TheProgress

TheProgress

Joined Member # 3164811
101 Posts 873 Replies 22,020 Reputation

Maybe it's just me but the quest system feels very stagnant / artificial at the moment. It doesn't make sense that you need to actually research questing. Instead of the current system I'd propose a system where players / factions are given global and competing quests. For example the Empire might get a quest to collect an evil artifact while the Kingdom might be given a quest to protect/destroy it. Comments?

5 Replies 696 Views

[quote who="BoogieBac" reply="4" id="2557600"]Can We get some 'debug.err' files from you guys to get detailed system specs (the data we need is from the DXDiag, towards the top of the file)? Thanks![/quote] DebugMessage: Version 0.295 last updated on: Thu Mar 4 12:20:30 2010 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* Sys

13 Replies 2,309 Views

[quote who="Peace Phoenix" reply="3" id="2557454"]You need at least 1 point in order to be able to move. And your initial movement speed it set to 1. And movement cost associated with the tile determines if you can make another move[/quote] I move the unit once, and his movement points go down from 3 to 1. If the cost of moving the unit is 2, then I shouldn't be able to move the unit at all when it only has 1 movement point left but I still can.

6 Replies 529 Views

[quote who="Peace Phoenix" reply="1" id="2557439"]I guess that moving on non road/river terrain cost 2 movements point per title.[/quote] Then why can I still move when I am left with only 1 point?

6 Replies 529 Views

My Soveriegn lost a battle and I was told that he had retreated back to my city. I clicked on my city and selected my Soveriegn and ordered him to location. The problem was that he moved from where the battle had taken place rather than from within the city.

3 Replies 387 Views

I have a unit that can move 3 spots a turn. For some reason his first move is costing him 2 of his 3 move points. Screenshots below: Top screen is before move. Bottom screen is post move (added a ghost of where the unit used to be).

6 Replies 529 Views

It's not showing up in my Impulse either. My order was confirmed at 2/19/2010 1:59:43 AM (GMT-5)

56 Replies 32,354 Views

[quote who="BoogieBac" reply="21" id="2556689"] Okay, wait... Just to clarify... You guys will have access to this beta as well They're processing order as we speak.[/quote] Hmm.. still haven't received any emails regarding the preorder being fully processed.

56 Replies 32,354 Views

[quote who="KellenDunk" reply="199" id="2555166"]I hate infrastructure points.. I don't want yet another number to keep track of and spend.[/quote] You don't keep track and spend the points at all. You simply tell the game "I want a road from here to there". The rest is taken care of behind the scenes away from the player's eye.

287 Replies 653,809 Views

[quote who="Aractain" reply="192" id="2554648"]Its an interesting idea. Edit, that is what you said. I misread it. So you have 5 citys in total that generate 76 infstrsucture points. You are buidling a road leading between the citys. A road costs 10 points, this turn 7 roads are built near the city? Out in the wilderness roads cost 30 points andyou can only build 2 per turn? Builds them in the oder you planned. I like it. That lim

287 Replies 653,809 Views

I want to re-iterate my previous idea since no one made a comment about it earlier: Each player owned city will generate infrastructure points to be used at the end of each turn. Any leftover points at the end of a turn are simply discarded. The number of points can be either based on population or player assigned spending (ie: I want this city to devote most of it's time to producing infrastruction points ). Citie

287 Replies 653,809 Views

[quote who="arstal" reply="2" id="2550193"]Basically, what I want is to be able to move my map by moving the mouse without clicking on the mouse button I then want to select units by left clicking on them. The way it's done in elemental is somewhat clunky to me. [/quote] I think what he means is he wants to move the map by moving the cursor to the edge of the screen (just like in every RTS). That way he is then free to click + drag with the mo

8 Replies 1,293 Views

I haven't played the game yet (waiting on pre-ordered beta access) but here is a possible solution: Each player owned city will generate infrastructure points to be used at the end of each turn. Any leftover points at the end of a turn are simply discarded. The number of points can be either based on population or player assigned spending (ie: I want this city to devote most of it's time to producing infrastruction points ).

287 Replies 653,809 Views

[quote quoting="post"] WHEN can I get into the beta? Officially the answer is Beta 2 which won’t be until mid next month. However, if you have pre-ordered (or plan to pre-order) we may open the beta for one day this next Thursday and let everyone who has pre-ordered the game up till then in so that if we have to delay beta 2, users aren’t having to keep waiting and waiting because we want to get their feedback in before we go to beta 2. [/quot

81 Replies 259,587 Views

[quote who="astrath" reply="91" id="2546481"]Yes, but due to various reasons there hasn't been a new beta for a while. They are skipping to beta 1G (ie 1E 1F and 1G all in one) which is to be released on Thursday[/quote] Will this allow us that have pre-ordered but not yet been able to participate in the beta yet finally be able to download the beta? Or do we have to wait till Beta 2?

172 Replies 321,229 Views