davrovana

davrovana

Joined Member # 3610268
86 Posts 1,177 Replies 22,632 Reputation

What you want is to mess with city hubs. You can set the city hub types a faction creates when a sovereign or pioneers use the 'build' command. See this thread where Primal Savage helps me out Try setting that faction's hub type to the conclave, fortress, ortown - but then you can only build the one city type you choose! Alternative solutio

11 Replies 55,026 Views

I messed with the idea of a giving the AI ONLY pure economic bonuses (ie no extra research). One frustrating thing on ridiculous, for me, is fighting enemy units with plate mail and mauls on turn 100 (Yithril). This was my idea: a quest random event that immeditely gives two abilities: -a 50% production and gold bonus ability to all players -A -50% production and gold penalty to the player to negate this advantage This would trigger around turn 25. Effectively

9 Replies 5,412 Views

[quote who="Ashbery76" reply="32" id="3442976"] Quoting davrovana, reply 28 It is a war game. I am pretty sure alliance,trade and economic treaties are actually in the game to be used.[/quote] Yes, they are meant to be used...in the context of war. Consider the subtitle of the first game: War Of Magic. I am simply suggesting that it is a game focused on directly dominating your opponents - it contains all the 4X elements, but cultural an

206 Replies 505,904 Views

[quote who="Ashbery76" reply="27" id="3442922"] Is diplomacy going to be tweaked so you can actually have relations.The negative diplomacy factors outweigh the good ones by some margin.[/quote] It is a war game.

206 Replies 505,904 Views

NEW PLAYERS - Here's a detailed playthrough to help you get familiar with the game: Detailed Playthrough "Newb" questions are eagerly and quickly answered on these forums, so don't be shy.

30 Replies 112,602 Views

[quote who="Jythier" reply="1" id="3441524"] The best part about protesting surveillance is that you can do it anywhere, and the right people will see you![/quote] And under mass surveillance, you might as well protest, because everyone is a suspect anyway!

2 Replies 26,512 Views

[quote who="StevenAus" reply="6" id="3441036"] Almost. I would say that "Depth does not 'necessarily' equal a better game." Sometimes it does, sometimes it doesn't.[/quote] Yeah, this is phrased better.

10 Replies 50,688 Views

Quendar Wine is missing this line inside the Tag for the attack bonus: -1 Without this tag, Quendar Wine currently increases attack by 3 PERMANENTLY. But add this tag, and it will only be for the battle when used. It should read, for the attack bonus GameModifier: [code="xml"] &n

3 Replies 3,976 Views
Reply to N/A in FE Multiplayer

Don't queue Pioneers.

4 Replies 4,515 Views

GFireflyE- Maybe I'll send you some of the files as I approach release. I think I've found a way to make the Sorcerer distinct enough from Mage that he represents a different way to use magic- but I am sure feedback will help make him better. His strategic spells in particular have to be balanced so they are not too powerful (but then again, the in-game mage is amazing, so should I go ahead and let the sorcerer be that powerful?) As for modding how the new paths show u

17 Replies 18,839 Views

[quote who="fsemprini" reply="1" id="3440780"] Would you like to receive the files to see if you can use on your paladin path? [/quote] Well the kingdom paladin is already done, it's the anti-paladin and sorcerer I am still working on (The Paladin strays a little from traditional D&D definition - he can almost be played as a battlemage). That said, I'd love to see what you've done, and maybe you can make it even better. If I have your permissio

17 Replies 18,839 Views

[quote who="Alstein" reply="5" id="3440750"] I always feel like if I have to cheat/exploit to beat an AI, it's not playing the game, it's playing the AI. Generally, super-resource bonuses force the player to start exploiting. [/quote] Know exactly what you mean. I've been toying with creating factions that are meant for the AI-only, and purposelfully overpowering them. That way their sovereign unit itself or a unique faction ability can make the

6 Replies 8,926 Views

Some time before April, I expect to release 2 new Path traits for champions: PALADIN and SORCERER. New abilities, new spells, new champions, new styles of play! Stay tuned!

17 Replies 18,839 Views

Defenders are amazing. The key is to level and equip them so that they can stay alive. Then, send them into battle with archers/mages, and some hard-hitting melee units. Then, just use the defender to get the in the enemy's face. If the bad guys are attacking the defender, you're winning. Have the melee units follow the defender and kill whatever is near the defender - the ranged units mop up everything else.

10 Replies 14,178 Views

Yeah, this is not simulator. It could be interesting to make a fantasy game that more realistically reflects army cost, but I don't think it fits in this game, at this point. If it ain't broke...

4 Replies 13,745 Views

If you pump out commander henchmen, keep them all in the same army with your sovereign, and get them to the xp bonuses as soon as possible, you can get them all past level 30 fast (and bring other henchmen/champions of mage or warrior path along with them).

17 Replies 63,806 Views

[quote who="Apheirox" reply="4" id="3439649"] Adventurer's Guild providing a reasonable bonus is still a very high price to pay for having one's hero sit in the city doing nothing. 2 XP - and especially the current 1 XP - is too low.[/quote] A big design choice in LH is keeping heroes from getting too powerful. And I think the devs are on to something - high level heroes can just mop up the AI. So while I would like to see more passive xp chances, giving anything more tha

17 Replies 63,806 Views

I disagree. Yes, the Commander who wants to be a good combat commander gets no immediate path from the path trait alone. But you'll need to level him to be good anyway (goes for all heroes), so I don't see it as such a big issue. Personally, a level 5 commander is so much more useful to me than a lvl5 anything else. By level 5 he can have road building, and administrator I, and either admin II or merchant I, whichever I need more. A lvl 5 commander like the one above n

17 Replies 63,806 Views