TheProgress

TheProgress

Joined Member # 3164811
101 Posts 873 Replies 22,020 Reputation

I'm interested in picking up a Sim game and Silent Hunter 4 stood out (Silent Hunter 5 is out of the question due to DRM). I've heard though that the game is (or at least was) quite buggy. Is this still true for v1.4? Does the u-boats expansion update / improve the main game or is it a separate game entirely?

1 Replies 17,284 Views

[quote who="ddem1" reply="5" id="2777561"] Hmm what do you mean? Like slicing and stuff or? Armored princess had all the usual stuff as I remember, or am losing my mind [/quote] The tactical battles from the demo are almost entirely silent except for the music. From the reviews I've read this is true for the full version as well. There is no audible feedback when casting spells or attacking or anything. Complete game breaker for me.

13 Replies 41,994 Views

I've played the demo of armored princess. Couldn't get into it all for one big reason: there are practically no tactic sound effects to speak of at all.

13 Replies 41,994 Views

Give us back the organized trait BUT nerf it: armies lead by sovereigns with the organized trait move no less than half of that sovereigns move points. In other words, army move points >= sovereign move points / 2.

9 Replies 7,114 Views

The adventure tech tree has never made sense to me. Perhaps it should be replaced by a "history" or "lore" tech tree that focuses on uncovering artifacts / dungeons / etc.

20 Replies 9,175 Views

we must be playing two different games. I just started a quick one out of curiosity. Within close walking distance of my starting location: 3 gold mines, 2 earth shards, 1 fire shard, 3 farms, 1 old forest and an ancient library thing. The whole point of having an wide array of resources is to make some of them rare. What are we to fight over if not for the rare resources? Since we cannot steal brides (yet) and cannot plunder enemy towns then I can only assume the answer is noth

30 Replies 18,090 Views
Reply to 1.08 ETA? in War of Magic

[quote who="solidsmooky" reply="177" id="2774135"]I really have no idea why so many people dislike campaigns. I love them. [/quote] I like campaigns too - but only if they are presented well and have an interesting story. If Stardock does not have an adequate budget to pump into production values then I'd rather get an expansive skirmish mode.

193 Replies 527,235 Views

Exposing all of the combat related aspects of the game via Python would be great and would allow for a wide array of mods. Above all: Provide clear definitive advantages / disadvantages for armor / weapon types. Give players a reason to choose certain types of equipment - just like in SC2 where each unit fills a specific roll. Bonus damage against units with essence, reduced movement speed, bonus against mounted units, etc. Balance unit

140 Replies 327,404 Views

Unit attributes (attack, defense, wisdom, etc): changing the # of attributes units have as well as what they influence. All tactical combat mechanics / features All aspects of the AI All aspects of city development All aspects of the GUI (graphics, new windows, positions, etc) All aspects of magic / shards / mana / etc All aspects of quests In short - allow for total conversion mods.

154 Replies 397,951 Views

I agree that the game lacks overall focus. This is largely due to the development cycle used to produce the game. Normally a design document is produced before anyone starts writing code. This document outlines all aspects of the game (at various degrees of detail depending upon the size and complexity of the systems involved) including mechanics, systems, graphics, sounds, etc. The design doc should function as a road map of sorts: preventing feature creep and keeping the development focused

21 Replies 88,154 Views

[quote quoting="post"] I have been reading a lot of reviews of this game and Brad's amazing response/apology to the gaming community. I would like to add my two cents. I don't think it is all Stardock's fault for releasing this game as it is. I was involved in the beta process because I am a huge fan on Master of Magic. This game was supposed to "spiritually" follow MOM's footsteps. I think it would have. In the beginning the game sounded great.

55 Replies 145,212 Views

I really don't need bikini armor to enjoy the game. HOWEVER - adding some more exotic armors would definitely be a nice touch.

244 Replies 868,439 Views

That thing looks dangerous. Did you use a camera to take a screenshot ? [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e]

22 Replies 55,415 Views

[quote who="Corbeaubm" reply="391" id="2753977"]Elemental still only utilizes a max of about 35% of my GPU capability under 1.7, but that's better than 0% under 1.6. Find more of those "magic bullets"? I get around 15fps mid- to late-game, which is a massive increase in playability (compared to 5fps) but still rather bad considering what the hardware can do.[/quote] Yup I'm in the same boat. I'd estimate I'm now getting about 35 - 45 FPS overtop multiple cities instead of

432 Replies 943,686 Views

Game crashed after pressing end turn. Debug: http://www.youshare.com/Guest/5aeff50bce1c3277.err.html Crash: http://www.youshare.com/Guest/784befdc5db99251.zip.html

0 Replies 946 Views

While the performance still has room for improvement it is FAR FAR more playable now. Thanks. Too bad the AI is still useless: destroyed an empire 11 turns into the game. Destroyed a kingdom 35 turns after that. By my 55th turn I have 7 cities.

186 Replies 344,620 Views

Wow I'm really surprised the game got a 70/100. The guy was pretty much complaining the entire time.

52 Replies 35,866 Views

[quote who="OMG_blackmage" reply="23" id="2752954"] Hahahahaha really, I love how people like you can turn to pointless insult on subjects and people you don't know.[/quote] Speaking about yourself? [quote who="OMG_blackmage" reply="16" id="2752430"] I suppose you don't since your dumbass is trying to using them as an argument.[/quote] Please continue digging your own grave - it saves me the trouble.

30 Replies 108,797 Views

[quote who="awuffleablehedgie" reply="19" id="2752806"]Hey, some (crazy) people actually like QA! That's offensive to them 8D[/quote] Heh, my appologies [e digicons]:thumbsup:[/e]

30 Replies 108,797 Views

[quote who="OMG_blackmage" reply="16" id="2752430"] really tetris and pacman? Do you even understand the dame generation those 2 games were made? I suppose you don't since your dumbass is trying to using them as an argument.[/quote] Good job at rebutting only half my argument. Allow me to continue: the quake series, the unreal tournament series, galactic civilizations 2, the civ series, modern warfare 2 (a hit due to its multiplayer, not its 5 hour single-player element), etc.</p

30 Replies 108,797 Views

[quote who="OMG_blackmage" reply="12" id="2751569"] This is a great way to fail; I'm a gaming student and you do nothing without the story first and formost, and game play follows the storyboard for the game.[/quote] Rofl. Yes, lets listen to the "gaming student". By his logic Tetris, Pacman, any Total War game, Team Fortress 2, etc should all be failures. If you want to get into video game development, go into CS. If you want to be on the more creative side go into art o

30 Replies 108,797 Views