I don't know why you guys are making analogies when they are clearly flawed. There's no need to reason your way around something when the real case is perfectly easy to understand. It is sold under terms of agreement. You can either agree and follow the terms, or you can not use it. There's no in-between.
Heavenfall
Don't like what they're offering? Don't buy it. You don't have any right to ignore an agreement you enter into. And that's that. This "issue" is just an offspring of the whole piracy movement, where you feel entitled to something you aren't entitled to. You think there's an option because you imagine there is an option, but there is no option besides breaking the rules set out for you to use the product.
Still an issue in 1.19d, due to the strength of the lightning.
Still there in 1.19d... please don't let this go live ;(
Looks like I forgot to hook a model up way back, the armored sandbrute. I won't do a release for him because I get the feeling we're nearing a release of 1.2 for elemental and that will require an update anyway. So consider this a sneak peak http://i.imgur.com/bj3Eq.jpg (available for Drota in ExpandedFactions, will be available for everyone in this mod in the future)
Uploaded 1.12 It occured to me that I can use the same method to fix the horse skeleton mount position. See the original post for comparisons. Note that I've changed the horses in this mod, and the vanilla game. Other modders are free to use the skeleton, of course, but they'll need to update their own mods (I won't overwrite someone elses mounts). For ExpandedFactions, I will update the remaining horse skeletons in the next update of that mod.
For the new stuff, I genned this a while back http://thedyinggrounds.com/Elemental/patch12.htm Attack rating in first row, defense rating in first column. Maybe it can help you balance.
Uploaded 1.11 Finally I was able to add dragons to this mod. As you know, we've been requesting the skeleton of the dragon for a while, but Stardock haven't helped us out there. In fact, this is a pure XML hack, using no 3d software other than the havok content tools. For whatever reason, havok 3d files can be translated into pure complex XML files , and today I was able to gain a bit of insight into the structure of that XML. Basica
Hah... this is so silly. > Backup 2tb of OS files, work files, mp3 libraries, games and everything else you can imagine > Backup drive fails in two day
Gratz, very interesting quest.
Just crappy UI with a million pop-ups all set to "display above everything else". Tech research, arcane research, combat events are the worst villains I think. Finish a combat, enter another combat, finish that, go out and get the loot screen from the first combat. Oookay.
I'm guessing people haven't really been doing much for this tile expansion lately, and that's cool. You should never do something you don't want to do in modding. All I can really say is I guarantee anything that gets completed will be included in the EF mod.
Seems like a disgustingly well-made game to me. The demo is a bit restrictive (click this, go there, do that, don't touch anything else), but I get the feeling that with everything "unlocked" it would be insanely fun. Also missing some AA settings in tactical combat, while the graphics are great they can get a bit "pixel-lish" at times. LOVE the new combat animations for everyone, it really looks much, much better than before. Not sure how to feel about the arts tree, it's hard to get an over
Civ5 has much better documentation in my opinion (than elemental). (didn't jon schafer write it, even? hah) I think animation will always be a hurdle to overcome, at least I find it quite difficult to work with. Personally I think Elemental's xml data is easier to read than Civ5s, due to the back to back referencing in Civ5 (add building to research, add building instead of elemental's which does it in one step). Note I'm just talking about understanding the content here, Civ5
Lord Xia you are embarrassing yourself. Andrewpayne you should move this post to the support forum, where they read everything. It may be a good idea to include the contents of the e-mail you sent as well, in case a forum-visitor has a solution. While I haven't had any problems that required help from support, I really don't like what I'm hearing so far.
Uploaded 1.10, added support for all the factions in ExpandedFactions, Distinct Factions and Elemental: New order.
Looks like you left in a sovereign too many, I see someone named Vergatest in-game.
I don't like that idea, your mod has some heavy rebalancing while expandedmounts uses only core rules. But if you want, you can use any models and skeletons from my mods.
I agree with Tydorius, you need to argue your standpoint that decentralizing the company is something beneficial - both from a company transitioning, and for a company specifically like Stardock. Again, not a given. Guys, I think we have some honest advice here and let's debate it openly. Brad Wardell may not need it, but that doesn't mean the intent was anything but good and it doesn't mean it isn't interesting to talk about. Vandetta534, reading your posts it is difficult to
None of what the OP wrote about has any relevance without knowing the company. It's just text book dogma, that may be extremely unsuitable for any given company. It would be far more interesting to talk about how stardock has solved each of these basic issues that any company with a need for managers face. [quote]3. Cease dependence on inspection to achieve quality. Eliminate the need for inspection on a mass basis by building quality into the product in the first place.[/quote]
Variety? [e digicons]:D[/e]
Uploaded 1.9 with the (old) armored horses, 2 different models in 3 horse colours each
Hey, I was using the horse armor in an earlier mod. However, I decided not to because in combat it ends up looking like this; http://img220.imageshack.us/img220/3817/elemental1298263658.jpg If you are looking for a better skeleton to use with your skath mounts, check out this mod: https://forums.elementalgame.com/399607 It puts the riders higher u
I know you guys are working hard on trying to make lightning look better in the game. In 1.19c it appears you hooked up some code that does ambient lightning effects on units stationed in various environments. Frankly, it looks horrible, like way over-done. If I were you, I'd tone down the strength of the lightning by around 70%, so that the lightning doesn't automatically "replace the color scheme completely" like it does now. Examples: Sovereign on sovereign selectio
The problem described in the original post still exists in 1.19c. Polistes, Berserkben I think you should make a separate post and describe what you are seeing in long games to make sure that they pick up on it (they might miss your posts here).