[quote who="revjwh" reply="7" id="3396023"] I posted this when I had my first 20 hours or so in the game - I no longer endorse my view I must have had a run of bad starts b/c now on a huge world I'm getting so many sites it gives me too big a lead and breaks the whole "battle against the environment not just AI" feel.... So.... play and learn [/quote] Right, forming opinions based on limited evidence and then b
davrovana
I think it's fun as is. Does the original poster know about Ctl+N?
[quote who="Mistylicious7" reply="17" id="3395955"] I tried setting the turn limit in the xml to 9999 but it didn't change when I tested it in game, anyone know why?[/quote] If you were overwriting elementaldefs.xml, it doesn't always mod as easily as other files. Heavenfall has a post on this somewhere. I have tried to change elemental defs and they don't take (I tried forcing quest spawn).
Before v1.3, the monsters attacked the AI. I can confirm seeing it.
I think it's unfair to call the factions similar. They may look similar by city graphics, but play style and strategy varies significantly based on what traits you take. Don't forget abilities given by blood type, too. If you think the factions are the same, I have to wonder how many different factions you have actually played. Or, you are custom designing heavily, which allows you to mix much of the faction/race-specific uniqueness, which is no fault of the designer that prov
You don't know how much you love something until you lose it.
Some good advice here. The warrior is great if you bring another champion (better yet a henchman) to heal them. The original poster says defenders are useless. This game has its own "aggro" mini-game within: melee enemies attack the weakest nearby unit. Just make sure your defender is the only nearby unit, and your defender will get attacked almost always. In large battles where you might need another melee units to protect ranged units, use shield bash to move enemy units to your def
I think this game was purposely skewed toward war. Remember the original game's subtitle, War Of Magic. Notice the empire vs. kingdom paradigm and how the empires are set up to be always less willing to make peace. The war/no war diplomacy is in part by design, so comparing it to Civ or Galciv 2 may be apples vs. oranges.
If only there was a mod that allowed you to play an economy-first strategy like no other faction... ...as say, a Republic government as opposed to a monarchy... ...if only... https://forums.elementalgame.com/447732/page/1
Yeah, well done Derek. Looking forward to what comes next (But I will probably be playing LH for some time to come).
Turn limit is adjusted by "Pacing" selection. This is also defined in elementaldefs.xml
I feel I must also add: "Are you a bad enough dude to save the President?"
Yeah, didn't you ever see the end to Bad Dudes? Worse than this.
There's a strange magic in the auto-resolve button. Keeps you on your toes.
[quote who="Darxim" reply="10" id="3394244"] BTW, the "Cruel" weakness is actually just a bonus in this mode, since you don't have any cities to have Unrest in.[/quote] Likewise with the "Rebels" faction trait. Good luck Darxim! Gotta be challenging to get started.
[quote who="Leo in WI" reply="30" id="3394293"] The trained troops get the same as any heroes. If the total was 8, and the heroes got 4 each, then every troop gets 4.[/quote] Um, 4 is half of 8, not the same as 8. If just your sov is in battle, he gets 8 and the trained troops get 4. Trained troops get 50% of the xp a hero gets (before splitting between multiple heroes), but do not split further with other trained troops. Pretty sure the .xml files show that trained troops
IF THE BUNNY SLIPPERS DON'T FIT, YOU MUST ACQUIT
Darxim- Have you done this successfully?
To those who dislike the lollipop/bunny slippers, consider modding out the items you don't like. I bet I could write it for you.
[quote who="parrottmath" reply="364" id="3393958"] Are you sure one can overwrite quest based events as you suggest? My experiments on the matter have proven unsuccessful.[/quote] I have successfully overwritten the trigger chance of random events, based on the unmodified events triggering with normal frequency but the modd-ed (lowered chance) events barely ever triggering. Maybe I should not have been so confident about it in general, since probabilities are invol
Things you don't talk about in mixed company: religion, politics, bunny slippers.
It triggers later now, I changed it. Let me know if it shows up too late for you, still not sold on the best trigger turn.
Or you could download this mod, which has a new Faction Trait "Secret Societies." This trait allows any faction to train a special kind of henchmen unit. I hear it's even balanced by high cost so as not to be over-powered! https://forums.elementalgame.com/447732/page/1/ The trait also gives (at the education tech) spellbooks that make leveling up vanilla champions easier, and adds a new building th
OH MY GOD IT IS OUT BRAH
Sweet. As good as bought.