ereog's tower would have to be more valuable for me to even bother building it at any point - I think's that's the real issue.
davrovana
[quote who="GFireflyE" reply="9" id="3476067"] As you'll all notice, two were not mentioned: Charms, and Training [/quote] If crystal is plentiful, it makes a lot of sense to make charms your next tech, and use/create unit designs wearing both rings to maximize damage. And from there, enchantment for staffs makes a whole lotta sense.
[quote who="GFireflyE" reply="44" id="3475615"] Good Morning "Download Here" isn't giving me any file.... [/quote] Should work now! May get my mods up on nexusmods soon, so there's an alternative to dropbox.
MASSIVE NEW VERSION! Released 6/25/14
[quote who="GFireflyE" reply="42" id="3475292"] I place all my mods into separate mod directories for easy organization. Your mod requires (for a reason that I cannot explain) the exact directory structure within the zip to be maintained, thereby having many xml files in the mods root directory. [/quote] Because they're so good? : ) But seriously, I'm glad it at least works, now.
v.92 update- Bonded Mount ability now advertises that the bonded mount quest gives experience in addition to a chosen mount, AND it unlocks an allegiance-specific summon spell. These spells used to come later in the tree. In short, the bonded mount ability is more valauble now, even for paladins that don't need/can't use mounts.
Either Restoration or Civics, depending on the faction and what surrounds me. Civics: I want to keep unrest low (and thus increase production and research) with the bell tower Restoration: Boost food with garden (not needed first if there is a fruit grove or wheat nearby) In my experience, the most efficient way to boost production, gold, and research is just by raising city level. So high food and growth rate really are the best economic investmen
[quote who="GFireflyE" reply="38" id="3475148"] Yes I do, but when I came across this issue, the first thing I did was wipe my mods directory, install just the Paladin mod, and then reload and started a quicky with Relias. Fought a battle and leveled up....no Paladin. I then replaced the traitpathchoicewnd file back to it's original and tried again with the same process. Same result. I know the traitpathchoicewnd file is working correctly because I tried Path of the Ranger and
[quote who="GFireflyE" reply="34" id="3475087"] Good Morning For some reason I am not getting the Paladin path choice at level 2. I have a modified traitpathchoicewnd file, set to 7, and have a space for the Paladin icon to show up....but no go. I also cannot scroll down to receive more choices. Even when I restore the file to orginal, I can able to scroll down and see the Graveborn (from dhuran's mod) but not yours. Thoughts? <
[quote who="Primal_Savage" reply="35" id="3475096"] BTW, is the typo "PathOfTheOPaladinAbility" on purpose?[/quote] No, fixed!
tjashen- Thanks for all your work to help the community.
Soronarr- I'll check it out!
Ever get stuck in a corner, and find yourself too low in level because all the monsters are across the map? Ever killed all the monsters, and want something to kill for a little more xp? This small mod adds the spell "Hunter's Sense," which creates goodie huts with monsters. They are weak targets, but will give you significant xp early game, and can help bump up weaker heroes late game. Unlike Altar quest maps, this does not spawn an actual quest, and no fame can b
Updating to .92 in progress Changelog: -Slightly modified tree to make progression slightly easier. -Reduced penalties to paladin when in army of 5 or larger -Added Sword quest, allowing paladin to find a broadsword for 50 mana -more coming!
Yeah, crystal is everywhere, but you aren't guaranteed to have it near your starting spot.
Weapons are built to order just for armies. You can buy items for heroes in the shop, but then it just costs gold (lots of it!).
Unlimited. I think I've been +300% or more with my mana - I love refined arcana. I've also gotten really high up there with refined agriculture (10+ researches), to reach level 6 and 7 cities (mod only).
In my experience, those city level up abilities are buggy (hard code issues override modding attempts), and the city level up window doesn't support more than 3 choices. If there's a way around, however, I totally support additional choices at each level up (even level 6 and 7).
I have never seen Sarog once, in over 2000 hours of play. I want that mod, too!
The name Morrigan is associated with an Irish goddess. Morgana was the evil sorceress in arthurian lore. But the Elemental lore clearly shows Morrigan the Mad was male when alive - so if he has a gender while undead, it is male. Also, I think the character carries the gender male tag in the .xml
morrigan is a he
tjashen- I really appreciate the help! I'll gladly put this into my mod file when I update. Thanks!
Primal- Woah, no! I'll check my code, that's a henchman unit, not meant to show up as a champion. Thanks for the bug report.
If it's Elemental, I am pretty much in. Only question is, can I run it?
[quote who="kona0197" reply="9" id="3469436"] I have nothing to hide. And even if I had anything to hide, no one can prove it's me physically using the machine and not someone else.[/quote] Thinking is hard, why do it?