It's possible, of course. I just don't want to use anything other than core rules in this mod. If the AI supported mounts, and the game supported a more varied resource system, I'd go to town on it. Right now it's kind of pointless (it's basically just handing the players more bonuses the AI can't use, which is like a cheat really).
Heavenfall
Impulse isn't selling outside North America it appears. Same for some other EA titles.
You do realize a developer is capable of producing different kinds of games, yes?
I've been playing the beta and I sort of like it. The editing of heroes to put items on them is way too slow, in my opinion. The environments you play in are quite pretty from a fantasy standpoint. It's a hack-n-slash without a doubt, but sort of mission-based. They've thought of some fun things, like play a chain of missions with increased difficulty each step and gain additional items. The main pursuit in the game is to - level yourself to unlock new things - find items for your her
Ya, I'm also pretty much all against dlc... but who knows, maybe SD can do it right and not do full game release (60$), mappack (15$), new faction/skin (5$ a piece, 3 to go), drummer's set (100$).
The reason I haven't explored anything with expandedmounts is because the AI don't even use mounts, so anything added is just more imbalance making the AI appear weaker.
Constant stuttering still present in 1.19e
1. Play the game your way, the way you enjoy it the most. 2. If that means powerlevelling with some guide, so be it 3. If that means you take your time, so be it
Sort of like how the same thing is done in WOW arenas, except of course there you actually get a reward.
Ship battles are really the only enjoyable parts in that game, imho.
I imagine there's a gap.
I believe the X_gfx folder needs to be placed inside the mods/gfx/ folder to function. It seems you've included many of the core image files again, there's no need to do that.
Uploaded 1.13, up to 59 new mounts now.
Yah, I have to agree with Tridus. Reading Frogboy saying MP will increasingly pull in a different direction in FE or something doesn't sound very good at all.
Alright, looking forward to it. Take care.
What's up, RavenX? What did you have planned?
Straight to pdf: http://www.pcgamingalliance.org/imwp/download.asp?ContentID=19906 [quote] [...] "The spotlight has definitely shifted back to the PC market. A few of the biggest factors fueling this movement are innovative business models making games more accessible with digital distribution, free to play, and online; along with game formats embracing the shifts occuring in the evolution
I love the sound of more visually distinguished land, but I also am curious if the land will actually "do" something (not necessarily civ style). Also, just by looking at the screenshot (yes, yes, I know, so far until release) it is easy to spot some of the repeating tiles. That doesn't really look good at all, and it will be even more obvious in-game - when moving your camera around reveals the 3d character of the tiles. That, imho, detracts from the appealing nature of having a more
Like, whatever. But yeah, that was what I was talking about.
I think access to fresh air plays a large role as well, to prevent infection developing. I believe that is more easily averted with a thinner version. This is a layman's comment.
Yeah, my main concern for this game is that it seems to be setup to allow for massive p2p content additions. Otherwise I like what I see so far, which arguably isn't a lot.
So it seems speed (twice as fast as usb3) and daisy-chaining is what's being hyped. Does anyone else think that the speed really is redundant at this stage? Most people are still sitting on non-ssd drives, and would barely be able to push 100mb/s read/write. Transfer a HD movie in 30 seconds? Cool. Your disk will still need 2-4 minutes. All I keep reading is "imagine this would be everywhere. Wouldn't that be awesome?". Well... yes, it would. But it's not.
- Flaming swords and glowing staffs - fuck yeah. Hope there's a smart implementation here so we can use the effects editor to make up our own stuff. Also effects on all the creatures (fire on fire snake, green glowing dust on the huge elemental lord, plague cloud on the little doggies). - Units designed with "traits", as well as (magic) weapons and armor. No mention of mounts! - No more team-based order of movement - Prone? Tied in with armor, see a guy kneeling down.<
[quote who="Chibiabos" reply="19" id="2895197"] Quoting Heavenfall, reply 7Don't like what they're offering? Don't buy it. You don't have any right to ignore an agreement you enter into. And that's that. This "issue" is just an offspring of the whole piracy movement, where you feel entitled to something you aren't entitled to. You think there's an option because you imagine there is an option, but there is no option besides breaking the rules set out for you to use the product