If you click on Govern then go to Kingdom Report then click on Quests in top right corner you actually get the text for each quest, current and past ones.
Heavenfall
What! I had the player get ambushed in quests in a mod in E:wom! As you said, really simple, I just put the player's starting positions in the middle of the map and then 12 or so "defenders" (quest enemies) around the player. Sharing tactical battles in mods is a pain right now though, they have to go into a very specific folder... but we can talk about that after release!
If we are putting a number on acceptable crashes per gameplay hour, I think 0 is a good, acceptable number. Good games shouldn't crash, and certainly not frequently or consistently. I just finished over 40 hours of X-com and crashed only once, and it still made me mad. That said, I'm not crashing when I play FE. But I fully support anyone who does that should demand a crash-free game.
1) Milestones do not indicate level advancement. Milestones only set what stats a unit has when it spawns. If you want to make monsters that grow more powerful as they level up, you must use traits that boost stats 2) Compatibility with Stormworld is completely dependant on how you approach the problem. If you are going to edit all the core champions, for example, you'll need to edit them in A_LIB_UnitStat_BG_v*/CoreReplacementFiles/CoreUnits.xml. Stormworld_Expan
It takes 5-10 minutes for the forum to update.
Press Edit you can move it yourself.
Agree about the last film, although I liked the story the setting was so weak. You could just tell from the get-go that the last hotel had been built just so they could blow it up. I'm definitely watching Skyfall, Bond is a great franchise and I can forgive a crappy movie (I have before - space and lasers anyone?). I like Craig as Bond but he needs to be given room to play a gentleman like in Casino Royale. In the follow-up he was just an action-hero, and that definitely isn't
They changed what tooltips get shown. They need to go through all the traits and abilities and make sure their tooltips are correct.
[quote who="Glazunov1" reply="391" id="3251398"]Is 1.4r .99-compatible?[/quote] No. [quote who="seanw3" reply="392" id="3251450"]If it's OP, then after +10 Initiative, the unit would start losing 20% of their Hp. [/quote] It might make a fun enemy. I'll see what I can doodle.
There's an easy fix for the devs, just put RestrictedAbilityBonusOption Shieldwall Unit inside <AbilityBonusOption InternalName="Shieldwall_Lev
Issue persists 0.99
I think there are 10.
Been up before, they prefer having a thread for each issue.
Uploaded 0.2
All issues still in 0.99
version X uploaded
Sounds OP!
Looks like this bug is getting fixed! From the 0.99 changelog [quote]Fixed a bug where spells applied on melee attack or defense only applied the first modifier[/quote]
Yeah once you get 4+ of ANY shard the game basically breaks down because your spells become so powerful. This isn't just about fire shards, earth water and air have really strong options as well. 100 mana to re-make a shard sounds like a lot but for the bonus you get over the rest of the game it is nothing at all. Realistically, given the mana values we have now, I'd say you're either looking at around 700+ mana for one shard, or 100 mana and your new shard doesn't mak
Always one asshole on every forum that has to do this joke every time a patch is due.
It's not something I would put in Stormworld, too much of a game-changer.
There are about 20 events in Stormworld's Reliquary http://stormworld.wikidot.com/reliquary Those are not built as quests.
I think we need a translator here. You don't understand me and I have no idea what you just said.
You are editing Relias, it should be obvious that his traits have changed in-game. Try run game in Administrator mode, right-click shortcut -> Run as Admin.
Operator is specifically used where doesn't make any sense. It is programmed into each function where it can be used, there is therefore no "general usage" of it. I believe the intent is to make it a 25% chance to get 1 point of exp each turn, but it is clearly not functioning. Afaik bonusvalue is the same, only works in specific cases.