davrovana

davrovana

Joined Member # 3610268
86 Posts 1,177 Replies 22,632 Reputation

Hey there, modders. I've written two mods myself, and just did some work for abob101 on his Demons and Wizards mod (and I hope to help him more in the future). I love writing this stuff, and am in fact a writer by trade, not so much a modder. So I wanted to put out an open offer for those working on LH mods. I'm available, with notice, to help with the following: -Flavor text (champions, items, monsters etc.) -Quests (writing text boxes, structuring quest seque

0 Replies 1,905 Views

[quote who="Raiddinn" reply="23" id="3417319"] AI is always low on mana, like critically low. I don't think I have ever seen an AI have more than about 100 mana in a game. [/quote] I play on ridiculous, and I've seen enemy sovereigns lose HUNDREDS or even THOUSANDS of mana after I defeat them in combat (that represents HALF their mana pool). I'm just wondering why you are seeing what you are seeing, versus my experience. Try playing one diffic

79 Replies 220,323 Views

[quote who="Raiddinn" reply="5" id="3417164"] Actually, I just had a bunch of knights live through a dragon breath with the fire protection cloak and all the +HP items. The knights had about 8 extra HP each and it stopped the overpower from killing them.[/quote] What else was going on in the fight? Sounds like they had support. Oh, and fire protection obviously is very useful against dragons specifically.

7 Replies 12,427 Views

High HP units are a force to be reckoned with. But watch the wage costs! I find that early game, cheap units with crappy staffs - but trained with the "defender" trait - cost almost nothing but can tie up the enemy while heroes/better units mop up the enemy. If you can afford high HP units early on, go ahead, but I rarely can afford quality troops when I am struggling to find the second and third city spot. (Later game, monsters with the Overpower trait can still

7 Replies 12,427 Views

I play on ridiculous. Never seen the AI cast the spell of making at all, but I once caught Resoln with The Forge built - attacked her immediately and put an end to that.

9 Replies 13,339 Views

Consulate- A sort-of synonym for an embassy http://en.wikipedia.org/wiki/Consulate#Consulates_and_embassies

23 Replies 93,147 Views

Turn up your difficulty! They are amazing spells, but if the AI cannot reach your cities you are probably not facing enough of a challenge, rather than the spells being overpowered.

15 Replies 14,659 Views

[quote who="sjaminei" reply="4" id="3400744"] Why would you want a kid in game? They are annoying enough in RL [/quote] +1

6 Replies 35,046 Views

If you're itching for a horse or warg and don't have the tech, go to another faction that has the tech, and buy it from their shop (you must not be at war with them). I've heard rumors that if you're willing to mod the game, you can get a dragon mount...

10 Replies 22,650 Views

I'd think giving them armor piercing, but more initiative penalties, would be a better gameplay distinction and more realistic. (a trained archers can pulls arrows from quiver to fire again in 5-10 seconds, I'd guess. To re-load a cross bow, it must be put down, bow pulled back, locked, then the crossbow raised again and aimed. Easily adds another 5-10 seconds, I'd think)

8 Replies 17,639 Views

[quote quoting="post"] Tech updates now merge if the internal name matches (for modders). [/quote] What does merge mean? The xml of techs can now be overwritten/modded from the mods folder, if the tech internal name in a mod folder xml matches the original? If so, thank you. Us modders really appreciate any support you give us. Using so much xml in the core game is already a huge gift, further support is icing.

229 Replies 645,446 Views

Mana blast is extremely overpowered. Keep that in mind, it might make the game too easy. But if you really want it to be in every game, it's an easy mod. I don't have the core game files handy, so I am going on memory, but you would just create a .xml file like this, and put it in the mods folder: [code="xml"] BookOfMastery </Spellname&gt

8 Replies 16,134 Views

Town. Its buildings can maximize the output of one measly grain. The high materials means that you'll build those food-boosting improvements fast. Getting the town past lvl 3 will be hard (many other towns with butchers can overcome the 1 grain), but choose "guild warehouse" at level 3 and set the queue to produce wealth and it'll help boost your economy. Also, you'll quickly be able to build the grocer and then up to butcher, which really helps your overall faction.

9 Replies 29,463 Views

[quote who="NeoNick7" reply="15" id="3396638"] I thought population (within cities of the same level) did not affect research in any way. [/quote] Not directly - but city level does, and city level comes from population. Every city level past 3 brings big research gains for any city type. Thus, you want to juice up population fast, to blow past the city level markers. Especially on a fortress so that you can get prison.

19 Replies 16,561 Views

Any hero over level 20 has a good chance, if he/she has brought items/abilities that give fire resistance. Other things that will help greatly: -high initiative -high defense -haste and slow spells -being a mage

12 Replies 36,619 Views

Fire and Life. I play this custom faction [SHAMELESS PLUG FOR MY MOD] https://forums.elementalgame.com/447732/page/1/ Fire: Heart of Fire might be the best spell in the game. But flame dart is always useful. Focus and fireball can be awesome in the right situation. Life: Heal is something you'll miss if you need it and don't have it. Sovereign's call is incredibly good. But Crusade and Death Ward, i

4 Replies 30,357 Views

I love to make fortresses on high food count tiles. You might pass up a good essence spot, but getting to prison and then onyx throne (both for global unrest bonuses) requires less food support from other cities, and 6 food helps the town grow at a healthy rate.

19 Replies 16,561 Views