issue persists in 1.01
Heavenfall
[quote who="Humility" reply="16" id="3275875"] It's seem Relias isn't very clever, when she said stone is her doom in his dream when I read a text of his dream, map where three demon make a dirty when need to cleaning stone up in quest text..., yet he carrier that stone to wake her up...I'm very, very aware that Relias bring rise of fallen rather than stop in act 2 at early to middle when I read and think careful....[/quote] I'm not sure but I think
Fixed for next version, thanks.
These heroes don't appear in the normal game, therefore there won't be a "double" problem. What you want to do is just give them a new internalname and set them up so they can randomly appear.
Far from everyone uses steam. The point is to make it easy to access.
I grew up with computers around me, and once I got past 25 years of age or so, I became just like every old person I had ever met - fiercely resistant to learning new computer stuff. I wonder if the even younger generation is going to grow up just like me, or if they will learn to perpetually adopt new habits.
It is very easy to recover in 1.01. Make a city into a Conclave (make sure it has 1 essence at least) then go Herbalist -> Apothecary. In your shop you can now buy Iru Elixirs for 150 gold that remove 1 random injury. My favourite part about FE is that we get to design our own units. There are premade templates, but it is just so much fun to equip both your army units and your heroes down to the last detail. No other game has this level of graphical customization.</p
Please put an AI cheat in to use Iru Elixirs for 150 gold if they have them unlocked, even if they aren't in the backpack. Iru Elixirs remove a random injury from champions, and it is crucial that the AI can access this functionality - particularly on higher difficulties. Not only will it make the AI more interesting to fight (stronger heroes) but it will also prevent an imbalance where the player can do something that the AI can't.
Thank you for continuing to work on the AI. Although it is already nasty even for experienced elemental players, it can always be made more interesting to fight as well.
[quote who="Frogboy" reply="123" id="3275108"] Quoting Heavenfall, reply 106 Quoting Frogboy, reply 91People who bought WOM before the end of October 2010 get the upcoming expansion pack to FE for free as well. I'm confused. When E:wom was deemed a failure, you said early adopters would be getting two expansions for free. Fallen enchantress and the next expansion. Are you saying we get the expansion to FE as well, or are you saying that the expan
Yes, but clicking them won't do anything.
[quote who="seanw3" reply="118" id="3275082"]It's the January expansion. But expansions for Stardock are massive additions that feel like a sequel to the game. After the expansion, there won't be anything more besides patches from what Fb has said. January does seem extremely soon to me, but that date I suspect is not a deadline.[/quote] That's what I mean. I don't see how it is possible to bring out another game of FE quality and content 6 months after releasing FE. N
[quote who="seanw3" reply="113" id="3275067"]How does any of this confuse anyone? It's incredibly simple. You would have to be trying to be confused. The map pack is not an expansion. It's a test to see the market potential of DLC. An expansion to FE is coming out in January. WoM preorder people get it free. It will be a huge expansion relative to other games. Something like what TA was for GalCiv2. Really not complicated.[/quote] The question isn't if the DLC is the expan
Not something a modder can do.
I really don't care whichever you guys decide, I'll put my mods where the community wants them to be. It would have been nice to have that in-game overlay, but Stardock doesn't exactly have a good record about keeping vague promises to modders (the opposite, in fact).
Ah, maybe that would explain why I have seen AI champs fall and not get an injury.
[quote who="Frogboy" reply="91" id="3274886"]People who bought WOM before the end of October 2010 get the upcoming expansion pack to FE for free as well. [/quote] I'm confused. When E:wom was deemed a failure, you said early adopters would be getting two expansions for free. Fallen enchantress and the next expansion. Are you saying we get the expansion to FE as well , or are you saying that the expansion to FE is</e
99.9% is vanilla, elves have unique walls and that's it. I can say with certainty that this isn't going to change. A new building style would be probably hundreds of hours of work.
No, this really is just a clever way to use resource production.
It's not about realism, it's about having a great counter-attack weapon early on outshine every other choice. The shortsword fits fine where it is. Edit: Actually, looking at it, it should probably be moved to Blacksmithing for game balance. Possibly lower its damage by 1. [e digicons]:grin:[/e]
Well it's not supposed to be harder, I have tried to maintain the game balance as much as possible. The new factions may look strong but you'd be surprised how much -10% research or being unable to build world wonders hampers a faction.
1) It might be slightly harder, because there are some new monsterlairs that you can turn and recruit. It was added recently so I'm still tuning them. 2) Game bug.
Yes it can be done, but it is more complicated than just adding a normal resource production running all the time, such as merchant that gives you gildar. The reason is that influence is by nature a global resource, so you can't just produce it all the time. What we need to do is create an intermediary resource and produce that. The intermediary resource will be local instead of global, so it will only function when you are in a city. Then we turn the intermediary resource into re
Go to options->advanced options and play around with Stylized lighting, ambient light, brightness and contrast. Most likely turning off stylized lightning will do what you want.