davrovana

davrovana

Joined Member # 3610268
86 Posts 1,177 Replies 22,632 Reputation

[quote who="revjwh" reply="7" id="3396023"] I posted this when I had my first 20 hours or so in the game - I no longer endorse my view I must have had a run of bad starts b/c now on a huge world I'm getting so many sites it gives me too big a lead and breaks the whole "battle against the environment not just AI" feel.... So.... play and learn [/quote] Right, forming opinions based on limited evidence and then b

16 Replies 20,499 Views

[quote who="Mistylicious7" reply="17" id="3395955"] I tried setting the turn limit in the xml to 9999 but it didn't change when I tested it in game, anyone know why?[/quote] If you were overwriting elementaldefs.xml, it doesn't always mod as easily as other files. Heavenfall has a post on this somewhere. I have tried to change elemental defs and they don't take (I tried forcing quest spawn).

22 Replies 16,869 Views

I think it's unfair to call the factions similar. They may look similar by city graphics, but play style and strategy varies significantly based on what traits you take. Don't forget abilities given by blood type, too. If you think the factions are the same, I have to wonder how many different factions you have actually played. Or, you are custom designing heavily, which allows you to mix much of the faction/race-specific uniqueness, which is no fault of the designer that prov

18 Replies 27,766 Views

Some good advice here. The warrior is great if you bring another champion (better yet a henchman) to heal them. The original poster says defenders are useless. This game has its own "aggro" mini-game within: melee enemies attack the weakest nearby unit. Just make sure your defender is the only nearby unit, and your defender will get attacked almost always. In large battles where you might need another melee units to protect ranged units, use shield bash to move enemy units to your def

47 Replies 164,009 Views

I think this game was purposely skewed toward war. Remember the original game's subtitle, War Of Magic. Notice the empire vs. kingdom paradigm and how the empires are set up to be always less willing to make peace. The war/no war diplomacy is in part by design, so comparing it to Civ or Galciv 2 may be apples vs. oranges.

18 Replies 27,766 Views

If only there was a mod that allowed you to play an economy-first strategy like no other faction... ...as say, a Republic government as opposed to a monarchy... ...if only... https://forums.elementalgame.com/447732/page/1

11 Replies 14,345 Views

[quote who="Darxim" reply="10" id="3394244"] BTW, the "Cruel" weakness is actually just a bonus in this mode, since you don't have any cities to have Unrest in.[/quote] Likewise with the "Rebels" faction trait. Good luck Darxim! Gotta be challenging to get started.

14 Replies 22,852 Views

[quote who="Leo in WI" reply="30" id="3394293"] The trained troops get the same as any heroes. If the total was 8, and the heroes got 4 each, then every troop gets 4.[/quote] Um, 4 is half of 8, not the same as 8. If just your sov is in battle, he gets 8 and the trained troops get 4. Trained troops get 50% of the xp a hero gets (before splitting between multiple heroes), but do not split further with other trained troops. Pretty sure the .xml files show that trained troops

39 Replies 61,745 Views

[quote who="parrottmath" reply="364" id="3393958"] Are you sure one can overwrite quest based events as you suggest? My experiments on the matter have proven unsuccessful.[/quote] I have successfully overwritten the trigger chance of random events, based on the unmodified events triggering with normal frequency but the modd-ed (lowered chance) events barely ever triggering. Maybe I should not have been so confident about it in general, since probabilities are invol

844 Replies 1,926,138 Views

Or you could download this mod, which has a new Faction Trait "Secret Societies." This trait allows any faction to train a special kind of henchmen unit. I hear it's even balanced by high cost so as not to be over-powered! https://forums.elementalgame.com/447732/page/1/ The trait also gives (at the education tech) spellbooks that make leveling up vanilla champions easier, and adds a new building th

39 Replies 61,745 Views