Sword of the berserker has berserk, and maul.
davrovana
Seen this many times all the way back to FE. I am now getting around to reporting it: I click on an enemy faction's city, click details. Always a chance of crash upon attempt. Only seems to happen with cities not in my faction. Here's a specific report: https://www.dropbox.com/s/llfcfgkvuv9kh6t/LegendaryHeroes1_00-2013-05-23T14-38-54_250.zip <a href="https://
I think tornado is still one of the best spells in the game, even at 150 mana. If you cast it when you have a stack nearby, it lets you pick off AI stacks piecemeal. Also, it does DAMAGE too - with over 5 airshards, you're not just dividing and conquering, you're also weakening. This spell + blizzard makes armies obsolete. Tornado is the ultimate solution to player stacks of doom. Perhaps they are tweaking this to prepare for...you know.
I have a mod for "ridicu-light" difficulty, just between expert and ridiculous, if anyone wants it.
I mostly agree, but the AI builds its strategy on ignoring monsters most of the time. It would need significant re-tweaking to adjust to this. This might work better: Monster lairs should have a CHANCE of giving treasure. Most of the time it is loot, but 12.%% of the time lair is empty, 12.5% of the time there are more monsters. I am thinking of goodie huts from civ2. Usually good, but there is risk.
Everyone relax. It'll be out today.
Overall, not that big a deal. An extra +1 attack on your sovereign barely registers by mid/late game. If you found an exploit to get +1 attack, keep it. Want to know a better one? Quendar wine gives you +3 attack PERMANENTLY, and you can drink as many as you can find.
[quote who="GFireflyE" reply="11" id="3360645"] or both existed and you don't know which one will end the game... [/quote] Even better, you're right.
Now that the AI casts strategic spells, ophidians may be an essential part of an invasion force.
Even if graveseal costs 14 mana and could be cast indefinitely, it's only a major advantage against small groups of very strong enemies. Using 14 mana on every dinky monster will quickly get prohibitively expensive. Not to mention, it can be resisted. In many cases, there are better spells/actions to use with that caster's turn. Graveseal is awesome, but it only affects 1 target at a time, and can be resisted. And high defense, high HP enemies can still take many
You can't rename anything in the scenario. It's all canon, I guess.
This can be modded, can't it?
[quote who="Gandalftheredskin" reply="9" id="3360604"] Quoting justbegladnow, reply 8 I don't know how practical this is but...in games in which the Master Quest is not a victory condition, could the map generator replace the pit of lost voices with some other wildland for more variety? I'd like to see this as well.[/quote] What if the "master quest" was either the dragon statues OR the pit of lost voices, but no game would have both?</
The ending of the scenario was better than I expected.
Waerloga is very hard to beat mano a mano. I've done it, but with a level 30 character packing very, very good gear. Ultra-high spell resistance (avoid being stunned) and resistance to criticals is almost mandatory.
Graveseal overrides immunity. Great spell.
Is there an ophidian or Obsidian golem in his army?
[quote who="Purest Warrior" reply="6" id="3360405"] Nasty. Even without the constant inbreeding.[/quote] Hater. They're beautiful, man.
Half-Urxen babies!
[quote who="crimsonsun_2000" reply="24" id="3360374"] I also did not get a hero for hitting ten fame, only 3, 50, and 100.. not sure if that is a change. [/quote] It's been changed.
Stock AI has two set traits, I am pretty sure. Not sure if the traits for custom sovereigns are supposed to change after the game starts... But yes, you can overwrite the traits.
[quote who="Gandalftheredskin" reply="10" id="3360016"] Just loaded up my current game, after having recorded all of the AI traits before my last save. They are all different again, this schizo behavior can't be right.[/quote] Ah...but they are not set! Each custom sov starts with 4 possible traits, from which 2 are chosen every game. Here's the field from my custom sovereign's file: MonsterHunter
[quote who="Gandalftheredskin" reply="7" id="3359715"] Would an option for the player to set these traits be possible? [/quote] Once you create a custom sovereign, you can change these in the sovereign's .xml file. The traits refer to AITraitTypes.xml. You can looks at the definition of the traits, and set the ones you want in the sovereign's .xml file.
Here's the old one from the FE beta https://forums.elementalgame.com/415301/page/1/#3337706
First of all, the AI casts strategic spells now. That is AWESOME. But... Was playing the scenario. and three of my champions stacks in a row entered Magnar territory, and got zapped. Challenging, I like it. BUT, I got no notification of a spell being cast, or a battle taking place. I was just told "champion defeated." Then...my ENTIRE stack was sent back to a nearby city! This was happening earlier in LH and got fixed (with battles). Is this WAI with strategic spell casts?