This was announced last year, the news (and the reason it's back in the headlines) is that they've now apparently tested it in vacuum and it appears to still work.
Heavenfall
Great that they take it back for reiteration. There were just too many problems with their implementation. Taking 75% of the money? Needing to reach 400$ sales before you could withdraw the smallest amount, 100$? A system ripe with stolen content and the response from reporting that being way too slow? NO quality control? A 24hour grace period for refunds? No donate button? And from a PR perspective, there were mistakes that made everyone turn against them quickly. They allowed previo
I just had a rather silly thought. Modding has traditionally been about passion and people wanting to push the limits of games etc. What's important is that it wasn't about money. But what happens if you turn that "argument" up-side down? Of course modding was about those things because there was no way to get paid (reliably). Is there something in this new paid mod structure that prevents people with passion etc from modding for free? I don't think so. Are w
Monopoly power is what you get between monopoly and perfect competition. In a monopoly you can set prices to profit-maximize to your heart's content. In a perfect competition you have no control over your price. Monopoly power is the ability of the firm to control its own price. To some extent it can be argued that brand loyalty actually provides you with monopoly power, but afaik people prefer the term market power then (although as I understand it they are functionally identical).
The publisher decides when to run sales, and the developer decided that modders should get only 25%. Not Steam. But obviously it is set to coincide with this release, and Bethesda and Steam are working on this together.
This actually has huge business potential and makes perfect sense. Unfortunately, bees and other pollinators are dying off while we increase our dependence on them by upping the farming output. But while paying for human hand pollination may be worthwhile in some parts of the world where farm labour is cheap, it is clearly not an option for wealthier countries. This is just one more type of mechanization that has been going on in farming for hundreds of years. That said,
People have been making a living off making TF2 items, and now Dota 2. Although certainly there are scenarios where paying a modder would still be below minimum wage, there are also cases where that isn't so. Some of the dota 2 items getting accepted are made by full-time professionals. Also, you're missing out the people who greatly enjoy making mods, and just want a little reward. It's not EITHER "making it for free because passion" OR "getting paid and hating it", there
No, I don't think they are. There's plenty of competition and there will be for the foreseeable future. And if you look at the best-selling games of recent years, many aren't even on steam: Diablo 3, Guild Wars 2, Minecraft, Sim City, the WoW expansions, LOL, The Sims, SC2 etc.
Yeah, the prices are stupid. I don't mean "ridiculous", I mean whoever set them doesn't understand how to set prices. Instead of thinking in terms of a dozen or hundred sales, they should be thinking about hundreds of thousands. Only if the game was very niche would a higher price be warranted. Not only would you gain more total revenue, but the extra high-star ratings would pay back in frankly unimaginable ways. Hmm... mod competition. That's another thing.
[quote who="OliverFA_306" reply="2" id="3540216"] Some Mods have a lot of effort from their authors. I think it is fair that they can get some money from their well done job. [/quote] I think that it's also not just a case of job -> reward. When I was doing mods for FE , for example, I came across a very neat hydra that I wanted to incorporate into the mod (actua
http://steamcommunity.com/workshop/aboutpaidcontent For now it's Skyrim only. Thoughts?
I love AOW3. I love the global events, frostlings, tigrans, even the necromancer isn't bad. I love all the new skills and items the DLC brought. And the race relations is "ok" but not good. The thing is, each class is combo'd with every race, so for example if you play a warlord class and the frostling race, you get special frostling berzerkers (if you played gnomes, you'd get gnome berzerkers). So beyond the base racial units that every race get, they also need to add a m
Honestly, worrying about AI taking over the world seems a bit silly to me. What will you worry about next, aliens from outer space? Hahaha! This message brought to you by BOT7&¤#"!
If you got young ones do yourself a favor and do NOT stick a mobile/tablet in their face every time you need some quiet time. And if you do, at least put on a documentary about animals or something.
Free on steam this weekend if anyone's on the fence. Also an expansion coming soon-ish.
[video]https://www.youtube.com/watch?v=dlMiKrwCRQ0[/video] http://en.wikipedia.org/wiki/Astrology_and_science Astrology just isn't real. Letting yourself be guided by it is a disservice to yourself, your husband, and your future child.
It's been in closed beta for a while, they probably didn't review it "after release" at all. Actually, on my steam it says it's not yet released.
Are we talking about galciv3 or ashes of the singularity?
Realistically, the US probably spies on every other government in the whole world. Also, alternative headline: US government under cyber-attack! Citizens should prepare to give up even more rights as a result.
Personally I loved the aesthetics, I'd rate endless legend's world map far above AOW3 map for example. The resource system and minor faction system just feel so right in that game. They also had a few fresh ideas for tactical combat beating out the ol' zerg/grind in AoW3. Endless legend has an actual research system with "ages" to dive into, whereas AoW3 has pre-selected disciplines and a bit of randomness in what spells appear. Not to mention the empire building in AoW3 is atroci
Exactly, they're already offering a much cheaper, better option for streaming from your real computer. So that leaves form factor, again, something you are paying premium for to get a machine you can do less with than a normal desktop computer. If steam machines ever exceed 0.1 % of machines connected to Steam's storefront client, I'll eat something nasty.
[quote]I'm not convinced that Steam Machines will have any appreciable impact on anything.[/quote] Precisely this. Steam machines have two advantages as I see it. One - they let you stream from your real gaming computer. And two - form factor, which you are paying premium for.
Either this, or a next-gen gpu. Oh, the choices...
DX12, and also I don't want to be that old guy saying no to every new technology.
[quote who="benmanns" reply="5" id="3530980"] Just read an article that stated that even illegal versions of windows8.1 will be able to upgrade an get a legal copy in the first year, not sure if that is the truth but the article says so [e digicons]:P[/e] Guess we will see about that if 10 goes live. [/quote] Actually it's everyone running illegal copies of win7 and win8. But the timeframe is much smaller, like you get a few months to pick it up for fr