They haven't really said anything. Because it depends on how well FE sells, probably. There was a post hinting that they would face a choice between multiplayer and expanding mod support, so it is definitely something they are thinking about.
Heavenfall
Ffs nerf ponies, so op.
Angels riding horses is a bug, but I can't really fix it without improvements to the engine. It is enough that humans can't do it for now. Items tagged as class Reliquary are extremely rare. There are guaranteed drops from the Burning Man and Dstaurmim, and a chance to loot something from the Vengeful dead (all three are events that only happen rarely). There is also a very small chance (0.5% maybe) to loot them from certain wildland bosses.
Because I copypasted from my golem faction. Just remove that bit.
You can make trained units require population by putting this in all trainable units in CoreUnits.xml Resource Population 1
I don't think any of us have messed with those files before, so you'll need to experiment and see what works for you.
Very interesting read, particularly "what went wrong" (which is something companies rarely talk about).
I had a peek at the XML and it looks like you need to be "Close" to them.
Unless I'm mistaken, they have to research it too?
Added the Revelation city enchantment (magic tree unlock, +1 research per essence) Added the Arcane Forge city enchantment (magic tree unlock, +1 material per essence) Really smart way to let us build magic cities without going into civ too far.
Same issue as https://forums.elementalgame.com/433491 but with Recall scroll. Making a new post so it doesn't get missed.
Same issue with Recall scroll btw.
[e digicons]X([/e]
Congratulations on the scheduled release!
1.4r uploading http://stormworld.wikidot.com/versions#toc1
Issues persist 0.983
Issue persists in 0.983
Issue persists in 0.983
Issue persists in 0.983
Bump for actual bug
Bump for actual bug
I hate that level-up screen. It's the only place in the whole game where you can see a stupid shortened version of the trait descriptions. GRRR. The problem is I didn't put all the race-specific stuff in the stupid bloodline trait. Why would I? There's no reason to have 20 gamemodifiers in each bloodline when I can just put them as normal unitstats in the unittype instead. [e digicons]>:([/e]
A "pro-tip" for us quest makers. If you want to make a quest with multiple endings, don't make an objective for each ending (unless you need it). Just fail the quest from inside the choicedef and put the rewards in that choicedef. That way, you don't have to continue the quest to another objective just to end it there instead. If you have 5-10 different endings in a quest, it becomes confusing to keep track of so many objectives. Failing the quest like this also prevents the <Succe
The Death Demon monster normally attacks and shows a "floating combat text" above the head of its target when it hits. Like all units do. However, if it is the special animation used when the Death Demon performs a killing blow, no numbers are shown at all. This is particularly confusing because the Death Demon also causes cleave damage (damage on all adjacent targets to true target). This text ALSO does not appear (when the demon kills its true target). Furthermore, any targe