Alfdaur

Alfdaur

Joined Member # 3408734
23 Posts 278 Replies 396 Reputation

[quote who="GFireflyE" reply="1" id="3235115"] I know I will be in the extreme minority with this view, which I find perplexing, yet accepting. I also know Stardock isn't going to diverge Tarth's ability at this stage of the game. I shall simply never play them... [/quote] I love the +3 attack and initiative bonus of the people of Tarth. Buth my hate for the masterscout abillity/trait far outshines it. I haven't and i shall never play with them, because of

21 Replies 6,961 Views

It would be cool if you would get an pop-up like this: "Greetings my Lord! I bring you great news! An area in our domain has become fertile enough for settlement! The people talk in excitment about going there and sing songs about the returning land. They await your command, my Lord."

20 Replies 7,753 Views

[quote who="joasoze" reply="6" id="3234939"]-GIVE US A SLIDER TO ADJUST MONSTER AGGRESIVENESS FROM DOCILE TO NASTY. I just had to shout there. Sorry. I REALLY want to play FE in such a state that every outpost and city must be defended and the nearby area cleared.[/quote] I second this! I play with Insane monsters, it's better then normal monsters but still not great. At least the monsters scare me (Ophidians and trolls mainly). But there just ***king off in the bushes... There no

9 Replies 47,047 Views

[quote who="TheProgress" reply="188" id="3193196"]ETA?!?!?!?!?[/quote] Frogboy/Draginol/Brad said in another tread that it wont be till early august. Edit: Because of the Q&A team is working on 'the political machine' for the moment.

208 Replies 712,598 Views

[quote who="Draginol" reply="44" id="3193230"]My guess is that we're looking at early August for Beta 4. The Political Machine 2012 is tying up our QA resources this month.[/quote] Thanks for letting me know that it won't be coming within a few weeks. ^^

52 Replies 136,448 Views

[quote who="LNQ" reply="36" id="3193043"]I like the new cloth map too. It would be nice to have rivers that run through forests though. Doesn't make sense that rivers always have to be clear of trees. [/quote] This would be cool. Also I would like to see rivers springing from a lake.

52 Replies 136,448 Views

Let's just play the new beta first, before going all 'rabble rabble rabble!"

52 Replies 136,448 Views

On a side note. Is it possible to watch AI-factions battleling as an observer. In Sins of a Solar empire you could resign, but at the same time beeing in the game. When you resigned in Sins of a Solar Empire you could see the whole map. Something like this would make it possible to see what the AI does and give comments on it in the forum. Or is there a key-combination like ctrl-n that gives that reveals the whole map?

24 Replies 19,612 Views

Hi Horsesfly, If I recall correctly, Prosiphonie has 2 extra mana per turn (She has that as a trait). The monster that attacked you while playing Tarth (the green nation) was because of the random movement of the monsters. Tarth has the master-scouts trait, this is given to all there trained units. So monsters won't target you while they roam the lands, but random movement can bring them into a sqaure where you got a building or unit. Also using bows lowers your units initiative.

22 Replies 67,447 Views
Reply to Turns/Moves in FE Beta

I think there is something called auto-turn in the game options. It's turned on as default. The same thing happens in battles. You only press the turn button if you don't want to do anything more in the turn. (Maybe you want to let a unit gaurd a certain area.)

11 Replies 4,425 Views

Will the new clothmap be added to Beta 4, as shown in Brads 'Quest editor' post? http://www.draginol.com/images2010/d7dc6ed5acdc_10357/image.png

208 Replies 712,598 Views

[quote who="Bellack" reply="21" id="3186789"]My list would be: 1) NAVEL UNITS A MUST IN 4X GAMES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I don't understand why people would not want this. And sea monsters of coarse. As it stands the maps feel very small and underwelming. And with the naval units should come navy combat (Tactical Battles.) [/quote] Well, it was pretty boring and useless. While playing Elemental: War of Magic, I never used the harbour or ship

65 Replies 176,150 Views

My list would contain: - Naval vessels. (If only trade vessels between cities with docks) - Upgradeble forts. (Already being implemented) - Special resources that allows a special district (four title building) that can be upgraded to enhance the economie and maybe produce tradeble resources. Think: Silk, Cotton, Dyes (could let you further upgrade the silk and cotton industry), Jewels, Oils (Lanters oil and stuff). Something to make "special commerce cities." - &

65 Replies 176,150 Views

[quote quoting="post"] Outposts have a limited distance they can be built (or summoned) from each other, so you can't pepper the field with them. [/quote] I just realized this... OOOOOHHHH NOOOOOOO!!!!! How am I going to build my own Hadrian's wall now?! Will we be given another means of locking an area off from the other players? I mean, I really liked making a border that nobody could pass.. :(

208 Replies 712,598 Views

Will all the factions get there own artwork now? Or are there only empire and kingdom artwork? What I'm trying to ask is, will the different empires and kingoms look different from one another?

208 Replies 712,598 Views

[quote quoting="post"] You can play as Pariden and drop outposts early on, but you will be making a hard choice to start claiming those resources vs making units or improvements in your cities. [/quote] Does this mean that resources go trough the building que of the closest city? Does this also affect outpost upgrades? edit: never mind, I red the post another time. So it does now. Nice. ^^

208 Replies 712,598 Views

If I have two or more harbors, will these link together with caravals or other ships, like caravans do? I think it would be cool to see ships on the sea coast. I don't think this would happen, but it would be dahm cool. :D

208 Replies 712,598 Views