Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

Gift of iron unlocks from the Book of Stone research. The spell costs 45 mana, has no casttime and boosts all friendly units with 6(+3 per earth shard) cutting and pierce defense. This is probably one of the strongest tactical spells in the game because it so easily counters all physical damage. If you get Gift of Iron it will be nigh impossible to lose a fight, much less lose a city. The fact that it affects all friendly units, and has no cast time, means it is very hard to counter.<

3 Replies 1,644 Views

[quote who="CyanPile" reply="358" id="3244783"]what fraction have turned the most successful? as opponents of course. preferably one from the kingdom,.and two or three of the Empire[/quote] Frost Giants and Undead are very challenging to face in big maps. The rest are fairly balanced.

1,118 Replies 2,456,868 Views
Reply to Team Modding in FE Modding

I don't know if any of this can be done, I haven't tried it.

2 Replies 2,651 Views

I can't seem to get a simple quest work right. Can you guys help me out, maybe tell me what I did wrong? Basically, I create a quest with an objective to "go to a location to kill stuff". When I get to the new location, I get a choice to fight the ones there. I do that. But then the quest doesn't finish. I can leave the position, go back on top and fight again. What I want to do is create a simple quest where I start at an inn, go to a tomb and fight a f

292 Replies 755,487 Views

You should make it so we can't click save when any of the sub-windows are open. If I understand it correctly, you don't generate the XML until we click "done" in various places but I can still click save before I have done so, which makes quests where stuff is missing.

292 Replies 755,487 Views

1. Wildlands are set there and in game options when you start a game. 2. Sector is a certain amount of tiles in game. This will make sense when you start doing stamps later on. 3. I don't believe those do anything. 4. You can always add more factions, that is only how many get added by default when you select that size. 5. These are stamps, which make up sectors in-game. This will make sense when you start doing stamps later on. A stamp can be tiny, small,

5 Replies 10,272 Views

Bumping it now won't matter, it's for after release when they have said that they'll work on mod features.

4 Replies 1,814 Views

Heads up, if you have a .png file and a .dds file by the same name, it picks the .dds file. I have started converting my png into .dds. For compression I'm using BC3/DXT5, and format RGBA4 (4 channels each red blue green then 4 alpha channels). This produces a file approximately 30% less than the size of the .png, so there is some small loss of detail but not something you'd notice if you didn't do side-to-side comparison.

9 Replies 11,328 Views

I'm having second thoughts about Affinity for items. Due to the random nature of traits, I feel they would either be 1) overpowered when I get them, unbalancing the game, or 2) useless when I get them, making the player feel as if he was robbed of a proper choice of traits There's no real way to hit that sweet spot of balance in between those extremes.

1,118 Replies 2,456,868 Views

Well, no, you shouldn't report bugs in a modded game. I haven't altered any of that stuff knowingly, but that doesn't mean I messed up something unintentionally. Maybe they just got unlucky and had a nasty event fry their army or something.

1,118 Replies 2,456,868 Views

The blood ability is defined in each UnitType. Altarian Sovereign Sovereign Champion Race

1 Replies 2,326 Views

Unfortunately, this doesn't work. The only Prereq accepted by an item to determine if it can be worn by a particular unit is UnitStat_Level. We have made a request to expand on this behaviour to do exactly what you wanted here: https://forums.elementalgame.com/433089/get;3242322

4 Replies 1,814 Views