[quote who="jutetrea" reply="19" id="3463662"] Working well now, renamed the folder - assuming that's what worked. Like it so far. The 'Quest for Justice' spell triggered a quest, but it was the standard kill the bandits for the panca archers quest. Unsure if that was deliberate. Really like the abilities and the way they're laid out. Not sure I like needing the 'sword&#
davrovana
Updated with some bug fixes for Searing Light and Shadowlance spells. Slightly modified position of icons in the paladin path skill tree. De-powered the soulblade strike ability and slightly reduced the paladin weakness for being in an army over 5.
[quote who="sander454" reply="16" id="3463332"] I'm still new to this game plus my champion is only level 3 now, so it's hard for me to say for now. I will need to play few full games chosing different paths each time before my judgement:)[/quote] Sure, whenever you feel you have a basis for feedback, I'd love to hear what you think.
[quote who="sander454" reply="14" id="3463316"] Actually it works. Your mod was named paladin mod .91 - I've changed it to 'paladin mod' (removed .91 from the end) only and it appears in game straight after first won battle. PS - is either that or because I updated Black Bazaar mod to LH v1.6[/quote] Ok. Glad to hear it! I'd love to hear your thoughts on how the class plays. Too powerful?
[quote who="sander454" reply="12" id="3463298"] I have the same issue of paladin path not showing - all other 4 are there (ninja, ranger, summoner and necromancer) and there's empty space for 10th path yet no paladin. Should I rename main folder from paladin 0.91 to maybe paladin only?[/quote] That should not be the issue. Could you possibly give me a list of mods you have installed?
[quote who="jutetrea" reply="9" id="3463212"] I'm not seeing paladin as a choice when levelup and I'm using Primal's level up screen modification to show more than 4 (have it set to 8). I am seeing path of ranger and necromancer from 2 other mods, but not paladin. Any idea what I should look for in terms of conflicts since I have a lot of mods going? Does it require a quest to start to provide the option? Can random champions go paladi
[quote who="NaytchSG" reply="7" id="3463008"] I goofed when I added your mod to the game so disregard this comment: https://forums.elementalgame.com/453863/page/1/#3462971 Starting a new 1.6 game now with mod correctly installed...[/quote] Let me know if any rewards are incorrect, it's still in beta so bugs are possible. : )
Great ideas. Thanks again, parrotmath!
[quote who="parrottmath" reply="1" id="3462491"] create undetectable resource that everyone starts with a fixed amount... [/quote] I've created the hidden resource. Do I use a tag in elementaldefs.xml to set the starting amount?
Hey fellow modders. I am trying to give a custom resource to all players. I found this tag for Blight: [code="xml"] Map AllPlayerStoredResourceAdjustment
[quote who="Primal_Savage" reply="7" id="3462310"] Pump out juggs.[/quote] I think I saw that title in the adult video store.
v1.6 is updated and the paladin tree works again! Thanks Derek and Stardock!
I am wondering the same things. Likely going to test it out soon, I'll let you know if I figure it out first. But I bet Primal is figuring it out right now. He's a sharp one.
The Paladin tree is currently messed up graphically by a bug in the LH v1.6 patch. However, the tree still works correctly, it simply looks jumbled up. This is likely temporary, the tags involved will probably be working again soon.
Yay for updates! Excited for the DLC.
[quote who="jutetrea" reply="13" id="3460334"] How close to an update and will it support 1.5? Where's the link for download?[/quote] I'll release it once I playtest w/ 1.5. And then it willl support 1.5. Removed the download link for now.
[quote who="Naidrev" reply="2" id="3460196"] I love the idea of a City Victory. I can't believe I've never thought of that before. Giving this a try right now.[/quote] Interested in your feedback. In particular, do you feel that the level 7 city bouses are powerful enough?
Part of Between Life and Death and XtraDeconstruct Do you like building up your cities? Ever wish you could keep growing past level 5? Now you can! LEVEL 6 AND & CITIES MOD BETA V.8 Download v1.0 Here (do not download if you lack DLC04
[quote who="DsRaider" reply="41" id="3459156"] At least they don't spam slave archers anymore. Those were the weakest units in the entire game... [/quote] Yes, I have to say the slave units magnar did spam seemed higher in quality. I forgot to mention that indeed, the AI seems to suddenly care about infrastructure - its growth curve was much more dramatic even on expert/expert because it actually took the time to build masons, mills, studies, schools, etc. At least,
They have growth challenges, but if you are used to playing them you can overcome that challenge.
Played a game on anthys. So the AI had a lot of room to expand into, which usually works in its favor. But noticed a huge increase in difficulty playing on Expert/Expert. Observations: -Better unit design seems to really helpt the AI. Pretty sure I saw designs you added, and the AI used them and used them well -Gilden uses guarded strike way, way too often. I think this is your mod, and this is one thing I'd change. They prioritize guarded strike over crushing blow
[quote who="anc40" reply="130" id="3458027"] Perhaps, but it's not nearly so mixed as the mind of some of the people who run the US Government. [/quote] But aren't they doing a great job?
[quote who="XWerewolfX" reply="127" id="3458014"] I'm just a little legit annoyed that we haven't heard ANYTHING. Only because it feels like LH is being forgotten about for the new "brother". [/quote] Tell me about your mother...
I see Juggernauts didn't test as well as dragons did, in the softare developer focus groups.
[quote who="Primal_Savage" reply="51" id="3457984"] Quoting Tattyhat, reply 50One of the things I like about the tactical battles in AOW3, is that ... It's all in the movement. [/quote] It's not the size of the pig, it's the bacon that you're makin.'