Alfdaur

Alfdaur

Joined Member # 3408734
23 Posts 278 Replies 396 Reputation

The cloth map looks really nice. It looks like... uhm, more of a cloth map. ^^ An official quest editor would be nice, I think a lot of people would like it.

33 Replies 61,754 Views

I would love for FE to work under WINE! Sadly, I don't have any skills in linux... Good luck, and thanks for the heads up! ^^

16 Replies 16,267 Views

[quote who="LNQ" reply="12" id="3182560"]Frogboy got fed up with the FE discussions here and decided to take a break from actively writing on the forums. Talked about a month, but that was back in early May I think. [/quote] He posted a Essence preview, so he is not completly gone. I think there waiting for when it's done, or at least closer to "release". But the waiting is soooooooooo long. ^^

13 Replies 6,264 Views

[quote who="Tattyhat" reply="22" id="3182402"]I want a update every week or my money back. [/quote] I wonder... Can I get my money back if I got Elemental:FE for free? (I'm kidding. No seriously! Don't remove me from beta! :'()

22 Replies 20,919 Views

Armour makes the differance my friend. As soon as you got some troops with leather, the game will be much easier. Haven't played the last version much tough. Other then that, I don't know. Larger goups also make wonder, expecially with training.

1 Replies 5,970 Views

Lurking makes me sad.. :( Still excited for the next beta, but I stopped playing beta 3 as soon as the last patch came out. Oh well, the longer the wait, the bigger the expectation. ^^

13 Replies 6,264 Views

This would be the time to make changes to trade and the economy. I myself, also look for more of these features. Building up the empire feels boring and dull. I know that the economy/civics of the game have not been changed much since E:WoM, this in fact gives me some comfort. I would really like for the game to have some trade-resources like 'dye', 'ornamental metals or jewelery' or 'spices'. Not to be traded like in civilization buth to be processed by an industry se

25 Replies 7,961 Views

[quote quoting="post"] + Added Henchmen designable unit (altar only, use equipment and gain levels like champions, 50 influence to recruit) + Heroic faction trait gives +50 influence and +1 faction prestige whenever they complete a quest (assigned to Altar) + Experience gained from battle is now scaled based on world size + Faction power wnd now appears over the terrain wnd + If a player is casting the spell

153 Replies 548,399 Views

That is correct, there is a turn limit. Just like there is one in Civilization. The game doesn't stop at that time, but your score will be frozen. This is to make highscores more meaningfull, or somthing like that.

3 Replies 3,738 Views

For the first question: you can find vials doing quests that remove all the negative traits you got, there rare, but out there. The second question is something that I am wondering myself.

12 Replies 9,866 Views

[quote who="UmbralAngel" reply="12" id="3142416"] The auto-battle AI seems to suck at spell casting, wasting lots of mana buffing your champion/sovereign when your other units can handle the enemy unit alone. Direct damage spells should be prioritized in easy battles, with buffs only being used if the battle is very close or if you are outmatched. [/quote] I wanted to say the same thing, also in the battle of 18:26 the AI cast a buff spell and doesn't move an

16 Replies 38,725 Views