Can this be a feature, not a bug? I love the idea of wildlands spawning monsters, but occasionally spawning a CHAMPION is even cooler! I'll gladly donate some .xml files of new, wildland champions to support the effort.
davrovana
If only someone would mod the assassin path to include master archer...
Stardock: Here's a free new patch that makes the game better! Some people on the forums: This is IMPERFECT? How dare you?? I was frustrated to discover a game was broken by the AI being unable to declare war. But it's temporary, they'll fix it.
Fixed bug where swords were overrepresented in loot. With 1.7, I will work on creating items that require the paladin path.
Updated: Reduced resource bonuses for republic resource structures. So Republics get massive economic boost primarily from only their increased growth rate. Modified community news pres to give a smaller, but now global unrest bonus
[quote who="Ericridge" reply="41" id="3479095"] Oh my bad I meant on Expert mode I had to go to set up to check cuz I don't even look at that setting anymore [/quote] Difficulty++. Try ridiculous/ridiculous next.
[quote who="Ericridge" reply="39" id="3479050"] I only play on challenging difficulty.[/quote] It's time for Hard/Hard, I think. If you're being smoked on tech by the AI on challenging, well... It's not the AI. It's YOU. Even the civ series gooses its AI economy on higher difficulty levels. Time to play against a worthier opponent, instead of knocking Stardock.
Just clicked through these links, and found my way to the WOM Modding room. You've done a LOT of modding in this engine, Heavenfall. Lifetime achievement award?
If only there was a way for ANY faction to field a type of henchman...! HERE HERE HERE
[quote who="Ericridge" reply="37" id="3478793"] To me FE:LH is still very unfinished until stardock get their butts in gear and make the AI understand unrest without being required to download an mod just to account for a major part of the AI.[/quote] Unfinished? I think that is way too harsh. Many other 4X games have the "mop-up phase" syndrome.
[quote who="cocane79" reply="16" id="3478683"] I am currently on hard. The AIs army consisted about 50% of archers. Which are annoying, no doubt, but are no match for anything except militia.[/quote] Try expert/expert. AI will get bonuses but they are not dramatic bonuses, as on ridiculous and insane. By endgame archers willl likely have the ignys longbow, and can do serious damage.
[quote who="Ericridge" reply="35" id="3478630"] I will be extremely unhappy to watch my high lvl troops annhilated cuz I felt like having fun exploring the world. -.- [/quote] I empathize, but nontheless 'knowing' you will win deflates a lot of the fun. My bet is that a sudden difficulty spike will at least throw the game back into contention, and keep it more interesting. Also, I need "god troops" to fight, to remain challenged. : )
Haven't had cable for years. There are dividends you receive by keeping the media to a minimum in your life. The attitudes and biases implicit in American media are many, and insidiously influence your ability to criticaly analyze your world. The mind and spirit benefit from limited exposure, in my opinion. Those with families should be mindful of how media affects kids, especially "for kids" programming like Disney and Disney X.D. Careful analysis of their programming makes the s
The AI tends to use low initiative units, largely because of the unit designs it has available. Fix that, and large initiative disparities become more rare. On higher difficulties, many "weak" monsters have their initiative ratings boosted well beyond 20. So monsters certainly don't have problems beating the inaitiative of your own units, if you play on expert world difficulty or higher.
I am working on a mod to replace the mop-up phase with sudden empowerment of surviving AIs. Essentially, a turn 300 or 350 event where enemy difficulty will spike, making all surviving players a threat, even if they have only 1 city left. The idea being, you want to hurry and win by a set turn limit, otherwise you'll be caught in a new, 'assymetrical' war where the AI is likely to pound you, unless you ruthlessly leverage your might to date to immediately win again
[quote who="cocane79" reply="5" id="3478460"] And i mean that. The game is just no challange anymore, which takes the fun out of it for me. [/quote] Have you tried upping difficulty? What level are you winning on?
Broken mechanic? Hyperbole. Initiative is huge but it's hardly so powerful that other stats are useless. A difference of 7 initiative in the game is a significant advantage but will not necessarily equate to a 2 for 1 action ratio every turn. Also, your example of sword user versus maul user assumes low defense. Against armor of 30+, even longsword attacks by companies are hardly one-hit-kills. The maul user gets to crushing blow them next, and THAT can be a one-hit kill. <p
class-specific items will make champion choices at fame milestones more interesting, won't it? Now you'll pick them based not just on spell traits or euipment, but whether they can use an amazing item you picked up some turns earlier.
Oh my god this update is AMAZING. My first reaction is, this is the best looking changelog to date. Almost every item on the changelog is something I've wanted, or am really impressed you guys thought to do. Color me even more impressed with the ongoing support you guys give this game. The Paladin path needs some new, path-specific items now! Woot!
The problem might be modifying mount files - I've created massive bugs when I try to mess with them (though for me it was an issue with models being duplicated).
Next update will be expanded quests. Also looking to fix an overabundance of swords in loot.
Have you ever played with henchmen, and wished all factions could get some form of henchmen? This mod creates a faction ability that allows four new Henchmen to be recruited at the Cooperation tech, regardless of race type. Don't worry, game balance has definitely been considered! DOWNLOAD HERE: MERIT BEFORE BLOOD faction ability Features:
[quote who="GFireflyE" reply="9" id="3476296"] What about +1 Air, +3 mana/turn, +1 Fame/turn, and unlocks some kind of spell? Windwalk: All units under your control increase movement by 1 [/quote] It just unlocks a unit enchantment that allows units to gain flying ability?
Kingdom: Raza the wild, coal stones spell. Amazing.
If Ereog's tower gave +2 air mana and +2 mana per turn, as well as +1 fame per turn, I'd build it.