Yeah, but let's say I don't care about the XML right now. How should I use the wizard to get what I want?
Heavenfall
Gift of iron unlocks from the Book of Stone research. The spell costs 45 mana, has no casttime and boosts all friendly units with 6(+3 per earth shard) cutting and pierce defense. This is probably one of the strongest tactical spells in the game because it so easily counters all physical damage. If you get Gift of Iron it will be nigh impossible to lose a fight, much less lose a city. The fact that it affects all friendly units, and has no cast time, means it is very hard to counter.<
[quote who="CyanPile" reply="358" id="3244783"]what fraction have turned the most successful? as opponents of course. preferably one from the kingdom,.and two or three of the Empire[/quote] Frost Giants and Undead are very challenging to face in big maps. The rest are fairly balanced.
I think it's pretty clear that they travel between different realities in wheel of time.
Don't know.
I don't know if any of this can be done, I haven't tried it.
I can't seem to get a simple quest work right. Can you guys help me out, maybe tell me what I did wrong? Basically, I create a quest with an objective to "go to a location to kill stuff". When I get to the new location, I get a choice to fight the ones there. I do that. But then the quest doesn't finish. I can leave the position, go back on top and fight again. What I want to do is create a simple quest where I start at an inn, go to a tomb and fight a f
You should make it so we can't click save when any of the sub-windows are open. If I understand it correctly, you don't generate the XML until we click "done" in various places but I can still click save before I have done so, which makes quests where stuff is missing.
Well, you can add the XML but the game may crash and AI will probably not work well. If it was simple to add larger maps Stardock would have. A stamp is a pre-made section of terrain.
1. Wildlands are set there and in game options when you start a game. 2. Sector is a certain amount of tiles in game. This will make sense when you start doing stamps later on. 3. I don't believe those do anything. 4. You can always add more factions, that is only how many get added by default when you select that size. 5. These are stamps, which make up sectors in-game. This will make sense when you start doing stamps later on. A stamp can be tiny, small,
Ashwake dragons cause Fear, making you lose your first 3 turns
Heal should just get increase from the same stat as every damage spell does. Seems like a no-brainer.
Bumping it now won't matter, it's for after release when they have said that they'll work on mod features.
Uploaded 1.4q http://stormworld.wikidot.com/versions#toc1
Have the IsWorthyTarget things been implemented?
Yeah, 10 stacks and a couple more fire shards on top. Add a cloak of fear for extra sprinkles.
From a modding perspective, there is no way to trigger stuff off crits like that.
Heads up, if you have a .png file and a .dds file by the same name, it picks the .dds file. I have started converting my png into .dds. For compression I'm using BC3/DXT5, and format RGBA4 (4 channels each red blue green then 4 alpha channels). This produces a file approximately 30% less than the size of the .png, so there is some small loss of detail but not something you'd notice if you didn't do side-to-side comparison.
I'm having second thoughts about Affinity for items. Due to the random nature of traits, I feel they would either be 1) overpowered when I get them, unbalancing the game, or 2) useless when I get them, making the player feel as if he was robbed of a proper choice of traits There's no real way to hit that sweet spot of balance in between those extremes.
Well, no, you shouldn't report bugs in a modded game. I haven't altered any of that stuff knowingly, but that doesn't mean I messed up something unintentionally. Maybe they just got unlucky and had a nasty event fry their army or something.
version W uploaded
Heads up, direct poison attack was added to two bows in 0.983. Let the direct poison attack weapon crafting begin!
The blood ability is defined in each UnitType. Altarian Sovereign Sovereign Champion Race
Unfortunately, this doesn't work. The only Prereq accepted by an item to determine if it can be worn by a particular unit is UnitStat_Level. We have made a request to expand on this behaviour to do exactly what you wanted here: https://forums.elementalgame.com/433089/get;3242322