Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,867 Replies 34,020 Reputation

So the windows 10 update is supposed to be rolled out through the current windows update system (or something very similar to that). I'm intrigued about that. If they can truly pull it off it'll probably be one of the most impressive software releases of all time. I've decided to let it "run its course" on my system just to see if they can pull it off.

19 Replies 68,012 Views

Just had that nasty little tray icon show up. Even though I "reserved" a copy of win10 (why does it need reserving? is the supply limited) the little icon is still there, annoying me... [video]https://www.youtube.com/watch?v=4T2GmGSNvaM[/video]

41 Replies 143,261 Views

Played at a friend's. Check out https://www.youtube.com/watch?v=iWKSopTFf2U for some gameplay

9 Replies 66,446 Views

I don't have time to write up a detailed summary, but the only reason you'd want to play E:wom or FE instead of LH are the 1-hour and 2-3 hour long campaign maps. In every other way LH is better, has more content, more refined mechanics, better graphics etc. LH is a standalone expansion to FE, FE is a standalone expansion/remake of E:wom. The tone of the games changes significantly to include more high fantasy elements.

6 Replies 24,294 Views
Reply to Steam reviews in PC Gaming

I also don't think that playing a game a lot negates criticism from that player. For example, after 40 hours of warlock 2 I had the sudden realization that it was all just randomized bullshit the "AI" was throwing at you.

60 Replies 327,206 Views

Sorry, I didn't think this through. I want to make sure someone who will play it gets it. So let's say you need 100 comments on this website and be registered before the month of May to get it.

8 Replies 71,481 Views

Looks like I had two gifts in my steam inventory that were just sitting there. If anyone wants a copy of Natural Selection 2 or Hack'n'slash holla at me. Also got 2 -50% coupons for endless space.

8 Replies 71,481 Views

When I was young I watched a vhs movie wherein the heroes, predictably, overcome challenges and tangle with villains. What really stuck with me, however, was the final scene. While still exhausted and varnished down to their cores, the actors still managed to portray a great sense of beginning rather than an end. And I especially am looking forward to the campaign. Humanity, defeated, outnumbered, alone, somehow prophesied to destroy the universe? I feel like a holocaust waiting

49 Replies 115,388 Views

I'm more worried that 6 months after release they'll require all software to be sold through their marketplace app. And they'll take 30%, thank you very much. Seriously, I can't even imagine the development cost of an OS like windows, but I guess it must be in the billions. If they're not oogling the app market they'd be crazy, but knowing MS they'll fuck it up.

17 Replies 44,686 Views
Reply to Weapon stats in Servo

Right now I'm approaching the game from the perspective of an item grind. You should hide nothing as a default. It seems to me that anyone who plays for more than an hour will see the appeal of grinding for items and designing your mechs. And at that point they'll want all the stats.

11 Replies 8,699 Views
Reply to Weapon stats in Servo

I'd like seconds between attacks personally. A "very slow" weapon is a vague description if it also has a "3% chance to freeze" right next to it. If the weapon attacks every 1 second or every 2 seconds... you get the picture.

11 Replies 8,699 Views

[quote who="BXP_Godgib" reply="5" id="3547940"] Quoting Heavenfall, reply 3 I like the previous model for bots better. You build a factory and it produces bots throughout the game, for free, up to a cap. Now I have to micro the factories. And the truth is, there is practically no reason to build bots until you have your third mech out (heck, you can't even build most until you have 2 mechs). I'd like to see a compromise between the two systems, where "up to X" bots are

26 Replies 84,759 Views

Replayability - I'd like to see more high-end unique items. They don't have to drop a lot, but if they are significant it may make me feel like my main unit is actually different from game to game. - I'd like to see randomized enemy champions, with focus on specific invulnerabilities and damage potential. Ex one guy deals huge fire damage and can only be damaged by cold. The only way to defeat him is to build for that. This way, each playthrough I will need to adap

8 Replies 18,346 Views