davrovana

davrovana

Joined Member # 3610268
86 Posts 1,177 Replies 22,632 Reputation

The unavailability of strong weapons early on seems to make this new system superfluous - i think the new armor system is simply part of the larger attempt to keep heroes useful but not overpowered. What I'm getting at is, it ain't broke (from a game balance perspective), so your new system has little to fix.

3 Replies 9,784 Views

[quote who="Kantok" reply="18" id="3449516"] It'll be built completely independent of ZOS. The team that developed Skyrim =/= ZOS. Two different development shops. [/quote] Two different shops owned by the same company, ZeniMax Media, and thus under the same financial blance sheet. But no tangible relation! I mean, what does money have to do with video game companies? As if! And they told us, very clearly, that this game called ELDER SCROLLS ON

29 Replies 105,175 Views

Using parrotmath's Elemental Quest Master program to make the quests for the paladin and anti-paladin. Everyone should use it, if you're making quests! He really did an amazing job with it. Thinking of using this for the sorcerer to make a 'craft your own sorcerer staff' quest. We'll see if time allows.

17 Replies 18,837 Views
Reply to Mod packs in LH Modding

Alternative Master Quest: The Lost Forge Children of Storm is the biggest and best mod, most likely. Hellions' Champion Bonanaza is great. I am experimenting with others, too, but those are the ones I know well. You can find links to these in the "LH Modding" Forum.

7 Replies 6,656 Views

"Let's take this incredible game series, which is set apart from every other RPG by the incredible sense of immersive solitude it creates. Then let's make that game's audience play the next game with other people!" -Someone at ZeniMax I love, love love Elder Scrolls. But I think this is just the next Old Republic.

29 Replies 105,175 Views

[quote who="DsRaider" reply="35" id="3448985"] What do you think I should do with this mod? [/quote] City defender archers do garbage damage, as is. When I attack enemy cities, I just ignore them until everything else is dead. If Catapults will do extra damage against them, they need to be buffed. Can they default to companies (x6)? And/or get the yew longbow by default? Give them armor piercing? Come to think of it, shouldn't all city defenders

48 Replies 145,013 Views

[quote who="willie sanderson" reply="6" id="3448579"] Those of us who got it FREE are those of us who bought Elemental War of Magic when it was new. It's for US. For our dedication and loyalty and Stardocks screwup too of course. We got Fallen Enchantress FREE before Legendary Heroes. It's nice to get something FREE. Now, if I could only get around to playing it anymore. It's lost its lustre to me. Even with all the upgrading an improvements. If there's anything I hate i

23 Replies 22,657 Views

Dude it's worth it at full price. The improvements in Legendary Heroes seem subtle but truly make for a better game.

23 Replies 22,657 Views

The game already has depth. Adding more terrain modifiers could be fun, but not necessarily. I don't think the game terribly needs it, at this point. Derek emphasized positioning in combat, and that adds some strategic depth. Right now (I think Frogboy said this) tactical isn't so much about battle decisions as it is about expresing the consequences of your larger strategic decisions, such as research, city count, faction choices, etc. And that works well, for me.

10 Replies 50,688 Views

Update: Paladin and Anti-Paladin both have complete tress, with many new abilities and spells. Both paladins require long-bladed swords (broadswords, longswords, or greatswords) to unlock abilities. Now working on a path-based quest pack (shooting for 10 new quests total) to give these ideaology-based warriors ways to express their character. Hoping this adds a new dimension to playing LH. Sorcer may be delayed until I can get the quests done.

17 Replies 18,837 Views

[quote who="abob101" reply="7" id="3447744"] Frogboy doesn't ever actually mention dynasties or children, only "spouses". Just doesn't seem very clear exactly what this will all include. [/quote] Well I am assuming some form of dynasties. I hope I didn't put words in frogboy's mouth. But since children are already in the code (lets just say I messed with something in elementaldefs.xml, and there's a certain cheat keystroke, and have ha

50 Replies 283,147 Views

[quote who="Sunray242" reply="11" id="3447563"] Thanks for giving to us "evil guys" the Anti-Paladin! [/quote] Gonna give him a damage bonus against Paladins, but not the other way around. : )

17 Replies 18,837 Views

[quote who="starkers" reply="6" id="3447572"] Or better yet, spend the money to make universal health care a viable and ongoing concern for all....[/quote] One strategy empowers a select few (surveillance), one empowers everyone (universal health care)... Look at this nation's history, and you know the owners are very covetous of their power.

20 Replies 53,309 Views

[quote who="Darkstare" reply="14" id="3447382"] almost everybody in the forum talks about henchmen. [/quote] Henchmen are great: build your own champions. The only problem is that they are REALLY good if you rely on them as a strategy, and it can trivialize the game. For instance, building 3-4 commander henchmen and giving them the trainer traits makes leveling up TOO easy. Sions are just like henchmen, except they don't count as champions: when they die, they&#

17 Replies 63,805 Views
Reply to N/A in FE Multiplayer

Little late to the party here, but do you still need any writing help? Never played LOM, but I definitely know fantasy, and I can brush up on the lore.

83 Replies 167,852 Views

[quote who="DsRaider" reply="2" id="3447199"] How would you do this though? I don't think you can just sub in a tile for a model. [/quote] Dunno. You're more knowledgable than I on the graphics front. But you'll need a tower model from somehwere even if you can adjust y axis, right? Is your idea that you'll mod the tactical maps to have the tower tile preplaced, then spawn defenders on that tile?

48 Replies 145,013 Views

DsRaider- Downloaded this and looked it over. Gonna give playing it a shot. Just curious, how did you get rid of the old unit designs you don't like? Giving new tags to the old units by name, or effectively shutting off old units?

81 Replies 299,199 Views

Would it be easier to nix using a human model altogether, instead just creating an enclosed structure? Like, use tile graphics for a unit instead of a unit model. Then use the arrow animation effect for their attack. That at least bypasses the Y axis shift issue.

48 Replies 145,013 Views