1.4s uploaded http://stormworld.wikidot.com/versions#toc1
Heavenfall
Uploaded 0.4 with a larger end turn button and some new files to make the spellbook longer (see OP).
Good idea, I'll see if it's doable for next version.
Version 0.992 only had three very small backstory edits for three sovereigns, not going to update this mod for that.
.3 is up to date for .992
You can't change a specific unit into something else, but what you can do is have the monsterhut level up with time like they currently do in-game. It wouldn't technically be "the same" dragon, but it would appear like it to the player.
My comment only applies to rivers.
If you have a screenshot (zoom out a bit) or a save it will help them out locating this. It's mis-placed tiles in stamps.
[quote]You can now see the traits of your current faction on the create sovereign screen (if you mouseover the faction name)[/quote] Wait... does that mean we can't hover over the traits themselves? We only see a "list" of them?
The bugs are important but minor relative to the gameplay. There's no bug that stops you from experiencing the game, imho (at least I haven't seen one reported for 0.991).
Uploaded 0.3, it has a better version of LevelUpWnd.dxpak (you can see all unitstats now). Also added two new files that make the minimap larger, see OP.
No, it isn't.
Right? The info is so easily accessible, and we even had it in beta 3. Then it got removed in beta 4 with the new infocard.
Or just change the terrain underneath them to plains.
My frost giants have this Unit AdjustUnitStat UnitStat_TacticalScaleMultiplier 0.03 &nbs
This has always happened. When the game is putting together the data.zip you can just click the loading screen to crash the game. Solution? Don't click it.
The way the devs participate on the forums is a great reason for users to participate as well. Thank you, devs, for making this a fun beta experience.
I have a single request which I think will greatly enhance the tactical combat experience. When I hover over an enemy in tactical battle, this is what I see: http://i.snag.gy/sbxQf.jpg But if I hover over an enemy in the action queue I get a different tooltip: http://i.snag.gy/Xg7to.jpg The list of combat-relevant traits and enchantments/debuffs on the target are cru
I think the precise problem armour on militia would ease is rushing AI cities early-game with your champions as soon as you meet them. Often the AI is out adventuring and has no real army to defend with.
Kickstarter over! Now officially the most successful gaming kickstarter of all time. http://www.rockpapershotgun.com/2012/10/17/project-eternity-made-an-awful-lot-of-money /
[quote who="ins2" reply="3" id="3252018"] Also, as we are 7 days from release, please try to avoid cluttering the forums with general, unspecific questions and suggestions that belong to a period 3-4 months ago...[/quote] Behave! It's an honest question and it isn't hurting anyone. People should ask whatever they want. @auboy105 units pay wages in Gildar after they are finished. The exact amount of wages they pay is determined by how much production
0.2 is up to date for 991
Y = 0.991
Milestones determine what stats a monster/summon has when it spawns. If you set up the game to spawn a level 7 draogn, it will have level 7 milestone stats. But if that dragon levels up to 8, he will still have level 7 milestone stats. If you want to have stats that grow as a monster levels up (after it has spawned) you need to use traits.