Yes, that works. The new custom sovereigns you create can be found here My Documents\My Games\FallenEnchantress\Units
Heavenfall
Yes. CoreRaceTypes.xml Generic_Sovereign_Altarian_Male Generic_Sovereign_Altarian_Female you see same name in CoreUnits.xml
I really don't think this kind of general complaint/suggestion is useful in any way. There are hundreds of champions. They aren't going to go through them just because of a 1-minute forum post. Be specific. WHO has traits that doesn't make sense?
For example Altar faction (CoreRaceConfigs.xml = KingdomOfAltar) is made up of race Altarians ( Race_Type_Altarians ). In CoreRaceTypes.xml you see "Race_Type_Altarians" with links to many unittypes, example: Unit_Archer_Altarian If you then go to CoreUnits.xml you see "Unit_Archer_Altarian" which has the trait: <SelectedAbilityBonusOption
[quote who="CyanPile" reply="3" id="3250488"]I do understand just how to change the level at which there is an ability. for example to write these lines, that would be the way appeared in the existing race, or existing "faction"?[/quote] If you want to give a path to all members of a race/faction you must edit all the unittypes for that race.
Yes, this has been reported many times. Strange to not see it fixed!
I can't think of a way.
Is the game worth 30 bucks? Yes, it is. Are you going to feel vindicated, as if it was worth 30+20+demigod? No. Wait for reviews if you're not sure.
Great news!
A unit gets his built-in traits from these tags in XML (CoreUnits.xml and CoreMonsterTypes.xml): Blood_Amarian Guardian1 Air1 <
The folders are modular. You can choose what you want. See the picture: http://stormworld.wdfiles.com/local--files/start/Stormworld_Guide.png
Baldur's Gate was so much fun back in the day, I still remember having to flip those 6-7 cds in and out of the computer when going between zones. I didn't really get the storyline, things were a bit too open world for me then (give me a break, I was 13). Now it seems like just the kind of game the market needs to bring back that sort of "old school" rpg feel. Dragon Age 1 had it, Dragon Age 2 was just awful (too much effort on the Action and not enough on the RPG). Edit: looks
[quote who="coreimpulse" reply="8" id="3249492"]In KS, he could have a stretch goal that removes whoring the game to Steamworks.[/quote] FE doesn't use Steamworks, you can get it from Stardock and never worry about Steam.
Nexus:jupiter incident was a great game, I had a pledge for the last kickstarter for nexus2 but that didn't reach the goal. Pledged again for this. For those that don't quite get what this is about, it's basically space war but focused on the tactical aspects of it. I don't know about nexus 2, but nexus 1 was basically a storyline of connected encounters/battles and there was no basebuilding but you did get to manage resources that shaped the fleet you controlled.
Thanks for the report.
[quote who="seanw3" reply="8" id="3249657"]What do I need to put in the modifier to get it to count?[/quote] Unit AdjustUnitStat donothingunitstat  
A similar issue exists when building Juggernauts or iron Golems.
I think they disappear if you select them and hit Retire.
Shieldwall was made into a Henchman only trait a while back. However, if you had unit designs with the trait from before that time, you can build those. The trait should not be available to common troops, if your mate has those units they are before it was changed to Henchman only.
How abouts you make proper gamemodifiers? Not empty husks, shells, illusions of what they could be? Also, in what context is that meleeappliesspell modifier?
Shrug. It works for me. Show the XML of how you apply the meleeappliesspell, and the xml for the spell you are applying.
There are too many. Just unhide specific ones when you test.
Unfortunately it makes sense for them not to give out steam keys to everyone who owns FE through Stardock. There's no way to guarantee that we actually use the key, instead of selling it to someone else or giving it away.