18 armies? I was going to dazzle you with my 4.
Heavenfall
I don't believe there is a way to do this, other than to go full scenario in which case you obviously get to place cities manually in a pre-defined map before it starts.
Value is summoned unit's level. Those things you mention are set up in the spell containing that modifier.
Items cannot hold resource production. Check the information sticky for a link to the editor (on ipad atm)
Haven't looked at it yet. Edit: Had a look, I don't see anything particular about them getting XP. I'm going to guess it was a game bug then.
awww shit I left that in didn't I. That's not supposed to be there. Putting up new version. Go to Stormworld_ExpandedFactions_Champions/ and delete TEMPDEBUGSPELL.xml and you won't have to download H instead of G.
First, let me get in here before anyone asks and say yes, as far as I can tell this should work great with Stormworld, because it is modular in nature. A word of caution, the triage spell can crash the game. For whatever reason, if the AI casts a Unit &n
1.5g uploaded, strongly recommend you download this instead of playing version F (or make sure you do not play against Undead in version F). If download link isn't working, wait 10 minutes. http://stormworld.wikidot.com/versions#toc1
Thanks, I think I found the issue. It appears the Undead AI casting Eternal Resurrection hangs the game. I removed the faction from your game if you wish to continue https://dl.dropbox.com/u/32649007/ctd2.EleSav Uploading new version of Stormworld in a bit. Recommend noone plays against Undead AI in version 1.5f.
Yes, they definitely will.
Definitely you cannot switch them like that.
Sorry, I thought we were talking about abilities as in spells. Yes, armywide abilitybonuses always stack
Yes it is hardcoded, no I can't think of a workaround.
You can't use calculation anywhere, the only place it really works is inside gamemodifiers in spelldefs. Try setting the quest to repeatable and posttriggerchance to around 1000
No documentation.
Do you recall what monster it was?
0 prevents the player from casting a spell or ability on a target if it already has it on him. The problem is the AI doesn't seem to honor this.
Yep-
For nr 2, it is very much possible to do this sort of thing. Check out the thread on production rules: https://forums.elementalgame.com/419061 For nr 3, there are no problems creating new damage types, defense types or resist types. But keep in mind that defense types won't show up anywhere in the UI as far as I can tell.
Remove this from the fire attack modifier 1 and try again.
Unit UnitJoinArmy championinternalnamehere Champion 5 </GameModifier&g
If you start thinking too much about magic, none of it will make sense. While it may be feasible to wield this weapon in one hand as well, it's probably two-handed for a good reason. Maybe the impact area vs the force it is wielded with would be too low otherwise, making it inefficient.
I would recommend that you simply create a spell to summon that particular champion. The spell would only be unlocked based on the factors you decide. Making it sovereign only and giving it -1 Cooldown ensures it can only be cast once.
One thing which would help a lot with making your units look unique is letting us modify the colours ourselves in the unit designer. Metal colour, skin colour, cloth colours, even mount colours.