[quote who="GoaFan77" reply="3" id="2830039"]Well considering I still play TES IV, this is great news. I honestly don't know what to ask from it though, besides more unique voiceacting.[/quote] How about: stability, better animations, better writing, a more fleshed out magic system, post-release support consisting of more than 2 patches, AI that doesn't just stand around while you shoot them full of arrows, physics that allow you to run around without getting stuck in o
TheProgress
Frogboy, have you considered doing a simple territory / wilderness simulation where the wild monsters will expand if left unchecked?
Someone already said it, but please ensure (at least in relation to the difficulty level of the AI) that they do not declare war until they are ready for war / already mobilizing for war. This may be already in full use, but one way to scale the AI difficulty would be to scale their "mistake tolerance" where a mistake would simply be a misinterpretation of a value. For example, say the player's army "danger" value is 100. An easy AI may have their mistake tolera
Sword of the stars. The battles are in real time.
Not going to happen. They're not going to allocate resources to re-write the game using OpenGL.
[quote who="Rune_74" reply="7" id="2827133"] Yeah because you know they never try and fix things....[/quote] Believe it or not, some people don't have the time to check to see if something has been fixed every single day of the week. And now I have another reason for not coming back for two weeks.
I did what you suggested and it didn't work. I guess I'll try again in a few weeks. Weee!
Impulse keeps downloading 1.89 gigs, but is expecting 2.23 gigs. Cannot install game.
Was originally going to wait till 1.12 but I decided to download the beta... only to be told that the downloaded files were smaller than expected. Time to re-download now...
Are more exotic spell effects going to be introduced? Tying a caster's health to other units in order to mitigate received damage, but if one of bound units dies, caster dies. Frozen units can be shattered (killed instantly) if hit by critical damage. Raising dead units, to form zombie armies. Resurrecting fallen units as health living beings again. Destroying enemy equipment. Adding fire / electrical damage to unit weapons (buf
Right now each of the factions, races and sides (Kingdom or Empire) are far too similar - they're almost copies of one another and the differences have far too small of an impact on gameplay. Designing certain factions around specific gameplay styles (such as focusing on fast hitting small armies, slow powerful massive armies, offensive magic, defense magic, enchanted armies, etc) as well as the different races and the two actual "sides" (kingdom / empire) would be great and would all
Give me 8 more months. I'm not building a new comp until I move. I'm thinking I'm gonna run 12 gigs of mem, among other things.
Looks like a lot of changes. I'm guessing that no love is being given to making factions / races more distinct for 1.1? Designing certain factions around specific gameplay styles (such as focusing on fast hitting small armies, slow powerful massive armies, offensive magic, defense magic, enchanted armies, etc) as well as the different races and the two actual "sides" (kingdom / empire) would be great and would allow players to mix and match the three components to produce interesting
SecuROM = no buy.
Yah the camera system is retarded. To move it, hover your cursor over a visible object, and press F.
Clearly they've hired Bob Sagget.
I don't own the game, but didn't they release a number of large patches (for free) that severely improved upon the game?
[quote who="RooksBailey" reply="4" id="2798833"]Yeah, no autopilot changes, just new content. I am really eager to see what Egosoft comes up with for their new series. The X franchise was on the cusp of greatness (it was only held back by some UI flaws and quirky game design decisions, such as no quick save). The next franchise could be epic! [/quote] My biggest complaint about the game is apparently none of the developers knows o
I play with it on.
I'm not sure if you saw my post on populations (or if you have, if you considered it interesting) but it seems relevant to bring up considering what you're saying about treating populations like a resource: https://forums.elementalgame.com/393581
I'm happy to see the potential progress in store for the game's future. Is the 1st expansion going to be developed in parallel to the 1.09 and 1.1 updates?
[quote who="Rune_74" reply="14" id="2782327"] So? Maybe they changed their mind...do you want credit for it? Maybe if you ask nice.[/quote] Where the !$#@ did I ask for credit? I was pointing it out because I was surprised since Brad seemed so against it originally.
[quote who="BoogieBac" reply="5" id="2782234"] For sure...was watching some Civ5 gameplay and was in awe of their slick tooltips. Definatly something worth steal...er....borrowing [/quote] Really? Because I remember campaigning strongly for big sexy tooltips during the beta only to be shut down by Brad when he said (paraphrasing) "I don't want to have to move my mouse around to get information."
[quote who="Terrorball" reply="5" id="2779480"]You can just use a old soverign that still has the trait. Still works.[/quote] And for those who want to make a new sovereign?
[quote who="Valentine82" reply="2" id="2779358"]This really is a great idea, and simple too.[/quote] Yes it is a great idea. It was also suggested multiple times during the beta. Doubt it's going to happen now - maybe with a mod.