davrovana

davrovana

Joined Member # 3610268
86 Posts 1,177 Replies 22,632 Reputation

That looks like it will work as intended. But only testing can say for sure. You could create a "test" version that triggers on turn 5 (random events only trigger if you have a city, FYI). Do you know cheat mode/reveal map?

20 Replies 31,362 Views

[quote who="Valakov" reply="7" id="3390584"] elemental Def file has the following 1.0 4.0 45 monster spawn rate increase would be what would affect all camps? or the creation of n

20 Replies 31,362 Views

[quote who="DsRaider" reply="7" id="3390515"] Unless the boost or bonus is enough for AI sovereigns to solo entire armies that doesn't matter. [/quote] Sure it does. To challenge. Do you mean immersion? On challenge: On ridiculous and insane, killing an enemy sovereign because they are alone hardly wins you the game, and can cost you mana or even some troops. In some situations it would be downright a risk to engage (you're needed elsewhere), and the enemy so

16 Replies 27,274 Views

[quote who="Valakov" reply="4" id="3390553"] ah, the wonderful world of working midnights. after looking at the code.. and stil not understanding it, i think what i might do is just copy the eclipse, rename to 1,2,3 etc and set new turns for each iteration. going that route will also allow for differant level boosts at later turns etc. - will also copy the mob type lines and add in the other monster factions. still though, how do i "force" the event to h

20 Replies 31,362 Views

[quote who="DsRaider" reply="4" id="3390488"] I see the same thing and it has nothing to do with difficulty. Sure the AI can beat you on ridiculous using bonuses and cheating but if at the same time it just plays stupidly that's no fun. [/quote] I've read the referenced post. Sure, you can fault the AI for some shortcomings. I've seen this phenomenon too. But "Here's a problem I see, now I am going to stop playing" goes beyond feedback into whining /

16 Replies 27,274 Views

You could write your own quests (aka random events) that jack up monster levels, set to occur and self-complete at set turn counts. Or, check the goodie huts - they are set to upgrade after a set number of turns. You could add higher tier goodie huts with horrible stacks of doom for later game. Or, random events that drop goodie huts, see the "world gets more dangerous" quests (events)

20 Replies 31,362 Views

[quote who="Earth Force Captain" reply="328" id="3389555"] ...so many files I can't really make heads or tails of it, so any advice would be great. Thanks. [/quote] I am still learning myself, but I am pretty sure reading through files that work is the best modding education. I am making a custom blood-trait faction myself, the faction mods of others are showing me what I need to know. Look for the and tags. If you'r

844 Replies 1,926,072 Views

[quote who="Dumhed" reply="325" id="3389491"] Thanks abob101 for the earlier feedback. I sometimes have a hard time using the right query in the search to find what I need. New Question: Is there any way to create a randomized result in unit recruitment? Let's say for example I have 4 elementals that can be trained... is it possible for the city to recruit elemental (general), and only after recruitment find out which o

844 Replies 1,926,072 Views

Have you ever: -Wished you could win with just a few cities? -Wanted to change governments, like in Civilization, so that military is sacrificed for research and money boosts? -Aspired to win with few or no fortresses? -Imagined being the sovereign of Athens? -Dreamed of giving your recruited champions more of a starring combat role? Then this mod is for you! I've cooked up a new faction trait, "Res Publica," that jacks up unit wages

2 Replies 2,831 Views

I got 30,000 one time off a ridiculous/ridiculous win. Next win, I'll take and post a screenshot so I'm not all talk. : )

5 Replies 11,926 Views

Spellstaff: adds to spell mastery and spell damage. Mage's best friend. Initiative bonuses are huge, but I'd give them up for the spellstaff. If you are Umber or can get to Umber's shops, the skath claw is +4 initiative.

5 Replies 17,047 Views

[quote who="hendryhaad209" reply="10" id="3388755"] If you are passionate about Spongebob Squarepants Games, this group is totally belongs to spongebob games.[/quote] MARKETING TROLL

12 Replies 10,771 Views

Replicators you are just being a troll. Modders could not have made either of the DLCs in an afternoon, that's a clueless assessment. Why don't you lose the bellyaching and make a mod yourself?

86 Replies 498,705 Views

[quote who="StevenAus" reply="30" id="3388570"] It might be possible to change the higher level fame milestones by changing in the core files the Fame Milestones Spawn Ratings which have -1 (all heroes available) to 9 (level 9 heroes only).[/quote] What about changing it to level 12, and deploying another wave of even stronger champions?

69 Replies 299,413 Views

Anyone know if the unrest penalty per city can be tweaked, by faction? Working on a trait, can't figure out how to tweak this as an offset for some bonuses.

844 Replies 1,926,072 Views

Oh, an update. Just did two playthroughs with this installed, well done. The standard champions were too familiar to be exciting. [spoiler]I like the freed krax slave champion.[/spoiler] Imitation is the sincerest flattery, since playing this I have some ideas for making my own champion pack. Cheers.

69 Replies 299,413 Views

[quote quoting="post"] AI not improving production in some cities. Sometimes when I take AI cities they don't have any production buildings or even unrest buildings built, even mid to late game. This is a pretty big deal because it causes some of their cities to stall midgame and become useless. Production buildings are very important mid and late game as you can't build the more advanced buildings without them. The AI should always prioritize increasing the pro

10 Replies 22,311 Views

I admit I may not have fully explored the assassin. I never considered a 100+ dodge attainable, which it can be. I definitely noticed that the assassin can deal hella damage with weapons or spells. But non-critical hits suck, and early game, the assassin can really struggle without the right gear. So maybe I'll try the assassin further, and maybe even change my tune...but for now, I'd still rather be a mage on insane/insane. And a mage can solo epic stacks, too (so can a warri

23 Replies 13,625 Views