Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

They haven't really said anything. Because it depends on how well FE sells, probably. There was a post hinting that they would face a choice between multiplayer and expanding mod support, so it is definitely something they are thinking about.

49 Replies 103,501 Views

Angels riding horses is a bug, but I can't really fix it without improvements to the engine. It is enough that humans can't do it for now. Items tagged as class Reliquary are extremely rare. There are guaranteed drops from the Burning Man and Dstaurmim, and a chance to loot something from the Vengeful dead (all three are events that only happen rarely). There is also a very small chance (0.5% maybe) to loot them from certain wildland bosses.

1,118 Replies 2,456,817 Views

Added the Revelation city enchantment (magic tree unlock, +1 research per essence) Added the Arcane Forge city enchantment (magic tree unlock, +1 material per essence) Really smart way to let us build magic cities without going into civ too far.

357 Replies 612,434 Views

I hate that level-up screen. It's the only place in the whole game where you can see a stupid shortened version of the trait descriptions. GRRR. The problem is I didn't put all the race-specific stuff in the stupid bloodline trait. Why would I? There's no reason to have 20 gamemodifiers in each bloodline when I can just put them as normal unitstats in the unittype instead. [e digicons]>:([/e]

1,118 Replies 2,456,817 Views

A "pro-tip" for us quest makers. If you want to make a quest with multiple endings, don't make an objective for each ending (unless you need it). Just fail the quest from inside the choicedef and put the rewards in that choicedef. That way, you don't have to continue the quest to another objective just to end it there instead. If you have 5-10 different endings in a quest, it becomes confusing to keep track of so many objectives. Failing the quest like this also prevents the <Succe

292 Replies 755,474 Views

The Death Demon monster normally attacks and shows a "floating combat text" above the head of its target when it hits. Like all units do. However, if it is the special animation used when the Death Demon performs a killing blow, no numbers are shown at all. This is particularly confusing because the Death Demon also causes cleave damage (damage on all adjacent targets to true target). This text ALSO does not appear (when the demon kills its true target). Furthermore, any targe

2 Replies 926 Views