[quote who="Tattyhat" reply="124" id="3457992"] The peasants are revolting, there's going to be a lynching; partner.[/quote] Isn't that two genres/historical periods mixed, middle ages and western?
davrovana
Ohmigod! The Paladin path beta is posted! Here!
PALADIN PATH v1.0 by D. Elliot Lamb Part of Between Life and Death and XtraDeconstruct Please submit feedback, bugs, and ideas! DOWNLOAD FROM NEXUSMODS </
From my perspective as someone who played FE extensively and saw this game develop during its beta, it sure seems 100% done to me, even if there are bugs (all games have bugs), and further updates this far after release feel like 100%+.
[quote who="MysticMJ" reply="25" id="3456838"] Very disappointed that despite all their mentioning in the lore, Titans just dont show up at all in FE. [/quote] Or do they?
Undying Curse. Amazingly powerful.
Been playing around with this. Overall I notice a slight increase in the AI's performance, without the game being drastically changed. Gonna give you a more detailed opinion after a few more sample plays. But so far, this seems to be accomplishing its goals of improving the AI.
The paladin, with quests, has proven to be a much bigger project than anticipated. However, it is very nearly complete (just finishing the quests now). I'll release the v.91 beta of the paladin path within roughly a week, and the sorcerer will follow sometime afterwards. When new unitstats tags come along with LH 1.6, I'll update the paladin mod to v1.0.
[quote quoting="post"] So why do I (almost) automatically think data mining (and NSA)? I should mention that the same comes to mind when visiting the grocery store. [/quote] Because you are paying attention?
Undying curse is the secret of that faction. They might actualy be the best faction in the game - I've never so successfully rushed another empire than when I played as them for the first time, and made my own units with Undying Curse. Lack of growth is almost irrelevant when you can support a nearly infinite army!
[quote who="Makkaroni" reply="23" id="3451190"] I just installed this mod. I followed the instructions as mentioned in start post. When I now start a new game how can I see that the mod was succesfully installed and is active, now?[/quote] You can't - but you'll notice come turn 225.
Oops, that link was broken somehow. One City To Rule Them All
The civilizations are the first to arise from a global cataclysm. Those population numbers are not so unrealistic for a world in the process of re-population. But more cogently- this is a fantasy video game. You let realism hang you up? That said, here is a level 6 city mod Also, I am developing a level 6 AND level 7 city mod. I can send you the beta build if you want to try it out.
[quote who="DsRaider" reply="17" id="3450874"] For instance in LH you could use the existing unrest mechanic, and have it so cities with high unrest would revolt. [/quote] I like the idea. But is this actually moddable using tags? Maybe a random event could trigger based on global unrest, but how would city-by-city unrest trigger an allegiance switch?
What about this, currently in development?
Lost Forge mod? I happen to have the link right here!
[quote who="Heavenfall" reply="7" id="3450772"] Quoting davrovana, reply 4 If only someone had crafted a mod meant to partially address this issue... This is the road Warlock 2 and Eador 2 went down as well - make it a long quest that more or less substitutes mop up. Personally I'd like to see something more dynamic, quests are too predictable for me. [/quote] I agree. A quest basically relegates the other factions to the 'te
two level 13 mages might be better than one level 20 anything.
[quote who="rossanderson48" reply="16" id="3446706"] Sooner or later you're going to finally see what games like these are for. These games are not made to beat you they are merely made to consume your time and try to get some enjoyment out of your humdrum lives. [/quote] Good thing you're here to tell me what to think! I see you've told us that these games are meant to occupy our menial time, yet then go on to discuss good AI as if playing
If only someone had crafted a mod meant to partially address this issue...
[quote who="Uvah" reply="17" id="3450603"] Quoting ElanaAhova, reply 16who expresses interest in the US bill of Rights is labeled a 'terrorist.' First its pee in your pool and you're a terrorist, Now you're one if you read a document. [/quote] I rented Bad Boys 2, two consecutive weekends in a row. TERRORIST.
1 See the Destiny's Gift spell, or Pandemonium
[quote who="Makkaroni" reply="3" id="3449599"] Would be interesting to know what level your champions are, after a 250 turn game (huge map, expert level, normal world handicap). In my games my champions are always around level 13 - 18.[/quote] I play ridiculous/ridiculous on large maps, I just won and my sovereign was level 24 or 25. Second champion reached 23. When I played the very challenging 'Lost Forge' mod, my units
[quote who="Kantok" reply="23" id="3449558"] I really wish I had your insight into Zenimax's books. [/quote] I don't really know. I just think making an Elder scrolls MMO is a bad idea, that it will tank, and that while ZeniMax and Bethesda will likely survive, I bet you it's going to hurt their financial position and clout (like BioWare). Who knows? Maybe they'll make billions, everyone will be happy, and I'll be a sore cranky-pants (s