davrovana

davrovana

Joined Member # 3610268
86 Posts 1,177 Replies 22,632 Reputation

Birth of Summer. Comes too late in the game, and costs too much mana for its unpredictable results. I love, love, love the idea of this spell, but early to mid game is when it makes a difference. By late game, there is almost zero chance this could swing you to victory. It's a great spell to play around with, of course, but it has little strategic value. If you lack land to settle, you'll never get to this spell in time to avoid losing to the real-estate rich players.<

45 Replies 42,382 Views

Curgen's Volcano. Got excessively over-nerfed, is now completely useless. As it stands now, if you can cast this, you have already won. You might as well just cast the Spell of Making and Win. Or cast every damage causing strategic spell you have, multiple times. Some of us used it to make mountains, not destroy. How else can you make mountains? Keep the 10 turn casting time with immobilization. Just bring the casting cost down to 750, so that it remain

45 Replies 42,382 Views

Agree on guardian wind. Since it is so situational, then it should make ranged attacks almost un-usable. IE, make it even better at what it does. Otherwise, there needs to be an additional benefit. +1 init also? That way it can be a weaker haste that works on the whole army.

45 Replies 42,382 Views

Nature's call. Somewhat expensive. And the randomized nature makes it harder to use strategically. Will it be swarming wolves, poisoning naja, mauling bear? It's always great to use a disposable unit to distract the enemy, but this spell has no use outside suiciding what you get. I like the randomized animal, but make it 3 packs of wolves if you get wolves, not 1. 2 naja if you get naja, not 1. The bear should come with a bear cub. Also, have a chance of summoning 1 gr

45 Replies 42,382 Views

[quote who="BlackRainZ" reply="3" id="3357675"] You can edit the difficulty settings so that expert is more challenging or so that ridiculous is easier, if you want me to do it for you, I can.[/quote] You copy CoreDifficultyLevels.xml into the mods folder, then just mess with the ratio values for HP and economy, right?

11 Replies 12,375 Views

I've only seen Deorcnysse get retaken by wildlands once, and I have played a whole lotta games. However, the AI always, always gets Deorcnysse before me, precisely because they just send in a crappy unit to take it. Small garrison makes sense. But just taking it from the AI players makes sense too.

4 Replies 11,368 Views

Heart of Fire costs 100 mana- not cheap. I can see how it is OP in player hands, but the high mana cost is a decent offset. Aura of grace, on the other hand, is much cheaper. 30 I think? I think if Aura of Grace also cost 100 mana, it'd be hard to do both.

89 Replies 272,640 Views

[quote who="Publius of NV" reply="3" id="3357700"] Quoting davrovana, reply 2Also, your perma-allies offering you tribute doesn't make sense. I think the "Tribute" options are misnamed. It's not a demand for money or else you'll attack. It's more of a loan, paid back over time. In the typical case it involves you paying 10% of your income for some number of turns in return for an immediate cash payment, or vice versa. Also typica

9 Replies 7,116 Views

I have EXACTLY the same problem. I created a custom faction with no strengths, only a weakness, and that helped, but even with that race I generally crush expert. I have created a custom faction I think is "overpowered" without relying on an exploit. Got steamrolled against all ridiculous AIs, but that was just one game. I have tried playing with ONE opponent set to ridiculous, the rest expert but somehow one of the expert AIs beat him up, and I easily finished th

11 Replies 12,375 Views

First time the Ascian random event happened to me, I could not find him anywhere on map, I assume the AI killed him.

2 Replies 11,480 Views

The problem is that "+Crushed" shouldn't display over an immune unit, it can be confusing. Well, maybe the first time or two you see it. Abeix laughs at your attempts to knock him prone. Bring some fire or ice mages to the party, though, and he won't be around long.

7 Replies 3,325 Views

[quote who="Derek Paxton" reply="3" id="3357533"] Yeah, howl probably needs to be a fixed amount (like +3 attack) instead of +1 per level. You are right that they they are the best army boosters in the game.[/quote] +3 makes sense. Still very useful, and still worth getting especially early game. Grab one of these great wolves early on, focus on getting the alliances tech, and slap Herr wolf in an army with (now 0 upkeep) knights of asok. It's the Legenda

5 Replies 3,364 Views

[quote who="Anelyn" reply="19" id="3357552"] Well, this actually helps to keep the balance Haste allows you to act more often during a turn, not to get more turns, same as slow delay your actions until end of turn, not prevents you from acting for X turns. Think of it as an army with 2 movement and one with 4. Both move once during their turn, but one travels further [/quote] I am pretty sure I have seen wilding shamans cast coal stones after five of their

24 Replies 6,446 Views

fyi, you can make wraiths as a kingdom, as well as krax. All the rest of the fallen are empire only. Why wraiths can be good and not quendar, urxen, or trogs, dunno.

6 Replies 13,502 Views

If you focus on max initiative for an assassin archer, do you really need extra abilities? Get the init above 35 and rain of arrows sounds pretty good.

24 Replies 6,446 Views

Bears are awesome, but if you get your hands on a champion with beastlord or a studded collar, taming the great wolf can win you the game. If you level the Great Wolf up to level 8 or 9, even crappy armies suddenly become unstoppable. Nevermind if you tame a cave bear AND a great wolf...

5 Replies 3,364 Views

[quote who="Lord Reliant" reply="13" id="3357504"] Maybe some of the higher bows should be moved from ultra rare to uncommon-ish?[/quote] This sounds like the way to go.

24 Replies 6,446 Views