for some number of turns in return for an immediate cash payment, or vice versa. Also typica
Cynical- Just try again, it's very do-able.
I have EXACTLY the same problem. I created a custom faction with no strengths, only a weakness, and that helped, but even with that race I generally crush expert. I have created a custom faction I think is "overpowered" without relying on an exploit. Got steamrolled against all ridiculous AIs, but that was just one game. I have tried playing with ONE opponent set to ridiculous, the rest expert but somehow one of the expert AIs beat him up, and I easily finished th
It uses tidal wave now, too, which is awesome.
First time the Ascian random event happened to me, I could not find him anywhere on map, I assume the AI killed him.
The problem is that "+Crushed" shouldn't display over an immune unit, it can be confusing. Well, maybe the first time or two you see it. Abeix laughs at your attempts to knock him prone. Bring some fire or ice mages to the party, though, and he won't be around long.
[quote who="Derek Paxton" reply="3" id="3357533"] Yeah, howl probably needs to be a fixed amount (like +3 attack) instead of +1 per level. You are right that they they are the best army boosters in the game.[/quote] +3 makes sense. Still very useful, and still worth getting especially early game. Grab one of these great wolves early on, focus on getting the alliances tech, and slap Herr wolf in an army with (now 0 upkeep) knights of asok. It's the Legenda
[quote who="Anelyn" reply="19" id="3357552"] Well, this actually helps to keep the balance Haste allows you to act more often during a turn, not to get more turns, same as slow delay your actions until end of turn, not prevents you from acting for X turns. Think of it as an army with 2 movement and one with 4. Both move once during their turn, but one travels further [/quote] I am pretty sure I have seen wilding shamans cast coal stones after five of their
fyi, you can make wraiths as a kingdom, as well as krax. All the rest of the fallen are empire only. Why wraiths can be good and not quendar, urxen, or trogs, dunno.
Oh, and the catapult needs some love. Give it overpower, please.
SPEARS GOT NERFED I love you. ---- Can you please give the heavy crossbow and Yew Longbow 25% armor piercing?
If you focus on max initiative for an assassin archer, do you really need extra abilities? Get the init above 35 and rain of arrows sounds pretty good.
I can't believe we're not focusing on the bigger issue... Is it an attractive, female body?
Bears are awesome, but if you get your hands on a champion with beastlord or a studded collar, taming the great wolf can win you the game. If you level the Great Wolf up to level 8 or 9, even crappy armies suddenly become unstoppable. Nevermind if you tame a cave bear AND a great wolf...
There were 2 Craul Gravehands in my campaign, both in the same army. Bug or plot point?
[quote who="Lord Reliant" reply="13" id="3357504"] Maybe some of the higher bows should be moved from ultra rare to uncommon-ish?[/quote] This sounds like the way to go.