Heavenfall

Heavenfall

Joined Member # 3239800
337 Posts 8,866 Replies 34,020 Reputation

And it probably took up a lot more memory in E:wom. I'm really looking forward to the "future", screw 32-bit and ancient machines holding you back, then people saying it looks bland. But we have to respect that FE and its expansion was making it up to E:wom buyers. You can't do that by ditching their hardware.

53 Replies 142,259 Views

Very good to hear. I modded back in E:wom and I brought all my 3d assets over to FE in a day. And 90% of that was spent on some slightly altered dimensions of humanoid shoulders, and re-aligning a shield. Meanwhile, I'm really getting the hang of the 3d stuff now, how to import and export to and from the game. Some new monsters going into next Stormworld version: <img src="http://i.snag.gy/CmqyL.jpg" a

96 Replies 315,502 Views

They used to be hardcoded but I haven't checked it out in ages.

2 Replies 3,578 Views

Yeah, I feel each new patch "breaks" my mods. But that's to be expected, I don't see the problem with it. When you release a mod for anything you do it for the current patch that is out. If balance changes, obviously your mod will be out of date if it contains even a single value of importance. What can Stardock do about that? Nothing.

53 Replies 142,259 Views
Reply to Humility Mod in FE Modding

That's what I said. [e digicons]:grin:[/e]

11 Replies 17,385 Views

[quote who="yuffiekasiragi" reply="648" id="3279613"][WAI?]Tireless March The spell Tireless march grants the army +1 movement in the world map and in tactical combat. You can cast it on every hero in a certain army, so if you go with 2 heroes in an army, you get 4 moves instead of 2 on the world map (seems to be ok), but also +2 move for your entire army in tactical combat (as if everyone got a free horse/warg) Not sure if thats intended, but seems extremely

1,118 Replies 2,456,292 Views

If a player wants to play a human faction, just use the standard ones. I'm not going to put another human faction in the game, it's a waste of time because it adds nothing. I don't want there to be a starting faction. The fact that you mention centaurs and elves only point out to me that those aren't unique enough yet. [quote who="yuffiekasiragi" reply="647" id="3279604"] Kinda just to help ppl to familiarize themselves / get over that "omg, everythi

1,118 Replies 2,456,292 Views

[quote who="ManiiNames" reply="643" id="3279483"] Pollaxe of the Executioner should be Poleaxe.[/quote] http://en.wikipedia.org/wiki/Pollaxe [quote who="AlLanMandragoran" reply="644" id="3279505"]Hi HF - note this 1.5i tooltip that mentionds undead archers have 0 attack. [/quote] I'll check it out.

1,118 Replies 2,456,292 Views

[quote who="Tuidjy" reply="642" id="3279478"]I just downloaded and started Stormworld. I'm floored by the amount of detail and polish inside the game, but before I play, I clearly need to read the lore. I discovered that the river on which I settled is corrupted, and have no idea what that means and how to deal with it. My problem, I'll fix it. I'll list some issues here... bugs, comments, suggestions, whatever. 1. If you want to install the

1,118 Replies 2,456,292 Views
Reply to Humility Mod in FE Modding

As far as I know this StationedUnitStatBonus doesn't work unless it's in a spell or a city improvement? I don't know. If it doesn't work it doesn't work.

11 Replies 17,385 Views

[quote who="ManiiNames" reply="635" id="3279198"]Things I thought were wierd: 1. Highlighting the 'Hunter' trait gives a really wierd mouseover description. 2. I was suprised when a spider webbed me and it worked. I guess was expecting it to fail. ??? 1. Are the city names specific to each faction, or just randomly generated? I pressed Control-N a few times to find a good spot to start and ended up with a 5/3/2 w forest, earth s

1,118 Replies 2,456,292 Views