Will ZoC of outpost also spread your "culture" a.k.a. terrform? Anyhow, I'm psyched for the new beta. :)
Alfdaur
[quote quoting="post"] (you only see the Pier, not the Dock and Harbor it upgrades to). [/quote] Awesome, we get seaman!
The cloth map looks really nice. It looks like... uhm, more of a cloth map. ^^ An official quest editor would be nice, I think a lot of people would like it.
I like the look of those skelletons. ^^
I would love for FE to work under WINE! Sadly, I don't have any skills in linux... Good luck, and thanks for the heads up! ^^
[quote who="LNQ" reply="12" id="3182560"]Frogboy got fed up with the FE discussions here and decided to take a break from actively writing on the forums. Talked about a month, but that was back in early May I think. [/quote] He posted a Essence preview, so he is not completly gone. I think there waiting for when it's done, or at least closer to "release". But the waiting is soooooooooo long. ^^
[quote who="Tattyhat" reply="22" id="3182402"]I want a update every week or my money back. [/quote] I wonder... Can I get my money back if I got Elemental:FE for free? (I'm kidding. No seriously! Don't remove me from beta! :'()
Armour makes the differance my friend. As soon as you got some troops with leather, the game will be much easier. Haven't played the last version much tough. Other then that, I don't know. Larger goups also make wonder, expecially with training.
Lurking makes me sad.. :( Still excited for the next beta, but I stopped playing beta 3 as soon as the last patch came out. Oh well, the longer the wait, the bigger the expectation. ^^
You can't, essence isn't implemented yet. Wait till beta 4 comes out, then you'll have enough essence to make the tempel of essence. [e digicons]:troll:[/e]
This would be the time to make changes to trade and the economy. I myself, also look for more of these features. Building up the empire feels boring and dull. I know that the economy/civics of the game have not been changed much since E:WoM, this in fact gives me some comfort. I would really like for the game to have some trade-resources like 'dye', 'ornamental metals or jewelery' or 'spices'. Not to be traded like in civilization buth to be processed by an industry se
I don't play Tarth because I think the ability is lame. Why wreck monsters, the best part in the game... :( Tarth in my mind removes a lot in the game. Scouting ability removes terain, scouting also removes monsters largly from the game. So that's why I just don't play them. ^^
I played a game with Kraxis, and I can say that Gilden did attack me with his sovereign. ^^
I like this idea. ^^
I agree with OP, please don't take my evening for nothing.
I think the QA-Team said no, not today... :(
Will it be tomorrow?
Stop teasing me.. :'(
[quote quoting="post"] + Added Henchmen designable unit (altar only, use equipment and gain levels like champions, 50 influence to recruit) + Heroic faction trait gives +50 influence and +1 faction prestige whenever they complete a quest (assigned to Altar) + Experience gained from battle is now scaled based on world size + Faction power wnd now appears over the terrain wnd + If a player is casting the spell
I voted no because I don't play multiplayer. Sure, playing AoW on LAN with my family was fun, but I don't see myself doing that any time soon anymore. I think that multiplayer would be a diversion for things that are more important for me, like content for the singleplayer.
I would like this. But I want my hands on the workshop more. :)
That is correct, there is a turn limit. Just like there is one in Civilization. The game doesn't stop at that time, but your score will be frozen. This is to make highscores more meaningfull, or somthing like that.
For the first question: you can find vials doing quests that remove all the negative traits you got, there rare, but out there. The second question is something that I am wondering myself.
[quote who="UmbralAngel" reply="12" id="3142416"] The auto-battle AI seems to suck at spell casting, wasting lots of mana buffing your champion/sovereign when your other units can handle the enemy unit alone. Direct damage spells should be prioritized in easy battles, with buffs only being used if the battle is very close or if you are outmatched. [/quote] I wanted to say the same thing, also in the battle of 18:26 the AI cast a buff spell and doesn't move an