Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

Using an old game instead of starting a new? Misunderstood what the xml does?

12 Replies 3,925 Views

On the contrary, the game now reads core xml by default. localdataonly is no longer necessary.

12 Replies 3,925 Views

You can make previous traits hide by XML. What can be done with UI mods such as these is basically move things around and/or add new graphics. It's pretty limited. I wanted to move the traits because I hate that the icons cover the 3d picture, especially of monsters. And when you have 15+ traits the level-up screen just becomes annoying to use, having to click that little arrow to scroll through your current traits.

121 Replies 344,438 Views

Unless I select that a quest ends after reaching an objective, I get an additional objective entered into the list. http://i.snag.gy/vs3Mh.jpg It messes up the ID order of things (which totally breaks the quest). I'm not sure why it's there, but the XML is also wack: <Quests xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSch

292 Replies 755,487 Views

Btw I see you use UnitStatIcon.png. Only players who have installed Stormworld will have that icon. Remember to include the icon in your own mod!

3 Replies 3,098 Views

1) Henchmen require tech Henchmen which is limited to Altar racetype. You need to move them to another technology. 2) In your units, Generic_Avestian_Female, look at Gfx\HKB\Units\K_Female_Mesh_01.h it should be Gfx\HKB\Units\K_Female_Mesh_01.hkb

3 Replies 3,098 Views

Btw if anyone is interested, I figured out an easy way to give choices available only to a particular faction. Create a custom resource, then give it like "Wealthy" to all sovs of a special race. Then you can require the resource for a particular choice. The resource is hidden, so the player doesn't have to know how you're doing it. In this quest I did, greenskin raid a farm, burning it to the ground. If you play undead, you can resurrect the murdered farmers (free militia). A

292 Replies 755,487 Views

Murteas, do you think you could add this tag to the wizard? The man run towards the tomb, alerting the guardians of your presence! It appears after I select a choice in-game, as a sort of "instant response" to whatever choice I selected. Don't pay the man, just go on without him &n

292 Replies 755,487 Views

I changed some things I didn't like. Download: http://fallenenchantress.nexusmods.com/mods/5 Installation: LargeUI 0.7 and higher uses the Mod manager for installation Manual Installation: Open the file and extract the files into your installation directory in the /Screens/ folder. The .dx

121 Replies 344,438 Views

"Hurl Boulder is doing way too much damage! I spam it all the time!!!" - noone ever Seriously, 22 mana for 8(+1 per earth shard) blunt damage?

357 Replies 612,449 Views

There is auto-resolve, but maybe that is not what you want. In data/English/ElementalDefs.xml there is this 1.0 . Maybe you can try increasing it if you feel like it. There are also other numbers for animations.

2 Replies 5,246 Views

Does anyone know how to set the "threat rating" of objective locations? For the first quest location I set it to SpawnRating 2 and that made it Medium, but the first location is marked Weak.

292 Replies 755,487 Views

Woot, my first quest finished for FE (not counting events)! http://i.imgur.com/B3Hyy.png Edit: I forgot to say thank you. Thank you.

292 Replies 755,487 Views

[quote who="BlackRainZ" reply="40" id="3244871"]Yes, there is the world within that iron tower (or was it steel) of those two weird races. I suppose that is a different reality. You do have the dreamworld and then there is the portal stones that could potentially send you to an alternate reality but that isn't important to have. Those things aren't really prominent. The dreamworld sort of is but it isn't necessary for a mod. [/quote] Oh, don't get me wrong. The ga

56 Replies 493,381 Views

[quote who="Murteas" reply="122" id="3244855"]There just isn't an easy way to make quests if you want them to be more than the go kill this monster and return, or the go get this item and return. I can make a basic wizard (in fact I have a button for it, it is just hidden right now), to do that, but ultimately, I think that after making one quest people will want to make more complicated things, will want to make choices that require you have resources, will want the ability to specify mu

292 Replies 755,487 Views

I'm using 0.40, yeah, it says Item_34 for example. I think going for "more powerful" is a mistake. This is your project and all, I'm just giving my humble opinion. If the goal is to have lots of people make lots of quests... it needs to be easy to use. The quest XML is incredibly powerful, but I think you'll agree with me when I say it is also the most difficult part of the XML in FE.

292 Replies 755,487 Views

One more suggestion, for the quest difficulty slider, can you add the different difficulties? Weak - medium and so on. So we know exactly what we are selecting - not a number but what shows up in-game.

292 Replies 755,487 Views

Ah right. So I need to alter stuff on the Order screen, I skipped that completely because it wasn't obvious what should be what. Shouldn't that be automatic for a simple quest like this? I know I requested multi-path quest support, but it also has to be easy for newbies right? Okay I go to Order screen and set Approach Tomb to 1. Then it worked in-game. Thanks! I really hope you have editing objectives and choices in the pipeline. It would make things a

292 Replies 755,487 Views