I produce wealth when I am having trouble paying for more troops in a war.Or when a town can build nothing more I need. I'll produce growth to get a city to the next level. I produce mana when a conclave has all research buildings built (so late game). I rarely produce research.
davrovana
Frogboy said another DLC with new factions is incoming. I am guessing this means new faction traits as well. Either way, it's as good as bought right here.
[quote who="Fallenchar" reply="11" id="3432830"] I'm not sure I'll ever try mods. But who knows? [/quote] Try Champion Bonanza. Simple mod, changes no game mechanics and retains game balance, but makes champions fresh again. Or, you could try an alternative to the Master Quest... ***SHAMELESS SELF-PROMOTION FOLLOWS*** Alternative Master
Time to mod in buildable guardian units for your custom faction? Ever tried making just ONE AI a ridiculous, while making the rest experts?
Not enough praise for this mod on this thread. So here I go: This mod is awesome, champion selection is way better with it. Who are these people playing Legendary Heroes without Champion Bonanza? Puh-lease, brah.
If you have interest in your own liberty and have the will to lift a finger or two to defend it, I humbly suggest you visit this site and consider its content. A protest is scheduled for tomorrow: https://thedaywefightback.org/
It is buggy, but in defense of auto-resolve, attrition and unexpected casualties are more realistic to warfare, no? I find it does keep me on my toes, since I only auto-resolve battles I think I'll win with minimal losses. Then - surprises. Also, it keeps you on the AI's level, because they are stuck with it, no?
A player action is not necessarily over-powered if it has a chance of catalyzing an unexpected, equal and opposite reaction. Wouldn't be interesting if part of the gameplay challenge is balancing your progress to dominance against its unintended consequences? How could one possibly expect to wield the power of the Gods, as a mortal, yet only get exactly what was intended? The Master Of Magic Chaos spell that slowly destroys the entire world comes to mind... (I'
[quote who="Frogboy" reply="71" id="3438370"] speaking of which, would you guys be willing to give up the rotating camera in LH in exchange for a massive boost in performance and visual quality?[/quote] Instant, easy yes.
[quote who="DsRaider" reply="3" id="3439634"] Below is a link to a page describing a scenario I started back before LH even came out. [/quote] Cool, I'll give it a look. Thanks.
[quote who="Primal_Savage" reply="1" id="3439575"] Did you take a look at this.[/quote] No. Very interesting. I might play around with these soon. And, likely ask you questions... But I do want to try my hand at a scenario.
No one has done this to date as a mod, correct? Has anyone out there tried? Looking at the FE and LH scenarios, it seems map files are the primary structure of the scenario. 'Cause while it would be a big project, it would also be totally awesome way to tell a new story through this game. Ideas, ideas...
Cloak of fear requires the attacking unit to resist a spell before they can hit their target. Magnar's 137 spell mastery made that quite difficult. Whole it does list a 97% chance hit, that it the chance to hit versus dodge. It does not take cloak of fear into account. Cloak of fear is annoying when the AI casts it, but a very effective ability.
[quote who="StevenAus" reply="4" id="3436571"] Well, from what I've seen of the Lost Forge, it is too hard. Something like 4 or 5 Titans casting Despair as well as some Dragons to Fear you so you can't take out the other Titans early. It's just a bit too hard for my tastes.[/quote] Bummer. Thanks for the feedback, though (there are no more fear-triggers in the mod FYI, you stand a chance to interrupt spells). Oh and er, Titans? There are no Titans
[quote who="csac1979" reply="22" id="3437066"] No, there is written: "Frenzy" (didn't know how it was called in English): + 4 initiative and +1 move per level!!! The juggernauts have two great disadvantages: I believe they can't carry a bow or a staff (so you can't make range units of them) and they only get +2 life per level (normal stacks get 6x2=12) but the +4 initiative....[/quote] Here's the xml. Just +4 init and +1 moves, no scaling to leve
[quote who="csac1979" reply="20" id="3436997"] Can the juggernauts wear armor? [/quote] No, but they can wear shields and accessories that boost defense. [quote who="csac1979" reply="20" id="3436997"] Are they the only units getting +4 initiative per level as a possible feature? [/quote] You mean "Frenzy?" I think it's a flat +4 initiative and +1 move, not scaled per level.
Wow, this solved my problem, thanks a lot primal.
Is there a way to mod the action "Build" that pioneers have? I want them to drop a "CityHub1A" so that I can mess with the level bonus choices as cities level up. Is this possible?
It is annoying, but not consistent enough of an issue to ruin the game.
--SHAMELESS SELF PROMOTION follows-- Well I of course made an alternative to the Master Quest here: Alternative Master Quest - The Lost Forge And I'm working on a second Alternative Master Quest, coming in a few months. But I know exactly what you mean, the Master Quest just becomes too familiar. I'd be open to seeing any ideas you or other modders have for changing it up (returning it to a 1v1 battl
Who is morden? Mordin Solus is not in this game, he dies in Mass Effect 3. (Well, he died for me )
If only there was a mod in the works that created, say, another alternative to the master quest, where one would actually acquire said sceptre of dominion, in the end... : D
It's a powerful strategy. I suppose I share the skepticism that it is game breaking, however. Infection + graveseal + curse with archers is still better, isn't it? An army of archers always getting 100% armor piercing critical hits is almost invincible. Also one mage with high spell mastery and high initiative could do either graveseal strategy alone. In conclusion, Death Worship is what's amazing, right?
[quote who="Aalandryll" reply="3" id="3423672"] Ok more questions... and concerns... How does one turn off quests using something like an ifcheck? [/quote] You probably just want to mod the plague event to a Trigger Chance of 0 for when you play as undead.
[quote quoting="post"] Is it because I'm only playing it on the Medium difficulty setting and I need to dial it up? [/quote] Yes. Try Hard or Expert.