If you mean the link I posted it is already stickied.
Heavenfall
AI usually falls to a good champion rush.
Hey, I can't play until it's updated! [e digicons]:grin:[/e]
The number 4 comes from this bit in CorePlayerAbilities.xml: Traits The amount of traits this faction can support. FactionAbility_Traits.png 0 <DefaultValue&
Sorry, one more thing to make it fully Stormworld compatible. Add these to the milestone unitstat tags for the henchfemales: 1 1 1 <UnitStat_BG_IsKingdo
Here's a file to add support for Stormworld if you want to include it: http://pastebin.com/raw.php?i=9NP5FBwu I will add support (ie hooks for the modeltype) for this mod in the next update of Stormworld if that's ok with you, but I don't know when that's going to be so I figure in the meantime you can add this to yours instead?
One modder to another, your weapons file is unnecessarily bloated. If you want to add a new modeltype to a weapon all you need is this HenchmanFemale &nb
The quests were specifically done to enhance the SW lore. The stamps were used for the rivermod. So they would be of no use outside SW.
As for unrest per population check out the thread on productionrules. Keep in mind how the AI will handle it.
The reason seems obvious - noone has done it. As for the editor, I use it for stormworld.
Yay!
Other than the above, all items unlocked from a tech end up in the shop. Set a negative shopvalue to keep it out.
@Raledon updated it.
I don't know of any other reason why it would crash at datazip.
Did you check out the mod? https://forums.elementalgame.com/436704
My first guess is you have an empty .xml file.
No, they got fixed in 1.5g
1.5i is for FE 1.02, no real changes in the mod Dropbox is acting slow, wait 30 minutes from this comment to download.
ZC = 1.02
0.6 is up to date for FE 1.02
[quote who="Murteas" reply="12" id="3277615"]I'll try it out. Looks good so far. A word of caution, the triage spell can crash the game. For whatever reason, if the AI casts a Unit H
Here is a simple amulet added by Frogboy: https://www.wincustomize.com/explore/elemental_fallen_enchantress/1/ The XML in full: [quote] Amulet of Flames When worn, attacks do +3 lightning dam
By far the easiest way to create a new item is to think about an item that is currently in-game. A weapon, a piece of armor, a piece of bread or a scroll. Then, you go to the installation directory, into the data/English/ folder and find the item. If it's a weapon you'll find it in CoreWeapons.xml. If it's an armorpiece you'll find it in CoreArmor.xml. If it's an item such as a scroll or an accessory, you'll find it in CoreItems.xml. Then, copy the XML
If I recall correctly, they have no defense against blunt damage.